Software:Carmageddon II: Carpocalypse Now

From HandWiki
Short description: 1998 video game

Carmageddon II: Carpocalypse Now
European cover art
European cover art
Developer(s)Stainless Games
Aqua Pacific (PS1/GBC)
Software Creations (N64)
Publisher(s)
Producer(s)Darren Barnett
Designer(s)Patrick Buckland
Neil Barnden
Programmer(s)Patrick Buckland
Artist(s)Neil Barnden
Composer(s)Iron Maiden
Sentience
Allister Brimble (GBC)
EngineBlazing Renderer
Platform(s)Windows, Mac OS, PlayStation, Nintendo 64, Game Boy Color
Release
Genre(s)Vehicular combat, racing
Mode(s)Single-player

Carmageddon II: Carpocalypse Now is a vehicular combat video game, the sequel to Carmageddon, and released in 1998 for Microsoft Windows. The game was developed by Stainless Games and published by Sales Curve Interactive in Europe and Interplay Entertainment in North America. Ports for Mac OS, PlayStation and Nintendo 64 (the latter as Carmageddon 64) were released in 1999. A 2D version for the Game Boy Color was released in Europe in 1999, and in North America in 2000 as Carmageddon.

Gameplay

On the starting grid of the first level (Windows version)

Like its predecessor, Carmageddon II was subject to criticism for the level of violence portrayed in the game. It is rated 15+ by ELSPA. In some countries, the pedestrians (and animals) are zombies, and blood is turned to green slime, while in Germany, aliens replaced the pedestrians. Internet-released 'blood patches' restore the original human pedestrians. The blood pack was later released in the United Kingdom in 1999, earning the game an 18 certificate.[9]

Carmageddon II was the first Carmageddon game to feature hardware acceleration, this was used for the higher quality damage models and higher quality levels.

Carmageddon II features new damage models for the vehicles, this includes car bodywork damage such as fenders and vehicle spoilers. Cars can also be split in half, instantly wasting them, but only if it is not repaired before it touches terrain.

Unlike the first game, Carmageddon II does not have "stealworthy cars", which are cars that have a chance to be taken if wrecked in a race and instead any car wrecked can be purchased.

Reception

Reception
Review scores
PublicationScore
GBCMacintoshN64PCPS
AllGame3/5[14]4/5[15]StarStarStarHalf star[16]4/5[17]N/A
CGSPN/AN/AN/A4.5/5[19]N/A
CGWN/AN/AN/A3/5[20]N/A
GameFanN/AN/A40%[21]N/AN/A
GameRevolutionN/AN/AN/AB+[22]N/A
GameSpot3.1/10[23]N/A2.1/10[24]7.8/10[25]N/A
IGN3/10[26]N/A1.3/10[27]7/10[28]N/A
N64 MagazineN/AN/A8%[29]N/AN/A
Nintendo PowerN/AN/A5.7/10[30]N/AN/A
OPM (UK)N/AN/AN/AN/A3/10[31]
PC Gamer (US)N/AN/AN/A83%[33]N/A
Aggregate score
GameRankings44%[10]N/A29%[11]80%[12]34%[13]

The PC version received "favorable" reviews according to video game review aggregator GameRankings, while the console versions received much lower scores.[12]

Official UK PlayStation Magazine was scathing of the gameplay of the PlayStation version, saying that "no amount of pureed pedestrian can cover its faults."[31] The Nintendo 64 port was ill-received, being N64 Magazine's lowest rated game at 8% from 1999 till 2004.[29] Hyper, on the other hand, gave the same port 85%, calling it "a success, and probably more suited to the Nintendo 64 than it ever was on the PC, as this is big arcade-style silly action."[34]

Carmageddon 64 was nominated for the "Worst Game" award at GameSpot's Best and Worst of 2000 Awards, which went to Spirit of Speed 1937.[35] Carmageddon II (PC) was included in the retrospective book 1001 Video Games You Must Play Before You Die, which was originally published in 2010.[36]

Music

The game features a heavy metal soundtrack. Four original songs by Iron Maiden are included:

  • "The Trooper"
  • "Aces High"
  • "Be Quick or Be Dead"
  • "Man on the Edge"

Music by Sentience is also used.[37]

References

  1. IGN staff (November 24, 1998). "News Briefs". Ziff Davis. https://www.ign.com/articles/1998/11/25/news-briefs-241. "Now Shipping: Interplay is now shipping Carmageddon 2: Carpocalypse Now..." 
  2. Low, Bob (November 13, 1998). "Censor nonsense?". Daily Record: pp. 61. https://www.newspapers.com/image/850203454. "With the November 6 launch date approaching as fast as a...well...mad driver, SCi produced an "acceptable" version." 
  3. "Recently Released". http://www.ebworld.com/ebx/productinfo/recent.asp. 
  4. IGN staff (July 26, 2000). "Carmageddon 64 Ships?". Ziff Davis. https://www.ign.com/articles/2000/07/27/carmageddon-64-ships. Retrieved April 25, 2021. 
  5. "Carmageddon". http://chipsworld.co.uk/detProd.asp?ProductCode=0292. 
  6. "Carmageddon". http://www.chipsworld.co.uk/detProd.asp?ProductCode=0847. 
  7. "New Releases". http://www.ebworld.com/ebx/categories/newReleases/morenr-GBC.asp. 
  8. "Carmageddon". http://www.chipsworld.co.uk/detProd.asp?ProductCode=2417. 
  9. Burgess, Andrew (November 16, 1998). "But it's only a game...". The Independent (Independent Digital News & Media Ltd). https://www.independent.co.uk/arts-entertainment/but-it-s-only-a-game-1185292.html. 
  10. "Carmageddon for Game Boy Color". CBS Interactive. https://www.gamerankings.com/gbc/250570-carmageddon/index.html. 
  11. "Carmageddon 64 for Nintendo 64". CBS Interactive. https://www.gamerankings.com/n64/196871-carmageddon-64/index.html. 
  12. 12.0 12.1 "Carmageddon 2: Carpocalypse Now for PC". CBS Interactive. https://www.gamerankings.com/pc/89957-carmageddon-2-carpocalypse-now/index.html. 
  13. "Carmageddon for PlayStation". CBS Interactive. https://www.gamerankings.com/ps/577328-carmageddon/index.html. 
  14. White, Jason. "Carmageddon (GBC) - Review". All Media Network. http://www.allgame.com/game.php?id=20663&tab=review. 
  15. Ottoson, Joe. "Carmageddon 2: Carpocalypse Now (MAC) - Review". All Media Network. http://www.allgame.com/game.php?id=22618&tab=review. 
  16. Ottoson, Joe. "Carmageddon 64 - Review". All Media Network. http://www.allgame.com/game.php?id=22748&tab=review. 
  17. Allen, Christopher. "Carmageddon 2: Carpocalypse Now (PC) - Review". All Media Network. http://www.allgame.com/game.php?id=14729&tab=review. 
  18. Mahood, Andy (January 21, 1999). "Carmageddon 2: Carpocalypse Now". CNET. http://www.gamecenter.com/Reviews/Item/0,6,0-2424,00.html. 
  19. Bauman, Steve (January 12, 1999). "Carmageddon 2: Carpocalypse Now". Strategy Plus, Inc.. http://www.cdmag.com/articles/016/142/carmageddon2_review.html. 
  20. Brown, Ken (April 1999). "Main Street, USA (Carmageddon 2 Review)". Computer Gaming World (Ziff Davis) (177): 170. http://www.cgwmuseum.org/galleries/issues/cgw_177.pdf. Retrieved April 25, 2021. 
  21. "Carmageddon 64". GameFan (Shinno Media). July 27, 2000. 
  22. Dr. Moo (February 1999). "Carmageddon 2: Carpocalypse Now Review". CraveOnline. https://www.gamerevolution.com/review/32987-carmageddon-2-carpocalypse-now-review. 
  23. Provo, Frank (April 3, 2000). "Carmageddon Review (GBC)". Red Ventures. https://www.gamespot.com/reviews/carmageddon-review/1900-2536160/. 
  24. Lopez, Miguel (August 15, 2000). "Carmageddon 64 Review". Red Ventures. https://www.gamespot.com/reviews/carmageddon-64-review/1900-2616087/. 
  25. Kasavin, Greg (January 6, 1999). "Carmageddon II: Carpocalypse Now Review". Red Ventures. https://www.gamespot.com/reviews/carmageddon-ii-carpocalypse-now-review/1900-2538300/. 
  26. Nix, Marc (April 11, 2000). "Carmageddon (GBC)". Ziff Davis. https://www.ign.com/articles/2000/04/11/carmageddon. 
  27. Casamassina, Matt (July 28, 2000). "Carmageddon 64". Ziff Davis. https://www.ign.com/articles/2000/07/29/carmageddon-64. 
  28. Merriweather, Kip (April 8, 1999). "Carmageddon 2: Carpocalypse Now". Ziff Davis. https://www.ign.com/articles/1999/04/09/carmageddon-2-carpocalypse-now-3. 
  29. 29.0 29.1 Weaver, Tim (Christmas 1999). "Carmageddon 64". N64 Magazine (Future Publishing) (36): 62. https://www.nintendo64ever.com/scans/mags/Scan-Magazine-517-62.jpg. Retrieved April 25, 2021. 
  30. "Carmageddon 64". Nintendo Power (Nintendo of America) 133. June 2000. https://www.nintendo64ever.com/scans/mags/Scan-Magazine-375-118.jpg. 
  31. 31.0 31.1 Wilton, Pete (January 2000). "Carmageddon". Official UK PlayStation Magazine (Future Publishing) (54): 125. https://archive.org/details/opm054/page/n123/mode/2up. Retrieved April 25, 2021. 
  32. Egger, Dan (February 1999). "Carmageddon 2 [sic"]. PC Accelerator (Imagine Media) (6): 100. https://archive.org/details/PCXL06Feb1999/page/n99/mode/2up. Retrieved April 25, 2021. 
  33. Durham Jr., Joel (April 1999). "Carmageddon 2: Carpocalypse Now". PC Gamer (Imagine Media) 6 (4): 96. https://archive.org/details/PCGamer199904/page/n103/mode/2up. Retrieved April 25, 2021. 
  34. Dry, Frank (July 1999). "Carmageddon 64". Hyper (Next Media Pty Ltd) (69): 45. https://archive.org/details/hyper-069/page/44/mode/2up. Retrieved April 25, 2021. 
  35. GameSpot staff (January 5, 2001). "Best and Worst of 2000 (Worst Game Runners-Up)". CNET. http://gamespot.com/gamespot/features/video/bestof_2000/p5_04.html. 
  36. Mott, Tony (2010). 1001 Video Games You Must Play Before You Die. Rizzoli. p. 356. ISBN 978-0-7893-2090-2. 
  37. "Carmageddon 2: Carpocalypse Now". Valve Corporation. https://store.steampowered.com/app/282030/Carmageddon_2_Carpocalypse_Now/. 
  • MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.

Features

Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This lengthy approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]

Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.

History

Logo used until March 2014

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]

In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]

On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]

In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]

See also

  • IGDB – game database used by Twitch for its search and discovery functions

References

  1. 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/. 
  2. Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/. 
  3. "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1. 
  4. "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards. 
  5. 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel. 
  6. "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/. 
  7. 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521. 
  8. "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media. 
  9. Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned. 
  10. Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner. 
  11. "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames. 
  12. Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games. 
  13. "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/. 
  14. "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/. 
  15. Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/. 
  16. Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/. 
  17. "MobyGames on Patreon". http://www.patreon.com/mobygames. 
  • No URL found. Please specify a URL here or add one to Wikidata.

Template:Atari



  • MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.

Features

Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This lengthy approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]

Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.

History

Logo used until March 2014

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]

In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]

On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]

In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]

See also

  • IGDB – game database used by Twitch for its search and discovery functions

References

  1. 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/. 
  2. Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/. 
  3. "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1. 
  4. "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards. 
  5. 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel. 
  6. "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/. 
  7. 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521. 
  8. "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media. 
  9. Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned. 
  10. Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner. 
  11. "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames. 
  12. Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games. 
  13. "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/. 
  14. "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/. 
  15. Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/. 
  16. Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/. 
  17. "MobyGames on Patreon". http://www.patreon.com/mobygames. 
  • No URL found. Please specify a URL here or add one to Wikidata.

Template:Atari



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Warning: Default sort key "Carmageddon Ii: Carpocalypse Now" overrides earlier default sort key "Mobygames".