Software:Capcom's MVP Football
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Capcom's MVP Football | |
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![]() Cover art for Capcom's MVP Football | |
Developer(s) | Equilibrium[1] |
Publisher(s) | Capcom U.S.A.[1] |
Composer(s) | Ed Bogas[2] Gary Clayton[2] |
Platform(s) | Super NES |
Release | |
Genre(s) | Sports[1] |
Mode(s) | Single-player, multiplayer |
Capcom's MVP Football is a sports game for the Super Nintendo Entertainment System which simulates the American football game of the NFL, released in North America.[2]
Summary
There are four different game modes:[2]
- Custom mode allows exhibition-type games to be played and for all the components of the game to be customized.[2] Players can either control the action on the field or just be a coach and call all the plays.[2]
- A tournament mode permits players to take his team through the playoff bracket and into the Super Bowl.[2]
- MVP mode requires players to change history as he changes the outcome of historical NFL games.[2]
- Demo mode allows the players to watch the AI play against itself.[2]
Other features of the game include:
- An instant replay after the end of every important play and the end of each half provides a television-like angle to the gameplay on field.
- Game statistics show deficient stats in red numerals.
References
- ↑ Jump up to: 1.0 1.1 1.2 1.3 "Release information". GameFAQs. http://www.gamefaqs.com/snes/588506-capcoms-mvp-football/data. Retrieved 2011-05-23.
- ↑ Jump up to: 2.0 2.1 2.2 2.3 2.4 2.5 2.6 2.7 2.8 "Game overview". MobyGames. http://www.mobygames.com/game/snes/capcoms-mvp-football. Retrieved 2011-05-23.
![]() | Original source: https://en.wikipedia.org/wiki/Capcom's MVP Football.
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