Software:Centerfold Squares

From HandWiki
Short description: 1988 erotic video game
Centerfold Squares
Amiga European box art
Developer(s)Artworx
Publisher(s)Artworx
CDS Software (EU)[1][2]
Proein S.A (Spain)[3]
Designer(s)Douglas McFarland[4]
Programmer(s)Amiga
Douglas McFarland[5]
Atari ST
Couchman[6]
DOS
Hill [7]
Artist(s)Douglas McFarland
Platform(s)Amiga, Atari ST, DOS
Release1988
Genre(s)Puzzle
Mode(s)Single-player

Centerfold Squares, retitled Centrefold Squares in Europe, is an erotic puzzle game originally developed and self-published by Artworx and released in 1988 for the Amiga, Atari ST and DOS. The game is a variation of Reversi where rectangular sections of an image of a nude model are revealed as the player earns points. Centrefold Squares was published by CDS Software in Europe,[1][2] and published by Proein S.A under the original American title in Spain.[3]

Gameplay

As the player earns points, sections of an asymmetric rectangular grid are removed, revealing sections of a nude model.[8][9][10][11]
The game is played on a 10×10 grid.[8][9] Red squares cause the player to lose points, and green squares award points.[9]

Centerfold Squares is a variation of reversi referred to as 'Double-Up' that is played on a ten by ten grid; four counters of two opposing colors are placed in the center in a two by two alternating pattern.[8][9] The game is played against an AI of varying difficulty, and each player takes turns placing counters on the board next to an existing counter, and if a player surrounds an opposing counter with two counters of their own color, that counter then becomes their color.[8] Centerfold Squares has special squares in the grid, which activate different effects when a counter is placed on them: red squares subtract points, green squares give extra points, and yellow squares allow the player to take another turn.[9] There is also a '???' button which takes up a player's turn in exchange for a random effect,[9] such as large point changes or instant wins or losses.[8] Points are earned through the player changing opposing counters to their color, and earning a set number of points (determined at the beginning of the round) will win the game.[8] The points are then used to remove one of the black tiles covering a digitized image of a nude model - each tile has a set number of points required to remove it.[8][9][10][11] If the AI wins, an already revealed tile is covered up.[8]

Centerfold Squares has twelve female model photos in the base game.[9][12] An expansion disk with eleven additional model photos was released.[13] Each photo is marked with the difficulty of the AI, and the difficulty is tied to the unlockable photo as opposed to being selected by the player. The available difficulty levels are Below Average, Average, and Above Average.[8]

Ports

Sound effects as well as a save feature are limited to the MS-DOS version.[3] It supports CGA, EGA, and Tandy Graphics Adapter modes.[1] The Amiga version may be launched from the workbench. The Atari ST supports the use of a second disk drive to run both game disks at once.[1]

Development

Centerfold Squares was retitled Centrefold Squares in Europe,[1][14] and published by CDS Software.[1][2] Centerfold Squares was published by Proein S.A in Spain.[3] The Amiga version of Centerfold Squares was released around April 1988.[4]

Centerfold Squares' digitized nude graphics were originally digitized in black and white, specifically 16 levels of grey, and subsequently colored digitally in a process referred to as 'Digitized Plus'. Doug McFarland, Centerfold Squares' designer, stated that camera filters were used "to achieve better contrast", and in addendum to the images being colored digitally, "all edges are retouched to eliminate any aliasing effects. The results are more vibrant colors, superior to conventional color digitizing."[4] Centerfold Squares was originally planned to have ten female and two male models,[8][4] but this was cancelled before release in lieu of twelve female models.[9] All ports of Centerfold Squares cost US$29.95 in 1988,[8][10][13][15] and 'around 65-70' Deutschmark.[14][2] The DOS version of Centerfold Squares cost 2250 Spanish peseta in 1990.[3]

Reception

Reception
Review scores
PublicationScore
Amstrad Sinclair Ocio8/10 (DOS)[3]
Génération 470% (Amiga)[12]
.infoStarStarStar (Amiga)[9]
Power Play6% (DOS)[14]

In a 1991 article covering the history of adult computer games by VideoGames & Computer Entertainment, Centerfold Squares was given as an example of adult games making use of advances in hardware capability; they stated that "Centerfold Squares began to rival newsstand men's magazines in eye appeal. A big reason more companies are now publishing sexy games is that the machines can finally generate the complex images needed to depict romance and sexuality."[16]

Ahoy! reviewed the Amiga version of Centerfold Squares in an August 1988 issue, expressing that the game's sexual content is 'tasteful' as compared to other adult games, stating that "Bad taste and bad graphics, twin hobgoblins of "adult" computer games, are avoided by Centerfold Squares." Ahoy! praised Centerfold's graphics, calling them "a quantum leap ahead of any competing product", and expressed that the models in the game are attractive, stating that "The luminous skin tones, expressive faces, and physical beauty of the models is unimpeachable." Ahoy! praised Centerfold's gameplay, but criticized the lack of a save feature, particularly due to the length of each match. Ahoy! summarized Centerfold Squares as "everything one could expect from an adult computer game. It is pretty, sexy, and fun to play."[8]

.info gave the Amiga version of Centerfold Squares an overall score of three stars out of five, criticizing the gameboard's graphics as "adequate but basic", as well as the game's nude models, stating that "frankly there are sharper and crisper Amiga digitized nudes in the public domain." .info noted Centerfold's AI opponents as 'challenging', and praised the game's gameplay as "a pleasant enough diversion."[9]

German gaming magazine Power Play gave the DOS version of Centerfold Squares an overall score of 6%, being heavily critical of the game and calling it "a "look-at-my-EGA-digitized-boobs"-game of the stupidest sort"; they furthermore said it was 'boring', and called it "as exciting as a government meeting."[14]

Spanish gaming magazine Amstrad Sinclair Ocio gave the DOS version of Centerfold Squares an overall score of eight out of ten, criticizing the difficulty of the game's AI opponents, but praising the game's 'addictive' gameplay and 'strong incentive to win' through the revealing of squares. Ocio praised Centerfold Squares' "magnificent digitized graphics" as its best feature, expressing that they "employ a great sense of realism", but criticized the game's sound as being "limited to a few beeps". Ocio praised the DOS version's save feature, and overall summarized the game as "magnificent".[3]

French gaming magazine Génération 4 gave the Amiga version of Centerfold Squares an overall score of 70%, praising its "original" gameplay but criticizing the length of each game due to the player losing progress through the AI re-covering revealed squares. Génération 4 praised Centerfold Squares' "beautiful" digitized graphics.[12]

References

  1. 1.0 1.1 1.2 1.3 1.4 1.5 Centrefold Squares Manual. https://www.gamesdatabase.org/Media/SYSTEM/Microsoft_DOS/manual/Formated/Centerfold_Squares.pdf. (1988). Artworx. CDS Software.
  2. 2.0 2.1 2.2 2.3 Kleimann, Manfred (December 1989). "Reversi-Strip" (in German). Aktueller Software Markt (Tronic Verlag): 83. https://retrocdn.net/images/e/e0/ASM_DE_1989-12.pdf. 
  3. 3.0 3.1 3.2 3.3 3.4 3.5 3.6 Palomares, Ricardo (March 1990). "Centerfold Squares: The sex-appeal of your PC" (in Spanish). Amstrad Sinclair Ocio (Mercedes Alvarez) (13): 47. https://archive.org/details/AmstradSinclairOcioN13/page/n45/mode/2up. 
  4. 4.0 4.1 4.2 4.3 "Coming Attractions: Artworx". Commodore Magazine (Commodore Business Machines) (16): 48. April 1988. https://archive.org/details/16-commodore-magazine/page/n49/mode/2up. 
  5. Centerfold Squares (1988). Amiga. Artworx Software. Artworx Software. Scene: Credits.
  6. Centerfold Squares (1988). Atari ST. Artworx Software. Artworx Software. Scene: Credits.
  7. Centerfold Squares (1988). DOS. Artworx Software. Artworx Software. Scene: Credits.
  8. 8.00 8.01 8.02 8.03 8.04 8.05 8.06 8.07 8.08 8.09 8.10 8.11 Katz, Arnie (August 1988). "Centerfold Squares". Ahoy! (Ion International) (56): 24-25. https://archive.org/details/ahoy-magazine-56/page/n23/mode/2up. 
  9. 9.00 9.01 9.02 9.03 9.04 9.05 9.06 9.07 9.08 9.09 9.10 Brown, Mark R. (November 1988). "Centerfold Squares Amiga Review". .info (Info Publications Ltd) (23): 39. https://archive.org/details/Info_Issue_23_1988-11_Info_Publications_US/page/n39/mode/2up. 
  10. 10.0 10.1 10.2 "Two new programs from Artworx". ST Log (Larry Flynt Publishing) (31): 11. May 1989. https://archive.org/details/ST_Log_Magazine_Issue_31/page/n9/mode/2up. 
  11. 11.0 11.1 Pearlman, Gregg (December 1988). "ST New Products: Artworx Trio". Antic (Antic Publishing) 7 (8): 57. https://archive.org/details/1988-12-anticmagazine/page/n57/mode/2up. 
  12. 12.0 12.1 12.2 "Test: Centerfold Squares" (in French). Génération 4 (IXO Publishing) (6): 55. November 1988. https://archive.org/details/generation4-magazine-006c/page/n53/mode/2up. 
  13. 13.0 13.1 Robinson, Phillip; Tamosaitis, Nancy; Spear, Peter; Soper, Virginia (1993). The Joy Of Cybersex: The Underground Guide to Electronic Erotica. Brady Publishing. p. 332. ISBN 1-56686-107-1. https://archive.org/details/The.Joy.Of.Cybersex.1993/page/n363/mode/2up. 
  14. 14.0 14.1 14.2 14.3 Hengst, Michael (July 1990). "Centrefold Square" (in German). Power Play (Markt&Technik Verlag). https://www.kultboy.com/index.php?site=t&id=1951. 
  15. "Amiga Product Guide Games Edition: Centerfold Squares". Amazing Computing (PiM Publications) 3 (8): 51. August 1988. https://archive.org/details/amazing-computing-magazine-1988-08/page/n51/mode/2up. 
  16. Katz, Arnie (April 1991). "Inside Scoop Gaming: Adults Only". VideoGames & Computer Entertainment (L.F.P. Inc.): 124-125. https://archive.org/details/VGCE27Apr1991/page/n123/mode/2up. 
  • Centerfold Squares at Amiga Hall of Light
  • MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.

Features

Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This lengthy approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]

Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.

History

Logo used until March 2014

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]

In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]

On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]

In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]

See also

  • IGDB – game database used by Twitch for its search and discovery functions

References

  1. 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/. 
  2. Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/. 
  3. "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1. 
  4. "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards. 
  5. 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel. 
  6. "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/. 
  7. 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521. 
  8. "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media. 
  9. Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned. 
  10. Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner. 
  11. "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames. 
  12. Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games. 
  13. "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/. 
  14. "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/. 
  15. Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/. 
  16. Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/. 
  17. "MobyGames on Patreon". http://www.patreon.com/mobygames. 
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