Software:Charlie's Angels (video game)

From HandWiki
Short description: 2003 video game
Charlie's Angels
European PlayStation 2 cover art
Developer(s)Neko Entertainment
Publisher(s)Ubi Soft
Director(s)Laurent Lichnewsky
Designer(s)José Afonso
Programmer(s)
  • Stéphane Mutel
  • Patrice Belmonte
  • Sébastien Lagarde
Artist(s)Sotheara Khem
Composer(s)Eric Chevalier
Platform(s)PlayStation 2, GameCube
ReleasePlayStation 2[1]
  • EU: 4 July 2003
GameCube[2]
  • NA: 8 July 2003
  • EU: 25 July 2003
Genre(s)Beat 'em up
Mode(s)Single-player

Charlie's Angels is a beat 'em up video game developed by Neko Entertainment and published by Ubi Soft for the PlayStation 2 and GameCube.

Charlie's Angels is based on the 2000 film of the same name, itself based on the original 1970s television series created by Ivan Goff and Ben Roberts. The game follows the continuing adventures of three private investigators, Natalie Cook, Dylan Sanders, and Alex Munday, as they attempt to solve the mystery of a series of missing national monuments. The heroines do not use firearms but can utilize blunt weapons and certain environmental objects.

Gameplay

The gameplay is very simple and involves fighting groups of enemies by performing punching and kicking combinations or by using weapons. Each group of enemies must be defeated before the player is allowed to progress through the game. While the player is engaged in a fight, movement to another area is impossible as invisible walls will block their way. It also featured an option to switch from playing one Angel to another. However, this option is not available during a fight and it is not required to complete the game. Occasionally, one Angel must perform a task such as pressing a switch, pulling a lever or accessing a computer so that another Angel is allowed to progress.

Most levels end when all of the Angels have completed their current objective. Unlockables such as trailers and photographs from the movie Charlie's Angels: Full Throttle can be unlocked by collecting items such as film reels and memory sticks, which are hidden in each level.

Plot

The game starts with a briefing session in Charlie's office in which the Angels are informed that the Statue of Liberty has been stolen. Gameplay starts on a beach beauty pageant runway. Wearing swimsuits, Natalie and Alex must each individually fight their way from the beach through the community and warehouses to the docks. Joined there by Dylan, the three continue to each fight their way through a series of further locations.

Reception

Reception
Aggregate scores
AggregatorScore
GameRankingsNGC: 24%[3]
MetacriticNGC: 23/100[4]
Review scores
PublicationScore
AllGameStarHalf star[5]
Game Informer2/10[6]
GameRevolutionF[7]
GameSpot1.9/10[8]
GameZone4/10[9]
IGN4/10[10]
Nintendo Power1.5/5[11]
Nintendo World Report1/10[12]
X-PlayStar[13]
The Village Voice2/10[14]

Charlie's Angels received an average score of 24% at GameRankings[3] and an average score of 23/100 at Metacritic, indicating "generally unfavorable" reviews.[4] On GameRankings, the GameCube version of the game holds the lowest score on the site.[15] GamesRadar ranked it as the 50th worst game ever made. The staff commented that the game was even worse than the movie it was based on.[16]

References

  1. "Charlie's Angels Release Information for PlayStation 2". http://www.gamefaqs.com/ps2/914966-charlies-angels/data. Retrieved 17 June 2013. 
  2. "Charlie's Angels Release Information for GameCube". http://www.gamefaqs.com/gamecube/542019-charlies-angels/data. Retrieved 17 June 2013. 
  3. 3.0 3.1 "Charlie's Angels for GameCube". CBS Interactive. https://www.gamerankings.com/gamecube/542019-charlies-angels/index.html. Retrieved 17 June 2013. 
  4. 4.0 4.1 "Charlie's Angels for GameCube Reviews". CBS Interactive. https://www.metacritic.com/game/charlies-angels/critic-reviews/?platform=gamecube. Retrieved 17 June 2013. 
  5. Marriott, Scott Alan. "Charlie's Angels (GC) - Review". AllGame. Archived from the original on 14 November 2014. https://web.archive.org/web/20141114145316/http://www.allgame.com/game.php?id=42781&tab=review. Retrieved 9 December 2014. 
  6. Mason, Lisa (September 2003). "Charlie's Angels". Game Informer (125): 113. Archived from the original on 18 April 2009. https://web.archive.org/web/20090418151618/http://www.gameinformer.com/Games/Review/200309/R03.0821.1128.06673.htm. Retrieved 9 December 2014. 
  7. Liu, Johnny (July 2003). "Charlie's Angels Review". Game Revolution. http://www.gamerevolution.com/review/charlies-angels. Retrieved 10 December 2014. 
  8. Navarro, Alex (17 July 2003). "Charlie's Angels Review". http://www.gamespot.com/reviews/charlies-angels-review/1900-6071834/. Retrieved 9 December 2014. 
  9. Knutson, Michael (22 July 2003). "Charlie's Angels - GC - Review". GameZone. Archived from the original on 22 January 2009. https://web.archive.org/web/20090122095831/http://gamecube.gamezone.com/gzreviews/r21537.htm. Retrieved 10 December 2014. 
  10. Casamassina, Matt (16 July 2003). "Charlie's Angels (GCN)". http://www.ign.com/articles/2003/07/16/charlies-angels. Retrieved 9 December 2014. 
  11. "Charlie's Angels". Nintendo Power 173: 140. October 2003. 
  12. Shirley, Jeff (14 October 2003). "Charlie's Angels". Nintendo World Report. http://www.nintendoworldreport.com/review/4139/charlies-angels-gamecube. Retrieved 10 December 2014. 
  13. Bemis, Greg (14 August 2003). "'Charlie's Angels' (GCN) Review". X-Play. Archived from the original on 10 August 2003. https://web.archive.org/web/20030810150330/http://www.techtv.com/xplay/reviews/story/0%2C24330%2C3489727%2C00.html. Retrieved 10 December 2014. 
  14. Catucci, Nick (22 July 2003). "Monkey Biz". The Village Voice. http://www.villagevoice.com/2003-07-22/news/monkey-biz/. Retrieved 9 December 2014. 
  15. "Browse and Search Games (sorted worst to best)". Gamerankings. http://www.gamerankings.com/browse.html?sort=1. Retrieved April 30, 2017. 
  16. "The 50 worst games of all time". GamesRadar. 2013-04-15. http://www.gamesradar.com/worst-games-all-time/. Retrieved 2013-12-05. 
  • MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.

Features

Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]

Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.

History

Logo used until March 2014

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]

In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]

On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]

In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]

On February 13, 2025, Freyholtz stepped down as the site lead to move onto new projects, leaving operations to Tracy Poff, a veteran coder on the site, and Atari staff.[18]

See also

  • IGDB – game database used by Twitch for its search and discovery functions

References

  1. 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/. 
  2. Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/. 
  3. "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1. 
  4. "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards. 
  5. 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel. 
  6. "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/. 
  7. 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521. 
  8. "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media. 
  9. Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned. 
  10. Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner. 
  11. "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames. 
  12. Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games. 
  13. "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/. 
  14. "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/. 
  15. Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/. 
  16. Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/. 
  17. "MobyGames on Patreon". http://www.patreon.com/mobygames. 
  18. "An update on MobyGames leadership". 2025-02-13. https://www.mobygames.com/forum/3/thread/269628/an-update-on-mobygames-leadership/#post-269628. 
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