Software:Chess Champion 2175

From HandWiki
Short description: 1990 video game
Chess Champion 2175
Developer(s)Oxford Softworks
Publisher(s)
Designer(s)Chris Whittington[1]
Platform(s)Amiga, Atari ST, DOS, Macintosh
Release
Genre(s)Computer chess
Mode(s)Single-player, multiplayer

Chess Champion 2175 (known in North America as Checkmate) is a 1990 chess video game developed and published by Oxford Softworks. It was published in North America by Interplay Entertainment. The game is a successor to Chess Player 2150.[1]

Gameplay

Chess Champion 2175 is a game in which the program learns from experience, adapting to the style of a player.[4]

The computer adds moves and situations to its library, allowing the artificial intelligence to learn and improve.[5]

Reception

Reception
Review scores
PublicationScore
ACE700/1000 (ST)[6]
.info4+/5[2]

Ben Mitchell for ACE stated that "Unless you are a connoisseur of chess games or have beaten your old chess program then it is probably not worth upgrading to Chess Champion 2175.[6]

Amiga Format summarized: "[...] Chess Champion stands up well and provides an excellent game for beginner and experienced amateur alike."[3]

Amiga Power said that "The game's mouse-only control is intuitive, its apparent depth - we're talking a huge library of opening moves here - is awesome and the level of tutoring offered is comprehensive."[1]

Génération 4 said it is superior to its competition of the moment, looks good, and does not suffer from major faults.[7]

Jay Kee reviewed the game for Computer Gaming World, and stated that "Just another chess program? Is the Taj Mahal just another building? Is Bo Jackson just another ball player? No. They are all outstanding."[4]

Judith Kilbury-Cobb for .info said that "If you've never played chess before, or even if you consider yourself an expert, check out Checkmate."[2]

InCider said "If you've ever wondered how a computer plays chess, you can watch Checkmate as it asks 'what if?' of hundreds of possible moves."[9]

Cameron Crotty for Electronic Entertainment said that "CheckMate features much stronger game play – enough to keep even advanced club players hopping. The bare-bones interface lets you control the computer's style of play, and you can even tell your Mac to play a particular line from its large opening library."[10]

References

  1. 1.0 1.1 1.2 1.3 Foster, Karl (April 1992). "Game Reviews - Chess Champion 2175". Amiga Power (Future plc) (12): 77. https://amr.abime.net/review_501. 
  2. 2.0 2.1 2.2 Kilbury-Cobb, Judith (December 1990). "CyberPlay - Checkmate". .info (Info Publications Ltd) (35): 54. https://archive.org/details/info-magazine-35/page/n53/mode/2up. 
  3. 3.0 3.1 3.2 Smith, Tim (August 1990). "Screenplay - Chess Champion 2175". Amiga Format (Future plc) (13): 66. https://archive.org/details/AmigaFormatMagazine_201902/Amiga_Format_Issue_013_1990_08_Future_Publishing_GB/page/n65/mode/2up. 
  4. 4.0 4.1 Kee, Jay (January 1991). "Castle Keep: Interplay's Checkmate". Computer Gaming World 1 (78): 54, 56. 
  5. "Strategy Plus (All Issues)". 1990. https://archive.org/details/StrategyPlus/Strategy_Plus_06_Mar_1991/page/n21/mode/2up. 
  6. 6.0 6.1 Mitchell, Ben (August 1990). "Screentest Console - Chess Champion 2175". ACE (EMAP) (35): 52. https://archive.org/details/ace-magazine-35/page/n53/mode/2up. 
  7. 7.0 7.1 "En Bref - Chess Champion 2175" (in French). Génération 4 (Pressimage) (25): 18. September 1990. https://archive.org/details/generation4-magazine-025/page/n9/mode/2up. 
  8. Moulinex (October 1992). "Test Mac - Chess Champion 2175" (in French). Joystick (31): 238–239. https://archive.org/details/joystick031/page/n237/mode/2up. 
  9. "InCider A+ 1991-09: Vol 9 Iss 9". IDG Communications/Peterborough. September 1991. https://archive.org/details/sim_incider-a_1991-09_9_9/page/16/mode/2up. 
  10. "Electronic Entertainment 07 July 1994". July 1994. https://archive.org/details/ElectronicEntertainment07Jul1994/page/n69/mode/2up. 
  • MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.

Features

Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This lengthy approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]

Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.

History

Logo used until March 2014

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]

In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]

On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]

In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]

See also

  • IGDB – game database used by Twitch for its search and discovery functions

References

  1. 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/. 
  2. Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/. 
  3. "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1. 
  4. "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards. 
  5. 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel. 
  6. "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/. 
  7. 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521. 
  8. "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media. 
  9. Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned. 
  10. Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner. 
  11. "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames. 
  12. Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games. 
  13. "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/. 
  14. "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/. 
  15. Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/. 
  16. Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/. 
  17. "MobyGames on Patreon". http://www.patreon.com/mobygames. 
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