Software:Castle Story
Castle Story | |
---|---|
Developer(s) | Sauropod Studio |
Publisher(s) | Sauropod Studio |
Composer(s) | Josh Whelchel, Mattias Häggstrom Gerdt and Vibe Avenue |
Engine | Unity[1] |
Platform(s) | Linux, macOS, Microsoft Windows |
Release | 17 August 2017 |
Genre(s) | Sandbox |
Mode(s) | Single-player, multiplayer |
Castle Story is a sandbox and real-time strategy game developed by Sauropod Studio. Funded through crowdfunding website Kickstarter in 2012, the game launched in September 2013 in early access, and was fully released in August 2017.
Gameplay
In Castle Story, the player is in control of workers called "Bricktrons" which can be directed to gather resources, build castles and fight enemies.[2] The aim is to build a castle that can withstand attacks from creatures and other players.[2] The game takes place on massive floating islands.[2]
Development
Following onto the release of Castle Story, Sauropod began production on a second game, Mirador.[3] This game had a troubled development, frequently shuffling the designer position.[3] A Kickstarter crowdfunding campaign seeking $60,000 did not manage to get funded halfway and Sauropod failed to find a publisher to finance the game.[3] Instead, the Canadian Media Fund invested $900,000.[3] As Mirador drew closer to release, it came to the studio's employees attention that the money the studio had would not suffice to keep it running until the end of 2019.[3] The game was eventually released on 26 July 2019 without prior early access availability.[3] The idea of using early access was considered but ultimately rejected as the studio did not plan to support the game greatly post-launch.[3] Sauropod's management assured its employees that the majority would move on to the studio's next project.[3] However, on 23 September 2019, it was reported that, due to the foregoing money mismanagement, Sauropod had laid off all of its 20 employees.[3] François Alain and Couet stated in October 2019 that Sauropod was still active, despite having laid off all staff.[4]
References
- ↑ MCV Staff (19 March 2013). "The top 14 game engines: Unity 4". https://www.mcvuk.com/the-top-14-game-engines-unity-4/.
- ↑ 2.0 2.1 2.2 Cunningham, James (25 March 2015). "Castle Story Takes 'Building Castles in the Sky' Literally". https://www.hardcoregamer.com/2015/03/25/castle-story-takes-building-castles-in-the-sky-literally/140911/.
- ↑ 3.0 3.1 3.2 3.3 3.4 3.5 3.6 3.7 3.8 Cite error: Invalid
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- ↑ Valentine, Rebekah (3 October 2019). "Sauropod Studio responds to concerns surrounding layoffs, sexism, studio's status". https://www.gamesindustry.biz/articles/2019-10-03-sauropod-studio-responds-to-concerns-surrounding-layoffs-sexism-studios-status.
External links
Original source: https://en.wikipedia.org/wiki/Castle Story.
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