Software:CIMA: The Enemy
| CIMA: The Enemy | |
|---|---|
North American cover art | |
| Developer(s) | Neverland |
| Publisher(s) | |
| Director(s) | Masahide Miyata |
| Programmer(s) | Naoki Taguchi Yūki Tamura |
| Artist(s) | Keiji Takahashi Masaki Kurosawa Kaori Nishioka |
| Writer(s) | Masahide Miyata |
| Composer(s) | Tomoko Morita Yasunori Shiono Yukio Nakajima |
| Platform(s) | Game Boy Advance |
| Release | |
| Genre(s) | Role-playing |
| Mode(s) | Single-player |
CIMA: The Enemy, known in Japan as Frontier Stories (フロンティア ストーリーズ Furonteia Sutōrīzu), is a role-playing video game developed by Neverland for the Game Boy Advance. It was published in Japan by Marvelous Entertainment and in North America by Natsume Inc. It follows the story of Ark and Ivy, two aspiring Gate Guardians. It is their duty to protect the innocent from being captured by the CIMA, an alien race that feeds on human hope.
Gameplay
In CIMA, the players must take a number of NPC characters, each with their own special abilities, out of the dungeons the CIMA have created to feed on human hope. CIMA build their dungeons on this principle: without an escape, humans lose hope. Therefore, they take their time to appear not as powerful as they could.
The game starts off with Gate Guardians Ark and Ivy in a train en route to the frontier, a land where people can start their life anew, but CIMA attack and suck the train into one of their worlds so they can feed on the humans.
The game relies on combat system where the players must direct fourteen party members to different switches.
Characters
Jester R is one of the Six Stars (the six most powerful of the Gate Guardians), but does not appear much (or at all, after the first level). During the introduction, he is seen with Chief Esswood, and is the only possessor of the rare Purple Majesty. He teaches Ark and Ivy the meaning of being a Gate Guardian, and the responsibility of protection.
Ark J is the character that almost always appears as on-screen. Although at first he seems to be immature (fighting with Ivy over trivial things such as age) he grows throughout the game by learning the meaning of the Guardian's motto, "Protect Everyone". He is a Gate Guardian, under Jester's watchful eye.
Ivy F is Ark's foil, arguing with him at every turn in the first few levels. She believes that he should obey her because she has been a Guardian for a whole month longer than he has, and he replies that she should listen to him, because he is a year older than she is (about eight months). While she is snobbish at first, she grows alongside Ark, and her actions at the end of the game save the people she has vowed to protect.
Vanrose U is one of 14 pioneers headed for the new land on the Blue Creek train that is abducted by CIMA. He is a very difficult man to work with, at first. Because he does not trust Ark or Ivy, he does not follow their orders, and tends to run off on his own. Shelley, Rick, and Diana are his friends, and he worries excessively about Shelley in particular.
Shelley Y is also a pioneer, presumably going with Vanrose. She is kind, but quick to point out things that Ark and Ivy miss (such as, it's dangerous to stay here). Although she is a member of the group of 14 that Ark commands, she can also move on her own, and carries a gun that is both accurate and painful to CIMA.
Reception
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The game received "average" reviews according to the review aggregation website Metacritic.[2] In Japan, Famitsu gave it a score of one eight, one seven, and two eights for a total of 31 out of 40.[3]
References
- ↑ "Game Boy: Cima: The Enemy". 6 December 2003. http://gameboy.ign.com/articles/445/445091p1.html.
- ↑ 2.0 2.1 "CIMA: The Enemy for Game Boy Advance Reviews". https://www.metacritic.com/game/cima-the-enemy/critic-reviews/?platform=game-boy-advance. Retrieved February 20, 2017.
- ↑ 3.0 3.1 "this week Famitsu ..". NeoGAF. October 19, 2005. http://www.neogaf.com/forum/showthread.php?t=67814. Retrieved February 20, 2017.
- ↑ Mason, Lisa (December 2003). "CIMA: The Enemy". Game Informer (128): 186. Archived from the original on February 13, 2006. https://web.archive.org/web/20060213073352/http://www.gameinformer.com/NR/exeres/F86618E6-4CFE-4B83-8E8B-01034EE48E4D.htm. Retrieved February 20, 2017.
- ↑ Star Dingo (November 12, 2003). "CIMA: The Enemy Review for Game Boy Advance on GamePro.com". GamePro. Archived from the original on March 13, 2005. https://web.archive.org/web/20050313122407/http://www.gamepro.com/nintendo/gameboy_advance/games/reviews/31689.shtml. Retrieved February 20, 2017.
- ↑ Steinberg, Steve (November 20, 2003). "GameSpy: Cima: The Enemy". GameSpy. Archived from the original on November 10, 2005. https://web.archive.org/web/20051110120128/http://gba.gamespy.com/gameboy-advance/cima-the-enemy/6386p1.html. Retrieved February 20, 2017.
- ↑ Bedigian, Louis (December 20, 2003). "CIMA: The Enemy - GBA - Review". GameZone. Archived from the original on December 20, 2007. https://web.archive.org/web/20071220182356/http://gameboy.gamezone.com/gzreviews/r22109_GBA.htm. Retrieved February 20, 2017.
- ↑ Harris, Craig (December 5, 2003). "Cima: The Enemy". http://www.ign.com/articles/2003/12/06/cima-the-enemy. Retrieved February 20, 2017.
- ↑ "CIMA: The Enemy". Nintendo Power 173: 152. November 2003.
- ↑ Bloodworth, Daniel (February 23, 2004). "CIMA: The Enemy". Nintendo World Report. http://www.nintendoworldreport.com/review/4197/cima-the-enemy-game-boy-advance. Retrieved February 20, 2017.
External links
- Official website (in Japanese)
- MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.
Features
Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This lengthy approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]
Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.
History

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]
In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]
On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]
In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]
See also
- IGDB – game database used by Twitch for its search and discovery functions
References
- ↑ 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/.
- ↑ Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/.
- ↑ "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1.
- ↑ "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards.
- ↑ 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel.
- ↑ "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/.
- ↑ 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521.
- ↑ "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media.
- ↑ Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned.
- ↑ Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner.
- ↑ "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames.
- ↑ Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games.
- ↑ "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/.
- ↑ "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/.
- ↑ Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/.
- ↑ Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/.
- ↑ "MobyGames on Patreon". http://www.patreon.com/mobygames.
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