Software:Champions of Norrath

From HandWiki
Champions of Norrath
Developer(s)Snowblind Studios
Publisher(s)
Designer(s)Paul Knutzen, Chris Avellone
Composer(s)Inon Zur
Platform(s)PlayStation 2
Release
  • NA: February 10, 2004
  • EU: June 25, 2004
Genre(s)Action role-playing, hack and slash
Mode(s)Single-player, multiplayer

Champions of Norrath: Realms of EverQuest is an action role-playing video game for the PlayStation 2, set in the EverQuest universe. The game is playable with one single player or cooperative for up to four players, but with a Network Adapter, players can take the game online with others and kill others or join to form groups of adventurers. It uses a re-worked and expanded Baldur's Gate game engine. A sequel called Champions was released in February 2005.

Plot

Champions of Norrath features a traditional role-playing video game storyline, in which the player acts as a hero who must save the world via a series of quests and battles. Divided into five acts, the game begins with a quest to assist the elves in their war against the orcs, who have formed an alliance with goblins (which is strange to the citizens of Norrath). In later acts, the player must eventually travel to the underworld and beyond thanks to the antics created by the strange orc leader and his contacts. The game takes place in the focal world of the EverQuest universe known as Norrath, prior to the events of the first EverQuest online RPG, which was itself prior to "The Shattering" of the moon Luclin. The game applies many elements of the EverQuest universe. There are three main antagonists in the storyline: Pelys, leader of the orcs, Vanarhost, a vampire in the Underworld who also narrates the entire game and Innoruuk, the God of Hatred.

Gameplay

The gameplay is a traditional hack and slash with several additional elements. During the opening sequence, the player selects a race, appearance, and skills. From there, the game continues to follow classic RPG standards, as the player fights monsters, explores forests, towns, godly domains and dungeons, obtains gold to purchase weapons, and so on. As the player gains experience, he or she will level up and increase character statistics and abilities.

All characters have a series of spells and skills, which can be enhanced via the Ability Tree. The Ability Tree allows the player flexibility in choosing skills, chiefly because points may be invested in several choices at once. These abilities can increase damage, add new spells, etc. These choices are limited by several factors, including the character's level, the skill's prerequisites, and the total number of ability points in the character's reserve. The points cannot be regained once used.

Equipment is often dropped by enemies, though there is a shop to buy items. Sometimes, the items dropped by enemies are much better than anything for sale in the shop. Each item has a weight and each character has a weight limit (which is increased by strength). Together, this allows for a limited amount of equipment to be carried at any given time. However, items known as "Gate Scrolls" allow players to warp back to the nearest shop and sell excess inventory. Moreover, the armor and weapons are customizable through rare items, which allows players to fuse a weapon with statistical bonuses, elemental attack, and increased weapon attack speed.

Dungeons in the game cover many forms of terrain. As with most RPGs, many dungeons in Champions of Norrath feature a boss or large group of enemies that must be defeated to advance or obtain a special item. Traps and secret passages are also common in dungeons (for instance, destructible walls). Furthermore, the game offers two advanced bonus dungeon levels upon completion of the game.

It is possible to import and export characters, which allows the player to save or load a character anywhere in the game while keeping the statistics and items of that character. This is important for scenarios which require a transfer of characters, such as online play, multiplayer games, and the sequel, Champions.

Savepoints and portals play a key role in the gameplay. First, savepoints also double as checkpoints, which may be accessed if a character dies. The Portals are activated when the player walks near the Portal. They allow the player to jump to key locations in each region.

Players may import their character(s) for online play, which can be accessed from a save point. This mode of play allows for players to join parties or quests. Players can join anywhere in the game, despite completion in the one player mode. Up to four players can join in the same game. It is a cooperative type multiplayer game that disables damage a player can inflict upon a fellow player.

Characters

There are five types of playable characters that can be used throughout the game: Barbarian Warriors, Wood Elf Rangers, High Elf Clerics, Erudite Wizards, and Dark Elf Shadowknights. Each come in male and female varieties, which have no impact on gameplay other than appearance. This choice cannot be changed after the character is made.

Reception

Reception
Aggregate score
AggregatorScore
Metacritic85/100[1]
Review scores
PublicationScore
Edge7/10[2]
EGM8.33/10[3]
Game Informer8.75/10[4]
GameProStarStarStarStarStar[5]
GameRevolutionB+[6]
GameSpot8.5/10[7]
GameSpyStarStarStarStar[8]
GameZone8.7/10[9]
IGN8.9/10[10]
OPM (US)StarStarStarStarHalf star[11]
The TimesStarStarStarStarStar[12]

Champions of Norrath received "favorable" reviews according to video game review aggregator Metacritic.[1]

References

  1. 1.0 1.1 "Champions of Norrath for PlayStation 2 Reviews". Metacritic. https://www.metacritic.com/game/champions-of-norrath/critic-reviews/?platform=playstation-2. 
  2. Edge staff (April 2004). "Champions of Norrath". Edge (135): 109. 
  3. EGM staff (March 2004). "Champions of Norrath: Realms of EverQuest". Electronic Gaming Monthly (176): 116. http://www.egmmag.com/article2/0,4364,1527353,00.asp. Retrieved February 1, 2016. 
  4. McNamara, Andy (February 2004). "Champions of Norrath". Game Informer (130): 94. http://gameinformer.com/Games/Review/200402/R04.0213.0839.56622.htm. Retrieved January 31, 2016. 
  5. Dunjin Master (March 2004). "Champions of Norrath: Realms of EverQuest Review for PS2 on GamePro.com". GamePro: 84. http://gamepro.com/sony/ps2/games/reviews/33488.shtml. Retrieved February 1, 2016. 
  6. Silverman, Ben (February 2004). "Champions of Norrath Review". Game Revolution. http://www.gamerevolution.com/review/champions-of-norrath. 
  7. Davis, Ryan (February 9, 2004). "Champions of Norrath Review". GameSpot. http://www.gamespot.com/reviews/champions-of-norrath-review/1900-6089128/. 
  8. Nutt, Christian (February 9, 2004). "GameSpy: Champions of Norrath: Realms of Everquest". GameSpy. http://ps2.gamespy.com/playstation-2/champions-of-norrath-realms-of-everquest/491348p1.html. 
  9. Tha Wiz (February 23, 2004). "Champions of Norrath: Realms of EverQuest Review". GameZone. http://ps2.gamezone.com/gzreviews/r22572.htm. 
  10. Lewis, Ed (February 9, 2004). "Champions of Norrath". IGN. http://www.ign.com/articles/2004/02/09/champions-of-norrath-2. 
  11. Baker, Chris (March 2004). "Champions of Norrath: Realms of EverQuest". Official U.S. PlayStation Magazine: 102. http://www.playstationmagazine.com/article2/0,2053,1610527,00.asp. Retrieved February 1, 2016. 
  12. "Champions of Norrath". The Times. July 24, 2004. http://www.thetimes.co.uk/tto/technology/article1861888.ece. 
  • Short description: Video game database
MobyGames
Logo since March 2014
Screenshot
Frontpage as of April 2012
Type of site
Gaming
Available inEnglish
OwnerAtari SA
Websitemobygames.com
CommercialYes
RegistrationOptional
LaunchedJanuary 30, 1999; 26 years ago (1999-01-30)
Current statusOnline

MobyGames is a commercial website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes nearly 300,000 games for hundreds of platforms.[1] The site is supported by banner ads and a small number of people paying to become patrons.[2] Founded in 1999, ownership of the site has changed hands several times. It is currently owned by Atari SA.

Content

The database began with games for IBM PC compatibles. After two years, consoles such as the PlayStation, were added. Older console systems were added later. Support for arcade video games was added in January 2014 and mainframe computer games in June 2017.[3]

Edits and submissions go through a leisurely verification process by volunteer "approvers". The approval process can range from immediate (minutes) to gradual (days or months).[4] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copyediting.[5]

Registered users can rate and review any video game. Users can create private or public "have" and "want" lists which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own subforum.

History

Logo used until March 11, 2014

MobyGames was founded on March 1, 1999 by Jim Leonard and Brian Hirt, then joined by David Berk 18 months later, three friends since high school.[6] Leonard had the idea of sharing information about computer games with a larger audience.

In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[7] This was announced to the community post factum and a few major contributors left, refusing to do volunteer work for a commercial website.

On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San-Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[8] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel.[9]

On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[10] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[11][12]

See also

  • IGDB – game database used by Twitch for its search and discovery functions

References

  1. "MobyGames Stats". https://www.mobygames.com/moby_stats. 
  2. "MobyGames Patrons". http://www.mobygames.com/info/patrons. 
  3. "New(ish!) on MobyGames – the Mainframe platform.". Blue Flame Labs. 18 June 2017. http://www.mobygames.com/forums/dga,2/dgb,3/dgm,237200/. 
  4. "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1. 
  5. "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards. 
  6. "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/. 
  7. "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. http://www.gamasutra.com/view/news/32856/Report_MobyGames_Acquired_By_GameFly_Media.php. 
  8. Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned. 
  9. Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. http://www.gamasutra.com/view/news/207882/Game_dev_database_MobyGames_getting_some_TLC_under_new_owner.php. 
  10. "Atari invests in Anstream, may buy MobyGames". https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames. 
  11. "Atari Completes MobyGames Acquisition, Details Plans for the Site’s Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/. 
  12. "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/. 



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