Software:Castrol Honda SuperBike World Champions
| Castrol Honda SuperBike World Champions | |
|---|---|
| Developer(s) | Intense Simulations Entertainment Interactive Entertainment, Ltd. |
| Publisher(s) | Midas Interactive |
| Director(s) | James Bailey[1] |
| Producer(s) | Tony Love[1] |
| Designer(s) | Tuan Pingster Nguyen[1] |
| Programmer(s) | Dan Azzopardi, John Rees, Alex Jakes, Vladislav Kaipetsky[1] |
| Artist(s) | FAD[1] |
| Series | Castrol HONDA Superbike |
| Platform(s) | Microsoft Windows |
| Release | |
| Genre(s) | Racing |
| Mode(s) | Single-player Multiplayer |
Castrol HONDA SuperBike World Champions is a licensed motorcycle racing game, developed by Intense Simulations Entertainment and Interactive Entertainment, Ltd. and published by Midas Interactive. The game features the Honda RVF750 RC45 and the riders of the 1997 Superbike World Championship season. The game title was chosen because John Kocinski won the 1997 World Superbike Championship on a Castrol Honda.
Gameplay
The player controls a motorcyclist in races on various international race tracks. Game modes are "Practice" and "Championship". Each race has three parts: "Practice Session", "Qualifying" and "Race". There are closed-circuit Grand Prix tracks and street race tracks. The degree of "realism" can be modified (4 to 24 riders; 3 to 10 laps or "full race" which is 100 km). The bike setup offers tweaking of the gear sprockets. It is possible to play with five other players via network or splitscreen.
Reception
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The game received average reviews according to the review aggregation website GameRankings.[4] Next Generation said that the game "had the potential to be a top-notch racing simulation. Instead, it's just another racing has-been. Check the bargain bins for a PC copy of Matrix TT [sic] – it's cheaper and a lot more fun."[10]
The game was reviewed by the German magazine PC Games and received a rating of 74%. The reviewer concluded that while the game represented a bright spot among racing games, he was hoping for more simulation aspects.[14]
Sequels and spin-offs
There are three other games in the Castrol HONDA Superbike series, and each one was produced by Midas Interactive Entertainment:
- Castrol HONDA -World Superbike Team- Superbike Racing (1999 for PlayStation)
- Castrol HONDA -World Superbike Team- Superbike 2000 (1999 for PC)
- Castrol HONDA -World Superbike Team- VTR (2001 for PlayStation)
References
- ↑ 1.0 1.1 1.2 1.3 1.4 The names of developers can be found in the ingame credits.
- ↑ "Honda puts its name behind the most awesome superbike racing simulation ever created". March 2, 1998. Archived from the original on June 15, 1998. https://web.archive.org/web/19980615062207/http://www.intense-games.com/media/castrol0198.html. Retrieved October 20, 2022.
- ↑ "Castrol Honda Superbike World Champions" (in German). Webedia. https://www.gamestar.de/spiele/castrol-honda-superbike-world-champions,10985.html. Retrieved September 30, 2020.
- ↑ 4.0 4.1 "Castrol Honda Superbike World Champions for PC". CBS Interactive. Archived from the original on May 11, 2019. https://web.archive.org/web/20190511101402/https://www.gamerankings.com/pc/577387-castrol-honda-superbike-world-champions/index.html. Retrieved September 30, 2020.
- ↑ Stratton, Geoff (July 2, 1998). "Castrol Honda Superbikes [sic"]. Strategy Plus, Inc.. Archived from the original on August 16, 2003. https://web.archive.org/web/20030816232226/http://www.cdmag.com/articles/013/009/castrol_review.html. Retrieved October 1, 2020.
- ↑ Goble, Gordon (October 1998). "Lean Into It (Castrol Honda Superbike World Champions Review)". Computer Gaming World (Ziff Davis) (171): 250. http://www.cgwmuseum.org/galleries/issues/cgw_171.pdf. Retrieved October 1, 2020.
- ↑ Edge staff (July 1998). "Castrol Honda Superbike World Champions". Edge (Future Publishing) (60): 98. https://archive.org/details/edgeuk060/page/n83/mode/2up. Retrieved October 1, 2020.
- ↑ Lam, Danny (1998). "Castrol Hond Superbike [World Champions"]. GamePro (IDG Entertainment). Archived from the original on December 5, 2004. https://web.archive.org/web/20041205044948/http://www.gamepro.com/computer/pc/games/reviews/879.shtml. Retrieved October 1, 2020.
- ↑ Blevins, Tal (September 1, 1998). "Castrol Honda Superbike World Champions". Ziff Davis. https://www.ign.com/articles/1998/09/02/castrol-honda-superbike-world-champions. Retrieved September 30, 2020.
- ↑ 10.0 10.1 "Castrol Honda Superbike World Championships [sic"]. Next Generation (Imagine Media) (46): 130. October 1998. https://archive.org/details/NEXT_Generation_46/page/n133/mode/2up. Retrieved September 30, 2020.
- ↑ "Castrol Honda Superbike World Champions". PC Gamer UK (Future Publishing). 1998.
- ↑ Williamson, Colin (August 1998). "Castrol Honda Superbike World Champions". PC Gamer (Imagine Media) 5 (8). Archived from the original on March 3, 2000. https://web.archive.org/web/20000303233047/http://www.pcgamer.com/reviews/121.html. Retrieved October 1, 2020.
- ↑ Hill, Steve (July 1998). "Castrol Honda Superbike World Champions". PC Zone (Dennis Publishing) (65): 110. https://archive.org/download/PCZONE065/PCZONE%20-%20065%20%28July%20%2798%29_Page_110.jpg. Retrieved October 1, 2020.
- ↑ "Castrol Honda Superbike World Championships [sic]". PC Games (Computec): 144. August 1998.
External links
- MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.
Features
Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]
Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.
History

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]
In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]
On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]
In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]
On February 13, 2025, Freyholtz stepped down as the site lead to move onto new projects, leaving operations to Tracy Poff, a veteran coder on the site, and Atari staff.[18]
See also
- IGDB – game database used by Twitch for its search and discovery functions
References
- ↑ 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/.
- ↑ Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/.
- ↑ "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1.
- ↑ "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards.
- ↑ 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel.
- ↑ "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/.
- ↑ 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521.
- ↑ "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media.
- ↑ Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned.
- ↑ Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner.
- ↑ "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames.
- ↑ Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games.
- ↑ "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/.
- ↑ "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/.
- ↑ Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/.
- ↑ Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/.
- ↑ "MobyGames on Patreon". http://www.patreon.com/mobygames.
- ↑ "An update on MobyGames leadership". 2025-02-13. https://www.mobygames.com/forum/3/thread/269628/an-update-on-mobygames-leadership/#post-269628.
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