Software:Capsized (video game)

From HandWiki
Short description: Science-fiction platform video game
Capsized
Developer(s)Alientrap
Publisher(s)Alientrap
indiePub (iOS)
Namco Bandai Games (X360)
Programmer(s)Lee Vermeulen
Artist(s)Jesse McGibney
Composer(s)Solar Fields
Platform(s)Windows, iOS, Linux, OS X, Xbox 360
ReleaseWindows
April 29, 2011
iOS
February 13, 2013
Xbox Live Arcade
July 5, 2013
Linux
October 23, 2013
OS X
April 21, 2015
Genre(s)Platform, run and gun[1]
Mode(s)Single-player, multiplayer

Capsized is a science fiction-themed platform game with run and gun mechanics. It was developed by Alientrap. Capsized was released for Microsoft Windows on April 29, 2011 on Steam. The iOS version, called Capsized+, was available February 13, 2013, and published by IndiePub. The soundtrack is provided by Solar Fields; the ambient electronic music is from his 2009 album Movements.[2] The game was also released for Xbox Live Arcade on July 5, 2013, and was supposed to be released at a later time for the PlayStation 3's PlayStation Network,[3] but somehow got canceled.

Reception

Reception
Aggregate score
AggregatorScore
Metacritic(iOS) 83/100[4]
(PC) 80/100[5]
(X360) 74/100[6]
Review scores
PublicationScore
Edge(PC) 8/10[7]
Eurogamer(PC) 8/10[8]
GameRevolution(X360) 9/10[3]
GameSpot(PC) 8/10[9]
GameTrailers(X360) 8.3/10[10]
Gamezebo(PC) StarStarStarStar[11]
GameZone(X360) 7/10[12]
IGN(PC) 8.5/10[13]
Jeuxvideo.com(PC) 15/20[2]
OXM (US)(X360) 6.5/10[15]
PC Gamer (UK)(PC) 86%[16]
Metro(X360) 7/10[17]

The PC version and Capsized+ received "favorable" reviews, while the Xbox 360 version received above-average reviews, according to the review aggregation website Metacritic.[4][5][6] Official Xbox Magazine gave the Xbox 360 a mixed review while it was still in development a year-and-a-half before its release date.[15]

References

  1. Caoili, Eric (October 5, 2011). "Capsized Landing On XBLA This December". UBM plc. Archived from the original on September 21, 2016. https://web.archive.org/web/20160921040647/http://indiegames.com/2011/10/capsized_landing_on_xbla_this_.html. Retrieved June 8, 2023. ""In case you've forgotten about the Metroidvania-style, Exile-esque exploration game..."" 
  2. 2.0 2.1 Prival, Jean-Marie (August 9, 2011). "Test: Capsized (PC)" (in fr). Webedia. https://www.jeuxvideo.com/articles/0001/00015434-capsized-test.htm. Retrieved October 31, 2014. 
  3. 3.0 3.1 Charles, Devin (July 8, 2013). "Capsized Review (X360)". CraveOnline. https://www.gamerevolution.com/review/60788-capsized-review. Retrieved June 8, 2023. 
  4. 4.0 4.1 "CAPSIZED+ for iPhone/iPad Reviews". Fandom. https://www.metacritic.com/game/capsized-/critic-reviews/?platform=ios-iphoneipad. Retrieved June 8, 2023. 
  5. 5.0 5.1 "CAPSIZED for PC Reviews". Fandom. https://www.metacritic.com/game/capsized/critic-reviews/?platform=pc. Retrieved April 1, 2012. 
  6. 6.0 6.1 "CAPSIZED for Xbox 360 Reviews". Fandom. https://www.metacritic.com/game/capsized/critic-reviews/?platform=xbox-360. Retrieved June 8, 2023. 
  7. Edge staff (May 11, 2011). "Capsized Review (PC)". Edge (Future plc). Archived from the original on May 13, 2011. https://web.archive.org/web/20110513021411/http://www.next-gen.biz/features/capsized-review. Retrieved June 8, 2023. 
  8. Reed, Kristan (May 6, 2011). "Download Games Roundup (Page 2)". Gamer Network. https://www.eurogamer.net/download-games-roundup-review-30?page=2. Retrieved June 8, 2023. 
  9. Watters, Chris (May 3, 2011). "Capsized Review (PC)". Fandom. https://www.gamespot.com/reviews/capsized-review/1900-6311937/. Retrieved June 8, 2023. 
  10. Slusser, Rob (July 11, 2013). "Capsized - Review (X360)". Viacom. Archived from the original on July 14, 2013. https://web.archive.org/web/20130714115819/http://www.gametrailers.com/reviews/gfq6kb/capsized-review. Retrieved June 8, 2023. 
  11. Rose, Mike (May 23, 2011). "Capsized Review (PC)". https://www.gamezebo.com/reviews/capsized-review/. Retrieved June 8, 2023. 
  12. Donato, Joe (July 10, 2013). "Review: Capsized is a worthy ride held back by a few malfunctions (X360) [date mislabeled as "July 5, 2013""]. Archived from the original on July 14, 2013. https://web.archive.org/web/20130714140549/http://www.gamezone.com/reviews/2013/07/10/review-capsized-is-a-worthy-ride-held-back-by-a-few-malfunctions. Retrieved June 8, 2023. 
  13. Johnson, Neilie (May 19, 2011). "Capsized Review (PC)". Ziff Davis. https://www.ign.com/articles/2011/05/19/capsized-review. Retrieved June 8, 2023. 
  14. Meunier, Nathan (March 20, 2013). "Capsized+ Review". MacLife (Future US). Archived from the original on March 22, 2013. https://web.archive.org/web/20130322032923/http://www.maclife.com/article/reviews/capsized_review. Retrieved June 8, 2023. 
  15. 15.0 15.1 Reparaz, Mikel (February 2012). "Capsized review". Official Xbox Magazine (Future US): 72. Archived from the original on July 22, 2013. https://web.archive.org/web/20130722202750/http://www.oxmonline.com/capsized-review. Retrieved June 8, 2023. 
  16. Griliopoulos, Dan (June 28, 2011). "Capsized review (PC)". PC Gamer UK (Future plc). https://www.pcgamer.com/capsized-review/. Retrieved June 8, 2023. 
  17. Hargreaves, Roger (July 18, 2013). "Capsized review – alien exile (X360)". Metro (DMG Media). https://metro.co.uk/2013/07/18/capsized-review-alien-exile-3885886/. Retrieved June 8, 2023. 
  • MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.

Features

Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This lengthy approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]

Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.

History

Logo used until March 2014

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]

In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]

On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]

In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]

See also

  • IGDB – game database used by Twitch for its search and discovery functions

References

  1. 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/. 
  2. Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/. 
  3. "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1. 
  4. "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards. 
  5. 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel. 
  6. "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/. 
  7. 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521. 
  8. "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media. 
  9. Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned. 
  10. Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner. 
  11. "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames. 
  12. Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games. 
  13. "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/. 
  14. "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/. 
  15. Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/. 
  16. Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/. 
  17. "MobyGames on Patreon". http://www.patreon.com/mobygames. 
  • No URL found. Please specify a URL here or add one to Wikidata.

Template:Atari