Software:Caesar II
| Caesar II | |
|---|---|
| Developer(s) | Impressions Games |
| Publisher(s) | Sierra On-Line |
| Designer(s) | Christopher J. Foster David Lester |
| Programmer(s) | Simon Bradbury |
| Artist(s) | Chris Beatrice |
| Composer(s) | Jeremy A. Bell Jason P. Rinaldi |
| Series | City Building |
| Platform(s) | MS-DOS/Windows, Macintosh, Xbox One, Xbox Series X|S |
| Release | 4 September 1995 1996 (Macintosh) 2025 (Xbox One, Xbox Series X|S) |
| Genre(s) | City-building |
| Mode(s) | Single-player |
Caesar II is a 1995 video game of the Caesar video game series that takes place in Ancient Rome. It is the second game in the City Building series.
Gameplay
When the game begins the Roman empire extends no further than Italy. Players have the opportunity to civilize adjacent barbarian provinces, eventually reaching the entire Roman Empire at its height. When a province is civilized it unlocks the surrounding provinces. A computerized rival also completes missions both preventing the player from civilizing that province and allowing them to civilize the provinces adjacent to it (the computer has been known to civilize a province it could not have selected when it successfully civilized the last, meaning it is a randomized event, rather than AI). Unlike Caesar III, or Pharaoh, the province and city are separate spheres, as is the military. The player builds primary sector facilities (such as mines or farms), trade facilities (such as roads or docks), and military facilities (such as forts and walls) on one map and builds their city houses, secondary sector facilities (such as wineries or potters), and tertiary sector facilities (such as fire stations, police stations, bath houses) on another (represented as four squares in the center of the provincial map). Also unlike later games walkers are not required to bring services to people, which is instead determined by one buildings distance from another. Invading Armies differ from later games as well, in that Barbarian towns exist within many provinces from which Barbarian armies can emanate. These are converted to Roman towns through invading them and defeating the inhabitants. Most missions require the player to pacify a province and raise the citizens standard of living to a certain level, while neither suffering a military loss, nor losing the emperor's favour, often within a certain time frame. Major factors in city and province-building are housing values and types of housing, unemployment/labour shortages, taxes, wages, deficits, food shortages, military readiness and morale, and imperial demands. The game is won when the player has conquered sufficient provinces to attain the rank of Caesar. The game is lost if the player's computerized rival becomes Caesar, if Caesar removes the player from their post for running too large a deficit, for going beyond the time frame, for failing to follow Imperial demands, or having the city conquered.
Reception
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Initial reception of the game was positive. Arinn Dembo writing for Computer Gaming World gave the game 4 stars.[1] A reviewer for Next Generation deemed it "an innovative mix of SimCity-type building strategy and wargame campaign." He said the game's strongest point is how it expands from a city-building simulation into nation-building and wargames, but also highly praised the graphics and simple, easy-to-grasp interface. He scored the game 4 out of 5 stars.[2]
Caesar II was a runner-up for Computer Gaming World's 1995 "Strategy Game of the Year" award, which ultimately went to Command & Conquer and Heroes of Might and Magic (tie). The editors wrote that Caesar II "surpassed the original with SVGA graphics and an actual combat module", and noted that it "could have won had the competition not been so strong."[7] PC Gamer also nominated Caesar II as the best strategy game of 1995, although it lost to Command & Conquer.[8]
Caesar II and its predecessor were named, collectively, the 96th best computer game ever by PC Gamer UK in 1997. The editors wrote, "Impressions keep on keeping on with the likes of Lords of the Realm [...] but have never managed to regain the dizzy peak they climbed with their handsome brace of think-'em-ups."[9]
According to Sierra On-Line, combined sales of Caesar and Caesar II surpassed 400,000 units by the end of March 1996.[10] Caesar II alone sold above 500,000 units by late 1998,[11][12] and ultimately reached 2.5 million sales worldwide.[13]
In 2025, Caesar II was re-released by Microsoft for Windows, Xbox One and Xbox Series X|S as part of its Retro Classics collection.[14]
References
- ↑ 1.0 1.1 Dembo, Arinn; The Governor's Race: Building Rome Can Make Your Day in Sierra's Caesar II, p. 304. Computer Gaming World, Issue 138, January 1996
- ↑ 2.0 2.1 "Carpe Diem". Next Generation (Imagine Media) (14): 175. February 1996.
- ↑ "Caesar II". Computer Games Strategy Plus. February 9, 1996. http://www.cdmag.com:80/strategy_vault/caesar_2/page1.html.
- ↑ Loyola, Roman (April 1997). "The Game Room". MacUser. http://macuser.zdnet.com:80/mu_0497/personal/gameroom.html.
- ↑ "Roman Holiday". Computer Game Review. December 1995. http://www.nuke.com:80/cgr/reviews/1295/caesar2/caesar2.htm.
- ↑ Klett, Steve (January 1996). "Caesar II". PC Entertainment. http://www.pcgamesmag.com:80/games/Jan96/caesar196.html. Retrieved 2018-11-16.
- ↑ Staff (June 1996). "The Computer Gaming World 1996 Premier Awards". Computer Gaming World (143): 55, 56, 58, 60, 62, 64, 66, 67.
- ↑ ((Editors of PC Gamer )) (March 1996). "The Year's Best Games". PC Gamer US 3 (3): 64, 65, 67, 68, 71, 73–75.
- ↑ Flynn, James; Owen, Steve; Pierce, Matthew; Davis, Jonathan; Longhurst, Richard (July 1997). "The PC Gamer Top 100". PC Gamer UK (45): 51–83.
- ↑ Sierra On-Line Form 10-K (Report). Bellevue, Washington. March 31, 1996. pp. 7–9. https://www.sec.gov/Archives/edgar/data/724991/0000891020-96-000721.txt.
- ↑ Borovskis, Thomas (October 1998). "Brot und Spiele". PC Games: 116, 117.
- ↑ "Golem.de: IT-News für Profis". https://www.golem.de/9808/1566.html.
- ↑ "Real Business Case Study: David Lester". 6 February 2013. https://www.companiesmadesimple.com/project/blog/real-business-case-study-david-lester/.
- ↑ "Microsoft adds over 50 'Retro Classics' to Game Pass". 21 May 2025. https://www.theverge.com/news/672037/microsoft-xbox-game-pass-activision-retro-classics.
External links
- MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.
Features
Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This lengthy approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]
Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.
History

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]
In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]
On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]
In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]
See also
- IGDB – game database used by Twitch for its search and discovery functions
References
- ↑ 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/.
- ↑ Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/.
- ↑ "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1.
- ↑ "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards.
- ↑ 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel.
- ↑ "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/.
- ↑ 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521.
- ↑ "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media.
- ↑ Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned.
- ↑ Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner.
- ↑ "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames.
- ↑ Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games.
- ↑ "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/.
- ↑ "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/.
- ↑ Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/.
- ↑ Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/.
- ↑ "MobyGames on Patreon". http://www.patreon.com/mobygames.
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