Software:Cake Mania

From HandWiki
Short description: 2006 video game
Cake Mania
Developer(s)Sandlot Games
Digital Embryo (DS)[1][2]
Astraware (Palm OS)[3]
Red Marble Games (Mac OS)[4][5]
Mr.Goodliving Studios (Java ME)[6]
Coresoft (PS2)[7]
Gorilla Systems (Wii)[8]
Publisher(s)Sandlot Games
Majesco Entertainment (DS, Wii)[1][2]
Eidos Interactive (DS, EU)[9]
Mr.Goodliving Studios (Java ME)[6]
Destineer (PS2)[7]
Designer(s)Andrew Lum
Platform(s)Windows, Adobe Flash Player, Nintendo DS, Palm OS, Java ME, Mac OS, PlayStation Portable, PlayStation 2, Wii
Release
Genre(s)Strategy
Mode(s)Single-player, multiplayer

Cake Mania is a cooking time management video game developed and published by Sandlot Games in 2006. Some ports of Cake Mania have different titles; the Wii version is known as Cake Mania: In the Mix!, and the PlayStation 2 and PlayStation Portable versions are titled Cake Mania: Bakers Challenge. Cake Mania received mixed reviews from critics, with some reviewers praising the game's 'addictive' and 'simple' casual gameplay, while others criticized this as being 'repetitive' and 'shallow'.

Plot

Jill Evans, who was inspired by her baker grandparents, developed a love for pastry cooking and went to a culinary school. When Jill comes back from culinary school, she finds her grandparents' bakery, Evans' Bakery, closed. Jill decides to open her own bakery and work her way up the business ladder so she can buy back her grandparents' bakery. She also learns how to deal with some very tricky customers along the way. In Cake Mania: Back to the Bakery, Jill tries to win her grandparents a Hawaiian cruise vacation while renovating the bakery.[15]

Gameplay

As Jill, the player bakes and decorates cakes, trying to fulfill customer's orders as quickly as possible

The player controls Jill, a baker. Customers come in and line up, giving Jill their orders. The player must then direct Jill to create the cake each customer wants, before the customer becomes tired of waiting and leaves, whereupon Jill loses a life. If Jill runs out of lives, the player loses the level and must try again from the most recent checkpoint.[16] Cakes in Cake Mania are created using the oven and the frosting machine; the cake has to be a specific shape and have a certain color of icing for each order.[16] If the wrong cake is made the player can throw it away. In later levels, cakes are more complex to make, such as orders requiring several layers of cake and extra cake decorations.[16] Different customers have different gameplay quirks (such as preferring a certain feature on their cakes) and differing levels of patience, and Jill can use purchasable items such as cupcakes and a television to help keep her customers patient while they wait.[7] Each level takes place in a different month, and holiday-themed customers appear such as Cupid and Santa Claus in February and December, respectively.[7][17] Virtual money earned in the game can be used to buy additional baking equipment such as a second oven, better frosting machine, cupcake microwave, or faster shoes to make Jill move faster.[7]

Version differences

Both the PlayStation 2 and PlayStation Portable versions of Cake Mania: Bakers Challenge and the Nintendo DS version of Cake Mania include features from Cake Mania: Back to the Bakery,[1][2] which was released as an expansion on PC and Java ME-supported phones.[18] The original PC game has 48 stages, and 84 with the expansion. The Wii version of Cake Mania: In the Mix! has a co-op multiplayer mode,[16] an endless mode,[19] a cake frosting minigame, the ability to run a catering business, and advertise in the newspaper.[8] Cake Mania: Bakers Challenge has an endless mode,[7] as well as the "Baker's Challenge" mode, wherein items in Jill's kitchen, customers, and the business hours may be adjusted.

Development

Cake Mania was developed in St. Petersburg, Russia by Sandlot Games.[20] Cake Mania was originally released on PC as a browser-based flash game version accessible for free on sites such as MSN Games, Big Fish Games, and RealArcade; it was the most downloaded PC game of 2006, with 55 million downloads.[20] While Cake Mania could be played for free in browsers, the browser version is a demo that lacks all the levels and features of the full version, such as the ability to buy upgrades. The sites hosting the game, such as MSN Games, also sold the full release of the game, which could then be downloaded.[21] In addendum to charging for the full release, Cake Mania was also supported by browser-based advertising.[21]

The Nintendo DS port was developed by Digital Embryo and published by Majesco Entertainment (US) and Eidos Interactive (Europe),[9] and was first exhibited at the 2007 Consumer Electronics Show.[2][22] Cake Mania was released on DS on April 9, 2007 in the United States as a budget title.[11][12][23] The Wii version titled Cake Mania: In the Mix! was released November 24, 2008 in the United States,[13] The Europe/PAL release of In the Mix! was developed by Gorilla Systems and distributed by Codemasters, but still published by Majesco, and was released in early 2009.[8]

Cake Mania was released on Palm OS PDAs in October 2006, and was developed by Astraware.[3] The Cake Mania: Back to the Bakery expansion for Palm OS was released in March 2007.[18] Cake Mania was developed and published on Java ME-supported phones[24] in March 2007 by Mr.Goodliving Studios, a subsidiary of RealNetworks.[6][25] Distributed through the RealArcade label, the Java ME version of Cake Mania could be purchased by text.[26] Cake Mania was also distributed through Movaya's mobile storefront.[27] In September 2007, several months after the release of Cake Mania for phones running Java ME, RealNetworks published a press release stating that the port was successful, writing that Cake Mania was "one of the most downloaded mobile games in the U.S.," on the mobile platform at the time.[25] Cake Mania was released on Mac OS in September 2007, and was developed by Red Marble Games.[4][5] Cake Mania: Bakers Challenge was released in October 2008 on the PSP.[14] The PlayStation 2 version was published by Destineer and developed by Coresoft, and released on August 15, 2008 in the United States.[7]

Reception

Reception
Aggregate score
AggregatorScore
Metacritic55% (DS)[38]
Review scores
PublicationScore
1Up.comC+ (DS)[19]
D (Wii)[34]
Eurogamer4/10 (DS)[36]
G41/5 (DS)[37]
Game Informer65% (DS)[31]
GamePro3.5/5 (DS)[29]
GamesMaster69% (DS)[30]
GameSpot4/10 (DS)[12]
GameSpy3/5 (DS)[15]
GamesRadar+4/10 (DS)[35]
GameZone7/10 (DS)[28]
6/10 (Wii)[16]
IGN6.5/10 (DS)[11]
8 of 10 (Java ME)[6]
7/10 (PS2)[7]
Jeuxvideo.com8/20 (DS)[40]
NGamer55% (DS)[33]
Nintendo Power55% (DS)[32]
Pocket Gamer4/5 (Java ME)[24]
2/5 (DS)[9]

Cake Mania's release as a flash game on sites such as MSN Games was successful; it was the most downloaded PC game of 2006 with 55 million downloads,[20] and Adweek stated that Cake Mania captured the female gaming market well, which made up 70% of MSN Gaming's visitors in 2006.[21] The Nintendo DS version of Cake Mania was the version most widely reviewed, and received mixed reviews from critics. The review aggregator website Metacritic gave the DS version of Cake Mania a score of 55 from 100 based on 23 critics' reviews. Metacritic categorised the score as "mixed or average reviews".[38] Some reviews praised Cake Mania's 'addictive' gameplay,[28][15] while others criticized it as 'repetitive' and 'overly simple'.[36][12][37] Many reviewers compared Cake Mania to other service industry-related time management games such as Diner Dash[28][39][24] or Tapper.[11][37] IGN criticized the DS version for 'lack of depth' aside from a "rising difficulty curve", but praised its "cute" graphics.[11] IGN expressed that while simple and repetitive, Cake Mania is a good 'casual' game, summarizing it as "fun but shallow".[11] Eurogamer called the game "limited" and "extremely average", and questioned the value of buying the game when the online flash game is free.[36] Many reviews of the DS version expressed that some small UI elements are difficult to interact with and discern on the small DS screen.[41] Another major criticism of the DS version was that not all of the kitchen is on screen at once, as its scrolled into frame when the player is near, which forces important elements that the player has to keep track of such as the oven offscreen.[11][28][9][19] Pocket Gamer heavily criticized Cake Mania's interface and gameplay, expressing that it becomes "an absolute gameplay abomination" due to the DS version's small UI and scrolling issues, further exasperated by the game's frantic time-based gameplay.[9] Pocket Gamer further criticized Cake Mania as being "repetitive" and having "barely an ounce of depth".[9] Joystiq described Cake Mania as shovelware due to its "lack of depth" and simplistic gameplay, summarizing it as "not as bad as everyone made it out to be but still not fantastic".[42]

1up.com criticized Cake Mania's overly simple and repetitive gameplay, stating that its somewhat fun "if you don't have a ton of other better things to do". 1up.com heavily criticized the DS version's scrolling issues, calling it a "stupid design flaw for such a simple game" and concluded that "if your cell phone comes with awesome free games, you might do just as well wasting your time on those".[19] G4 was heavily critical of the game, calling it "tedious", and further expressed that Cake Mania's gameplay is "repetitive", "frustrating" and like "torture", summarizing the game as a whole as "Play the first level of Cake Mania and you've played them all."[37] In contrast, GameSpy praised Cake Mania's "addictive" gameplay, and while noting it as "repetitive", stated that "it's the kind of repetition that constitutes a challenge more than an annoyance", further stating that the game's difficulty curve adds replay value.[15] The DS version of Cake Mania was nominated for "Best Casual Game" at the 4th British Academy Games Awards.[43][44] In a May 2008 press release, Majesco Entertainment announced that the DS version sold 315,000 units prior to its European release.[8]

The Wii version of Cake Mania: In the Mix! received mostly negative reviews, with several reviews heavily criticizing the game's 'overly sensitive' and 'unintuitive' motion controls, and bad level design.[16][19] 1up.com described the Wii version as "an exercise in frustration" due to the game's controls as well as its "glitchy" interface, further stating that "onscreen items overlap with the menus, rendering them mostly unusable".[19] 1up.com criticized In the Mix's "repetitive" multiplayer and endless modes, expressing that they amplify the issues present in single-player, further calling them "hardly playable".[19]

The Java ME version of Cake Mania received more positive reviews, which praised the game's smooth transition to the mobile platform, with its controls being a particular point of praise.[24][6] Pocket Gamer noted Cake Mania as "unoriginal", comparing it to other, similar casual games such as Diner Dash, but expressed that the game's fun, and works and plays well on mobile.[24] IGN called the Java ME version "stressful", but expressed that it's a "fun stressful", as the game's repetitive gameplay has a rhythm that they were able to get into.[6] IGN also praised Cake Mania's sense of "personality" and bright & colorful graphics.[6] In contrast, IGN criticized the PlayStation 2 version's control scheme, and expressed that it was "quite easy to accidentally pick a cake shape" due to the controls.[7]

Macworld gave the Macintosh version of Cake Mania a mixed review, and was divided on its casual gameplay, calling it a good "time-waster", but also noted that it "can get pretty exhausting and downright frustrating before too long" due to its difficulty curve.[39] Macworld further expressed that there are many casual games like Cake Mania, and that it doesn't fully distinguish itself from other, similar games in a crowded marketplace.[39]

Legacy

Lua error: Internal error: The interpreter has terminated with signal "24".

A sequel Cake Mania 2: Jill's Next Adventure! was released in 2007. It received a 57/100 aggregate review score on Metacritic, indicating "Mixed or Average" reviews.[45] Reviewers commented that the sequel didn't add much compared to the original, and that the Nintendo DS version had issues with the small screen and touchscreen controls.[46][47][48]

Cake Mania 3 was released in 2008 and was rated 7.3/10 by IGN and 6/10 by GameZone. Reviewers commented that it was surprisingly difficult for a casual game.[49][50]

Three more games in the series titled Cake Mania: Main Street, Cake Mania: Lights, Camera, Action, and Cake Mania: To the Max! were released in 2009, 2010, and 2011 respectively.[51][52][53]

References

  1. 1.0 1.1 1.2 "The DS Gets Baked". IGN Entertainment. http://ds.ign.com/articles/731/731324p1.html. 
  2. 2.0 2.1 2.2 2.3 Hatfield, Daemon (January 9, 2007). "CES 2007: Cake Mania Preview". IGN Entertainment. http://ds.ign.com/articles/754/754216p1.html. 
  3. 3.0 3.1 Lua error: Internal error: The interpreter has terminated with signal "24".
  4. 4.0 4.1 Cohen, Peter (September 26, 2007). "Cake Mania casual game released for Mac". IDG Communications. https://www.macworld.com/article/1060249/cakemania.html. 
  5. 5.0 5.1 5.2 Gamet, Jeff (September 26, 2007). "Cake Mania Comes to the Mac". https://www.macobserver.com/tmo/article/cake_mania_comes_to_the_mac. 
  6. 6.0 6.1 6.2 6.3 6.4 6.5 6.6 6.7 Buchanan, Levi (March 23, 2007). "Cake Mania Review". IGN Entertainment. http://wireless.ign.com/articles/775/775412p1.html. 
  7. 7.00 7.01 7.02 7.03 7.04 7.05 7.06 7.07 7.08 7.09 Bishop, Sam (November 18, 2008). "Cake Mania: Baker's Challenge Review". IGN Entertainment. http://ps2.ign.com/articles/931/931481p1.html. 
  8. 8.0 8.1 8.2 8.3 8.4 Lua error: Internal error: The interpreter has terminated with signal "24".
  9. 9.0 9.1 9.2 9.3 9.4 9.5 Pickering, Chris (May 8, 2007). "Cake Mania". Steel Media. https://www.pocketgamer.com/articles/002996/cake-mania/. 
  10. "Cake Mania released for Palm OS(R) handhelds.". October 11, 2006. https://www.gamesindustry.biz/cake-mania-released-for-palm-osr-handhelds. 
  11. 11.0 11.1 11.2 11.3 11.4 11.5 11.6 Harris, Craig (April 9, 2007). "Cake Mania". IGN Entertainment. http://ds.ign.com/articles/779/779302p1.html. 
  12. 12.0 12.1 12.2 12.3 Thomas, Aaron (April 13, 2007). "Cake Mania". CNET Networks. http://www.gamespot.com/ds/puzzle/cakemania/review.html. 
  13. 13.0 13.1 Lua error: Internal error: The interpreter has terminated with signal "24".
  14. 14.0 14.1 Webster, Andrew (October 20, 2008). "This week in game releases: Oct 20-26, 2008". Condé Nast. https://arstechnica.com/gaming/2008/10/this-week-in-game-releases-oct20-26-2008/. 
  15. 15.0 15.1 15.2 15.3 Elisa Di Fiore (April 20, 2007). "Cake Mania (DS)". IGN Entertainment. http://ds.gamespy.com/nintendo-ds/cake-mania/782429p1.html. 
  16. 16.0 16.1 16.2 16.3 16.4 16.5 Hollingshead, Anise (December 27, 2008). "Cake Mania: In the Mix! Review". GameZone Online. http://wii.gamezone.com/gzreviews/r36865.htm. 
  17. Buchanan, Levi (May 4, 2007). "Transition to DS a bit bumpy for 'Cake Mania'". NBC Universal. https://www.nbcnews.com/id/wbna18495799. 
  18. 18.0 18.1 Stuart, Dredge (30 March 2007). "Cake Mania goes back to the bakery". Steel Media. https://www.pocketgamer.com/articles/002677/cake-mania-goes-back-to-the-bakery/. 
  19. 19.0 19.1 19.2 19.3 19.4 19.5 19.6 Tsao, Jennifer (April 16, 2007). "Cake Mania". IGN Entertainment. http://www.1up.com/reviews/cake-mania. 
  20. 20.0 20.1 20.2 "Casual Games Market Report 2007". Casual Games Association. pp. 4, 26. https://www.org.id.tue.nl/IFIP-TC14/documents/CasualGamesMarketReport-2007.pdf. 
  21. 21.0 21.1 21.2 Shields, Mike (May 8, 2006). "The Games Women Play". Shamrock Capital. https://www.adweek.com/brand-marketing/games-women-play-85103/. 
  22. Ekberg, Brian (January 8, 2007). "CES 07: Cake Mania Hands-On". CNET Networks. http://www.gamespot.com/ds/puzzle/cakemania/news.html?page=1&sid=6163909. 
  23. Thorsen, Tor (April 11, 2007). "Shippin' Out April 9–13: Super Paper Mario, PS3 MKII". CNET Networks. https://www.gamespot.com/articles/shippin-out-april-9-13-super-paper-mario-ps3-mkii/1100-6168863/. 
  24. 24.0 24.1 24.2 24.3 24.4 Dredge, Stuart (March 30, 2007). "Cake Mania". Steel Media. https://www.pocketgamer.com/articles/002665/cake-mania/. 
  25. 25.0 25.1 Lua error: Internal error: The interpreter has terminated with signal "24".
  26. "RealArcade Magazine Advertisement". Maximum PC (Future US): 23. December 2007. ISSN 1522-4279. https://books.google.com/books?id=OwIAAAAAMBAJ&q=cake+mania&pg=PA121. 
  27. Vasile, Cosmin (November 28, 2007). "Hottest Casual Games for Mobiles Available from Sandlot Games". SoftNews. https://news.softpedia.com/news/Hottest-Casual-Games-for-Mobiles-Available-from-Sandlot-Games-72123.shtml. 
  28. 28.0 28.1 28.2 28.3 Hollingshead, Anise (April 30, 2007). "Cake Mania". GameZone Online. http://nds.gamezone.com/gzreviews/r29068.htm. 
  29. Rebel Princess (May 14, 2007). "Cake Mania". GamePro (IDG Entertainment). http://www.gamepro.com/article/reviews/112240/cake-mania/. 
  30. "Cake Mania". GamesMaster (Future plc) (192): 83. December 2007. ISSN 0967-9855. 
  31. "Cake Mania". Game Informer (GameStop) (169): 97. May 2007. ISSN 1067-6392. 
  32. "Cake Mania". Nintendo Power (Nintendo of America) (216): 103. June 2007. ISSN 1041-9551. 
  33. "Cake Mania". Nintendo Gamer (Future plc): 70. December 2007. ISSN 2049-4300. 
  34. Kraus, Jade (December 4, 2008). "Cake Mania: In the Mix! Review". IGN Entertainment. http://www.1up.com/reviews/cake-mania-mix. 
  35. Kim, Alan (April 17, 2007). "Cake Mania". Future US. http://www.gamesradar.com/ds/review/cake-mania/a-20070417115041316055. 
  36. 36.0 36.1 36.2 MacDonald, Keza (October 29, 2007). "DS Roundup". Eurogamer Network. http://www.eurogamer.net/articles/r_dsroundup_291007_ds. 
  37. 37.0 37.1 37.2 37.3 Mastrapa, Gus. "Cake Mania". G4 Media. http://www.g4tv.com/xplay/reviews/1510/Cake_Mania_.html. 
  38. 38.0 38.1 "Cake Mania Reviews". Metacritic. http://www.metacritic.com/games/platforms/ds/cakemania. 
  39. 39.0 39.1 39.2 39.3 Cohen, Peter (February 7, 2008). "Capsule Review: Cake Mania". IDG Communications. https://www.macworld.com/article/1131998/cakemania.html. 
  40. "Cake Mania". L'Odyssée Interactive. October 30, 2007. https://www.jeuxvideo.com/articles/0000/00008149-cake-mania-test.htm. 
  41. Harris, Craig (April 9, 2007). "Cake Mania". IGN Entertainment. http://ds.ign.com/articles/779/779302p1.html. 
  42. Delgrego, Kaes (October 1, 2008). "Bury the Shovelware: Cake Mania". AOL. http://www.joystiq.com/2008/10/01/bury-the-shovelware-cake-mania/. 
  43. "2007 Winners & Nominees". British Academy of Film and Television Arts. October 1, 2007. https://www.bafta.org/games/awards/2007-winners-nominees. 
  44. Jenner, Laura (September 26, 2007). "BAFTA announces Video Games Awards nominations". CNET Networks. https://www.gamespot.com/articles/bafta-announces-video-games-awards-nominations/1100-6179820/. 
  45. "Cake Mania 2: Jill's Next Adventure! - Metacritic". Metacritic. Fandom, Inc.. https://www.metacritic.com/game/cake-mania-2-jills-next-adventure/. Retrieved May 14, 2024. 
  46. DeVries, Jack (July 8, 2008). "Cake Mania 2 Review". IGN. https://www.ign.com/articles/2008/07/03/cake-mania-2-review. 
  47. Erickson, Tracy (July 2, 2008). "Cake Mania 2 DS Review". Pocket Gamer. https://www.pocketgamer.com/cake-mania-2/cake-mania-2-ds-review/. 
  48. "Cake Mania 2 – PC – Review". GameZone. https://www.gamezone.com/reviews/cake_mania_2_pc_review/. Retrieved May 14, 2024. 
  49. Buchanan, Levi (February 19, 2009). "Cake Mania 3 iPhone Review". IGN. https://www.ign.com/articles/2009/02/20/cake-mania-3-iphone-review. 
  50. "Cake Mania 3 – NDS – Review". GameZone. https://www.gamezone.com/reviews/cake_mania_3_nds_review/. Retrieved May 14, 2024. 
  51. "Cake Mania: Main Street - Metacritic". Metacritic. Fandom, Inc.. https://www.metacritic.com/game/cake-mania-main-street/. Retrieved May 14, 2024. 
  52. "Cake Mania: Lights, Camera, Action - Metacritic". Metacritic. Fandom, Inc.. https://www.metacritic.com/game/cake-mania-lights-camera-action/. Retrieved May 14, 2024. 
  53. "Cake Mania: To the Max! - Metacritic". Metacritic. Fandom, Inc.. https://www.metacritic.com/game/cake-mania-to-the-max/. Retrieved May 14, 2024. 

Lua error: Internal error: The interpreter has terminated with signal "24".

  • MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.

Features

Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This lengthy approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]

Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.

History

Logo used until March 2014

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]

In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]

On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]

In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]

See also

  • IGDB – game database used by Twitch for its search and discovery functions

References

  1. 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/. 
  2. Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/. 
  3. "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1. 
  4. "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards. 
  5. 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel. 
  6. "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/. 
  7. 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521. 
  8. "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media. 
  9. Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned. 
  10. Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner. 
  11. "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames. 
  12. Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games. 
  13. "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/. 
  14. "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/. 
  15. Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/. 
  16. Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/. 
  17. "MobyGames on Patreon". http://www.patreon.com/mobygames. 

Lua error: Internal error: The interpreter has terminated with signal "24".

Lua error: Internal error: The interpreter has terminated with signal "24".

  • Lua error: Internal error: The interpreter has terminated with signal "24".Lua error: Internal error: The interpreter has terminated with signal "24".

Template:Atari


Lua error: Internal error: The interpreter has terminated with signal "24".


Lua error: Internal error: The interpreter has terminated with signal "24".