Software:Chase H.Q.

From HandWiki
Short description: 1988 video game
Chase H.Q.
North American arcade flyer
Developer(s)Taito
Publisher(s)Taito
Designer(s)Hiroguki Sakou
Programmer(s)Takeshi Ishizashi
Takeshi Murata
Kyoji Shimamoto[1]
Composer(s)Takami Asano
SeriesChase
Platform(s)
Release
Genre(s)Racing, vehicular combat[21]
Mode(s)Single-player
Arcade systemTaito Z System[22]

Chase H.Q.[lower-alpha 1] is a 1988 vehicular combat racing game developed and published by Taito for arcades. It is sometimes seen as a spiritual successor to Taito's earlier Full Throttle (1987). The player assumes the role of a police officer named Tony Gibson, member of the "Chase Special Investigation Department". Along with his partner, Raymond Broady, he must stop fleeing criminals in high-speed pursuits in a black Porsche 928.

Chase H.Q. was ported to many home computers by Ocean Software in 1989, including versions for the ZX Spectrum, Amstrad CPC, Commodore 64, MSX, Amiga and Atari ST. Taito produced versions for the Family Computer (1989), Game Boy (1990), Master System (1990), TurboGrafx-16 (1990), Game Gear (1991), and Saturn (1996). It was released for PlayStation 2 in Japan in 2007 as part of Taito Memories II Volume 2.

The game was a commercial success, becoming Japan's highest-grossing dedicated arcade game of 1989 while also becoming a hit overseas for arcades and home systems. The game was also well received by critics. It was followed by three arcade-based sequels: Special Criminal Investigation (1989), Super Chase H.Q. (1992) and Chase H.Q. 2 (2007). Two spin-offs were also released: Crime City (1989) and Quiz H.Q. (1990).

Gameplay

At the start of each level, the player is informed who they are pursuing, a great distance away: They must apprehend the criminal before their time limit expires.[23] The criminal's car is constantly moving away, so if the player repeatedly crashes or drives too slowly, the criminal will escape. The road splits at some points during the game, and the correct turn must be taken, otherwise it will take longer to catch the criminal. When their vehicle is reached, the time limit is extended; the vehicle must be rammed a number of times until the criminal is forced to stop, then is arrested.

The game includes five levels.[23] Both the initial time limit to reach the criminal and the time extension to ram the criminal are 60, 65, or 70 seconds.

When Nancy at Chase HQ (at the start of every level) calls on the radio, the frequency is often between 144 and 148 MHz. This is actually the 2-meter band of amateur or ham radio frequencies.


Villains (for arcade versions):

1. Ralph, the Idaho Slasher (White Lotus Esprit)
2. Carlos, the New York armed robber (Yellow Lamborghini Countach)
3. Chicago pushers (Silver Porsche 911)
4. L.A. kidnapper (Blue Ferrari 288 GTO)
5. Eastern Bloc Spy (Red Porsche 928)

The last villain's car is always listed as unidentified.

If the level is completed, bonus points are as follows: if completed without continuing, 100,000 times level in play, otherwise, 10,000; plus, 5,000 per second saved for completing level. A 5,000,000-point award is collected for beating the game.

Home releases

Stage 1 in the Atari ST version of Chase H.Q. The Player's black Porsche 928 accelerates past 300 km/h while an on-screen arrow marks the criminals' vehicle up ahead.

Ocean Software released versions of the game for the ZX Spectrum, Amstrad CPC, Commodore 64, Commodore Amiga and Atari ST in December 1989.[5] The MSX version was released in February 1990 only in Spain, roughly one month later after the launch of the rest of Ocean's versions in that market.[9]

Taito produced conversions (known as Taito Chase H.Q.) for the Family Computer (1989), Game Boy (1990), Master System (1990), TurboGrafx-16 (1990) and Game Gear (1991). In 1992, it was released on the Sega Genesis as Chase H.Q. II (known as Super H.Q. in Japan), with some minor changes, including alternative player vehicles.

In December 1990, the game was included on the Wheels Of Fire compilation, which also featured Hard Drivin, Power Drift and Turbo OutRun on the Commodore 64. In June 1991, the game was released on the Power Up compilation, which also featured also on the C64 Altered Beast, Turrican, Rainbow Islands and X-Out.

In 1991, the game was released for the FM Towns.

In 1993, Taito released Super Chase H.Q. (known in Japan as Super H.Q. Criminal Chaser) for the Super NES. Unlike other home versions, it is played in first person perspective and is based upon Super Chase: Criminal Termination rather than the original Chase H.Q. Gameplay is modeled on the original with some aspects of S.C.I. incorporated. A PAL version of Super Chase H.Q. was released exclusively in Australia in 1993 by Mattel (Nintendo's ANZ distributor until 1994) and re-released by Nintendo Australia thereafter. There is also a Super Chase H.Q. for the Game Boy, which was released exclusively in North America, in 1994. The game is similar to the Game Boy's Taito Chase H.Q. (1991).

In 1996, Taito released an emulation of the arcade original for the Sega Saturn in Japan, bundled together with Special Criminal Investigation on one disc.[23]

In 1999, Software:Chase H.Q.: Secret Police was released for the Game Boy Color.

In July 2008, the TurboGrafx-16 version of the game was re-released on the Wii Virtual Console.[24]

A spin-off was released in 1989 titled Crime City. The game play deviates from the traditional third-person driving and is instead a side scrolling type shooter.

Reception

Contemporary reception
Review scores
Publication Scores
Arcade Computer Console Handheld
ACE Positive[25] 840 (AMI)[26]
868 (ZX)[26]
928 (PCE)[27]
Computer + Video Games Positive[2] 93% (AMI)
93% (ST)
97% (ZX)[28]
36% (C64)
97% (CPC)[29]
86% (SMS)[30][31] 31% (GB)[12]
90% (GG)[13]
Crash 95% (ZX)[32]
Famitsu 24/40 (Famicom)[6]
18/40 (SMD)[33]
30/40 (PCE)[8]
23/40 (GG)[14]
Génération 4 (fr) 92% (AMI)
92% (ST)[34]
85% (PCE)[35]
Joystick 92% (AMI)
92% (CPC)
90% (ST)[36]
89% (PCE)[37]
93% (SMS)[38]
83% (GG)[39]
Sinclair User 9/10[40] 96% (ZX)[41]
The Games Machine 840/1000 (AMI)
868/1000 (ZX)[42]
Tilt StarStarStarStarStar (SMS)[43]
Your Sinclair 94% (ZX)[44]
Commodore User 9/10[45] 70% (AMI)[46]
Awards
Publication Awards
Gamest Awards (ja) Hit Game of the Year (10th)[47]
Golden Joystick Awards Best 8-Bit Coin-Op Conversion, Best 8-Bit Soundtrack[48]
Your Sinclair Readers' Top Game of All Time,[49] Megagame
Computer and Video Games C+VG Hit
Crash Crash Smash
Sinclair User SU Classic

Commercial

In Japan, Game Machine (ja) listed Chase H.Q. as the second most successful upright arcade cabinet of November 1988.[50] It went on to become Japan's highest-grossing dedicated arcade game of 1989.[51] In the United Kingdom, it was a hit in the arcades,[41] becoming the top coin-on arcade game at one point.[29]

The home computer conversions topped the UK sales chart in Christmas 1989.[52] The ZX Spectrum version reached number two on the UK sales charts in early 1990, behind Rainbow Islands.[53]

Critical

The arcade game was well received by critics. Computer and Video Games gave it a positive review, stating "at last" a "racing game with something more to do than just whizzing around a track to beat the course time". They concluded that it is "fast and challenging with great graphics" and "good clear sound effects" and is "definitely a winner".[2] ACE said that the "Out Run theme keeps being expanded and presented in different ways" like Power Drift but considered Chase HQ better than the former. They concluded that the game's driving and violence is "a winning coin-up combination".[25] Crash said it "is a great game" and "the ultimate arcade version of cops-and-robbers movies".[54] According to Arcade History, it "was arguably the first sprite-scaled racer since" Out Run "to truly capture the gaming public's imagination".[1]

The home computer conversions were also mostly well received by critics. The 16-bit Amiga and Atari ST versions received positive reviews, while the 8-bit ZX Spectrum and Amstrad CPC conversions received high review scores and are generally recognised as the most accurate and most playable of the Ocean Software home computer releases. All three of the ZX Spectrum magazines awarded it 94% or above, praising the speed of the game and the originality. Crash gave the game 95%,[32] while Sinclair User awarded it 96%.[41] On the other hand, the 8-bit Commodore 64 conversion received a generally negative reception.[29]

The Master System conversion was well received by critics. Computer and Video Games said the "gameplay is as exciting as it was in the arcades" and "the high-speed thrills of this conversion" makes this game worth to look at it.[31]

Accolades

At Japan's 1989 Gamest Awards (ja), the arcade version was nominated for Hit Game of the Year, for which it was voted 10th place.[47] According to an Ocean Software advert in 1989, the arcade version was voted Arcade Game of the Year.[55]

At the 1989/1990 Golden Joystick Awards, the 8-bit home computer versions were awarded Best 8-Bit Coin-Op Conversion and Best 8-Bit Soundtrack.[48] The Spectrum version also topped Computer and Video Games' "The Best Games of '89" list (along with Super Mario Bros. 2).[56] The Spectrum version was voted number 1 in the Your Sinclair poll of Readers' Top 100 Games of All Time in 1993.[49]

Records

Legacy

The 1997 PlayStation game Ray Tracers, developed and released by Taito, has been described as "more or less a follow up" to the game,[57] with "only a few differences" such as a different speed-boost system and a greater variety of targets.[58]

In February 2006, Chase H.Q.: Nancy Yori Kinkyuu Renraku (Chase H.Q. - An Urgent Call From Nancy) was presented at the Arcade Operator's Union (AOU) trade show in Tokyo. It was shown again at AOU 2007.[59] The game was released as Chase H.Q. 2 in December 2007.[60]


Chase HQ's gameplay, which involved ramming the enemy car while avoiding oncoming traffic, has been cited as a precursor to the gameplay of later titles such as Driver and Burnout.[61]

Notes

  1. Japanese: チェイスH.Q., "Chase Headquarters"

References

  1. 1.0 1.1 1.2 1.3 "chase h.q., arcade video game, taito corp. (1988)". arcade-history.com. http://www.arcade-history.com/?n=chase-h.q.&page=detail&id=441. 
  2. 2.0 2.1 2.2 "Chase HQ". Computer and Video Games (85 (November 1988)): 140. 15 October 1988. https://archive.org/stream/cvg-magazine-085/CVG_085_Nov_1988#page/n139/mode/1up. 
  3. Akagi, Masumi (2006) (in ja). アーケードTVゲームリスト国内•海外編 (1971–2005). Japan: Amusement News Agency. p. 43. ISBN 978-4990251215. https://archive.org/details/ArcadeGameList1971-2005/page/n43/mode/2up?q=%E3%83%81%E3%82%A7%E3%82%A4%E3%82%B9. 
  4. Akagi, Masumi (October 13, 2006) (in ja). アーケードTVゲームリスト国内•海外編(1971–2005). Japan: Amusement News Agency. pp. 136–7. ISBN 978-4990251215. https://archive.org/details/ArcadeGameList1971-2005/page/n137/mode/2up. 
  5. 5.0 5.1 The Games Machine, issue 25 (December 1989), pages 76-77
  6. 6.0 6.1 "タイトー チェイスH.Q. まとめ [ファミコン] / ファミ通.com". famitsu.com. http://www.famitsu.com/cominy/?m=pc&a=page_h_title&title_id=6213. 
  7. "Game Releases for November, 1992 Appearing in Local Stores Now!". Electronic Gaming Monthly (Sendai Publishing) (40): 37. November 1992. https://archive.org/details/ElectronicGamingMonthlyIssue40November1992/page/n35/mode/2up. 
  8. 8.0 8.1 "タイトー チェイスH.Q. まとめ [PCエンジン] / ファミ通.com". famitsu.com. http://www.famitsu.com/cominy/?m=pc&a=page_h_title&title_id=6217. 
  9. 9.0 9.1 Micromanía, issue 21, second period (February 1990), page 55
  10. "タイトーチェイスH.Q. まとめ [ゲームボーイ] / ファミ通.com". famitsu.com. http://www.famitsu.com/cominy/?m=pc&a=page_h_title&title_id=21262. 
  11. "Chase H.Q. - Game Boy - IGN". ign.com. http://ign.com/games/chase-hq/gb-10285. 
  12. 12.0 12.1 Computer and Video Games, issue 114 (May 1991), page 72 (published April 1991)
  13. 13.0 13.1 Computer and Video Games, issue 118 (September 1991), page 89 (published August 1991)
  14. 14.0 14.1 "タイトー チェイスH.Q. まとめ [ゲームギア] / ファミ通.com". famitsu.com. http://www.famitsu.com/cominy/?m=pc&a=page_h_title&title_id=16069. 
  15. "The Games of February 1992... Appearing in Local Stores Now!". Electronic Gaming Monthly (Sendai Publishing) (31): 33. February 1992. https://archive.org/details/Electronic_Gaming_Monthly_Issue_031_February_1992/page/n35/mode/2up. 
  16. "What's in Store for the First Half of 1993?". Game Informer (9 (March/April 1993)): 34-35. https://archive.org/details/game-informer-issue-9-march-april-1993_202408/page/n35/mode/2up. 
  17. "Software List (Software Licensee Release)" (in ja). Sega Corporation. https://www.sega.jp/history/hard/megadrive/software_l.html. 
  18. "Super NES Games". Nintendo of America. http://www.nintendo.com/consumer/downloads/snes_games.pdf. 
  19. "SUPER FAMICOM Software List 1993" (in ja). http://tk-nz.game.coocan.jp/gamedatabase/software/DB_NTC2_SFC1993.html. 
  20. "Software List (Released by Soft Licensees)" (in ja). Sega. https://sega.jp/history/hard/segasaturn/software_l.html. 
  21. "The 10 best combat racing games | Den of Geek". denofgeek.com. 10 June 2010. http://www.denofgeek.com/games/11982/the-10-best-combat-racing-games. 
  22. Taito Z System, System 16: The Arcade Museum
  23. 23.0 23.1 23.2 "Taito Chase H.Q. Plus S.C.I.: Traffic Cops Take it to the Bad Guys!". Sega Saturn Magazine (Emap International Limited) (12): 28–29. October 1996. 
  24. "One WiiWare Game and Two Virtual Console Games Added to Wii Shop Channel". Nintendo of America. 28 July 2008. https://www.nintendo.com/whatsnew/detail/pR2zkTa_ZHOwG8vdUHzaWP46cL2QgQso. 
  25. 25.0 25.1 "Chase HQ arcade game review". solvalou.com. http://www.solvalou.com/subpage/arcade_reviews/26/74/chase_hq_review.html. 
  26. 26.0 26.1 "Image: ACE2900042.jpg, (970 × 1322 px)". wos.meulie.net. https://wos.meulie.net/pub/sinclair/magazines/ACE/Issue29/Pages/ACE2900042.jpg. 
  27. ACE, issue 34 (July 1990), page 59
  28. "Image: CVG09800019.jpg, (969 × 1331 px)". wos.meulie.net. https://wos.meulie.net/pub/sinclair/magazines/C+VG/Issue098/Pages/CVG09800019.jpg. 
  29. 29.0 29.1 29.2 "Chase HQ". 16 February 1990. p. 69. https://archive.org/stream/cvg-magazine-100/CVG_100_Mar_1990#page/n68/mode/1up. 
  30. "Complete Guide to Sega, The (1990)(EMAP Images)(GB)". 1990. https://archive.org/stream/Complete_Guide_to_Sega_The_1990_EMAP_Images_GB#page/n53/mode/2up. 
  31. 31.0 31.1 "Guide: Sega". Computer and Video Games (Complete Guide to Consoles: Volume IV): 89–110. November 1990. https://archive.org/details/Complete_Guide_to_Consoles_Volume_IV_1990_EMAP_Publishing_GB/page/n88. 
  32. 32.0 32.1 "Image: Crash7100057.jpg, (1076 × 1369 px)". wos.meulie.net. https://wos.meulie.net/pub/sinclair/magazines/Crash/Issue71/Pages/Crash7100057.jpg. 
  33. "スーパーH.Q. まとめ [メガドライブ] / ファミ通.com". famitsu.com. http://www.famitsu.com/cominy/?m=pc&a=page_h_title&title_id=6374. 
  34. Génération 4 (fr), issue 18 (January 1990), pages 38-39
  35. Génération 4 (fr), issue 20 (March 1990), pages 60-61
  36. Joystick, issue 1 (January 1990), pages 94-95
  37. Joystick, issue 4 (April 1990), page 44
  38. Joystick, issue 7 (July–August 1990), page 108
  39. Joystick, issue 18, page 190
  40. "Chase HQ arcade game review". solvalou.com. http://www.solvalou.com/subpage/arcade_reviews/111/74/chase_hq_review.html. 
  41. 41.0 41.1 41.2 "Chase H.Q.". Sinclair User (94 (January 1990)). 18 December 1989. https://worldofspectrum.org/archive/magazines/pages/sinclair-user/94/2#104. Retrieved 25 March 2021. 
  42. Eugene Lacey (February 1990). "Chase HQ". https://archive.org/stream/ace-magazine-29/ACE_Issue_29_1990_Feb#page/n41/mode/2up. 
  43. "Image: TILT - n081 - septembre 1990 - page084 et 085.jpg, (2448 × 1660 px)". download.abandonware.org. http://download.abandonware.org/magazines/Tilt/tilt_numero081/TILT%20-%20n081%20-%20septembre%201990%20-%20page084%20et%20085.jpg. 
  44. "Chase HQ". ysrnry.co.uk. http://www.ysrnry.co.uk/articles/chasehq.htm. 
  45. "Chase HQ arcade game review". solvalou.com. http://www.solvalou.com/subpage/arcade_reviews/273/74/chase_hq_review.html. 
  46. "Amiga Magazine Rack". amr.abime.net. http://amr.abime.net/amr_popup_picture.php?src=cu_amiga/magscans/cu_1990_01/069.jpg&c=90237&n=1&filesize=220377. 
  47. 47.0 47.1 Gamest, The Best Game 2: Gamest Mook Vol. 112, pages 6-26
  48. 48.0 48.1 "High Society". ACE (EMAP) (33): 10. June 1990. https://archive.org/stream/ACEIssue33Jun90/ACE_Issue_33_Jun_90#page/n9/mode/1up. 
  49. 49.0 49.1 "Readers' Top 100 Games of All Time". Your Sinclair. September 1993. http://www.worldofspectrum.org/ystop100.html. Retrieved 14 September 2015. 
  50. "Game Machine's Best Hit Games 25 - アップライト, コックピット型TVゲーム機 (Upright/Cockpit Videos)". Game Machine (ja) (Amusement Press, Inc. (ja)) (344): 25. 15 November 1988. 
  51. "Videos of The Year; "Tetris", "Chase H.Q."". Game Machine (ja) (Amusement Press, Inc. (ja)) (372): 26. 15 January 1990. https://onitama.tv/gamemachine/pdf/19900115p.pdf#page=14. 
  52. Cundy, Matt (25 December 2007). "Every Christmas Top 10 from the last 20 years". p. 10. https://www.gamesradar.com/every-christmas-top-10-from-the-last-20-years/10/. 
  53. "The YS Rock'n'Roll Years - Issue 53". ysrnry.co.uk. May 1990. http://ysrnry.co.uk/ys53.htm. 
  54. "Chase HQ arcade game review". solvalou.com. http://www.solvalou.com/subpage/arcade_reviews/80/74/chase_hq_review.html. 
  55. "CVG Magazine Issue 097". December 1989. https://archive.org/stream/cvg-magazine-097/CVG_097_Dec_1989#page/n163/mode/2up. 
  56. "CVG Magazine Issue 098". January 1990. https://archive.org/stream/cvg-magazine-098/CVG_098_Jan_1990#page/n7/mode/2up. 
  57. "allgame (((Ray Tracers > Review)))". allgame. http://www.allgame.com/cg/agg.dll?p=agg&sql=1:7944~T1. 
  58. "Ray Tracers for PlayStation Review". http://www.gamespot.com/ps/driving/raytracers/review.html. 
  59. Davies, Jonti (16 February 2007). "AOU 2007: Chase H.Q. 2 on patrol". AOL. http://www.joystiq.com/2007/02/16/aou-2007-chase-h-q-2-on-patrol/. 
  60. "チェイスH.Q.2". http://www.taito.co.jp/arc/title/2007/details/chase_hq2.html. 
  61. Fox, M. (2013). The Video Games Guide: 1,000+ Arcade, Console and Computer Games, 1962-2012, 2d ed.. McFarland, Incorporated Publishers. p. 49. ISBN 9781476600673. https://books.google.com/books?id=LVc1QNGo_g0C&pg=PA49. Retrieved 4 October 2015. 
  • Chase H.Q. at the Killer List of Videogames
  • MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.

Features

Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This lengthy approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]

Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.

History

Logo used until March 2014

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]

In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]

On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]

In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]

See also

  • IGDB – game database used by Twitch for its search and discovery functions

References

  1. 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/. 
  2. Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/. 
  3. "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1. 
  4. "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards. 
  5. 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel. 
  6. "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/. 
  7. 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521. 
  8. "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media. 
  9. Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned. 
  10. Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner. 
  11. "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames. 
  12. Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games. 
  13. "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/. 
  14. "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/. 
  15. Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/. 
  16. Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/. 
  17. "MobyGames on Patreon". http://www.patreon.com/mobygames. 
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