Software:Chiller (video game)
| Chiller | |
|---|---|
NES cover art | |
| Developer(s) | Exidy |
| Publisher(s) | |
| Platform(s) |
|
| Release | 1986, 1990 (NES) |
| Genre(s) | |
| Arcade system | Exidy 440 |
Chiller is a light gun arcade game released in 1986 by Exidy.[1] An unlicensed port was released for the Nintendo Entertainment System in 1990 by American Game Cartridges in the US, and in Australia by HES (Home Entertainment Suppliers), with the option of using either the standard controller or the NES Zapper.
In the game, the player takes on the role of an unseen torturer who must maim, mutilate, and murder restrained non-player characters in a variety of dungeon settings. Few of the NPCs in the game are capable of fighting back, with the challenge element lying in how quickly the player can cause each of the victims to die.
Gameplay

The game consists of four main levels: the torture chamber, the rack room, the haunted house hallway, and the graveyard.[2] If enough score is accumulated by completing these levels successfully, a final bonus round is unlocked, which consists of a target practice where objects traveling at increasingly high speeds must be shot. Between each level, a bonus score can be obtained by winning at the slot machine.[1]
The first two levels feature seemingly human NPCs restrained by medieval torture devices. The player must discover how to kill these characters in the shortest possible amount of time. Although it is possible to shoot them to death, this process is inefficient as direct shots only result in chunks of flesh being blown away, leaving the victims alive.[3] Instead, the challenge lies in finding ways to activate the torture devices, resulting in quicker and bloodier deaths.
After the first two levels, the game transitions into a more traditional shooting game; the player must kill paranormal creatures, such as zombies, ghosts, and mummies.[4]
Reception
The game sold poorly in the United States because arcade owners refused to purchase it; Exidy successfully marketed it to third world countries.[3] Modern reviewers often criticize the game for its senseless violence and encouraging the torture and murder of apparently innocent people, as opposed to the gamer fighting enemies capable of defending themselves.[5][6]
References
- ↑ 1.0 1.1 "Chiller". https://www.arcade-museum.com/game_detail.php?game_id=7328.
- ↑ "Controversial Games: Chiller". 16 March 2011. http://www.veterangamers.co.uk/blog/2011/03/16/controversial-games-chiller/.
- ↑ 3.0 3.1 Gonzalez, Lauren; Oguro, Collin (7 March 2004). "When Two Tribes Go to War: A History of Video Game Controversy". CBS Interactive. http://www.gamespot.com/articles/when-two-tribes-go-to-war-a-history-of-video-game-controversy/1100-6090892/.
- ↑ Winkie, Luke (10 April 2018). "The Story Of Chiller, One Very Messed Up Video Game". https://kotaku.com/the-story-of-chiller-one-very-messed-up-video-game-1829528354.
- ↑ Martin, Garrett (April 21, 2023). "Ranking Every Original NES Zapper Game". https://www.pastemagazine.com/games/nintendo/best-nes-zapper-games.
- ↑ Diver, Mike (November 4, 2014). "A Disgusting History of Gore in Video Games". https://www.vice.com/en/article/kwpykz/a-bloody-history-of-gore-in-video-games-mike-diver-114.
External links
- MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.
Features
Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This lengthy approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]
Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.
History

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]
In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]
On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]
In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]
See also
- IGDB – game database used by Twitch for its search and discovery functions
References
- ↑ 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/.
- ↑ Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/.
- ↑ "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1.
- ↑ "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards.
- ↑ 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel.
- ↑ "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/.
- ↑ 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521.
- ↑ "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media.
- ↑ Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned.
- ↑ Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner.
- ↑ "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames.
- ↑ Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games.
- ↑ "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/.
- ↑ "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/.
- ↑ Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/.
- ↑ Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/.
- ↑ "MobyGames on Patreon". http://www.patreon.com/mobygames.
Wikidata has the property:
|
External links
- No URL found. Please specify a URL here or add one to Wikidata.

