Software:China Warrior

From HandWiki
Short description: 1987 video game
China Warrior
North American box art
Developer(s)Hudson Soft
Publisher(s)
Composer(s)Daisuke Inoue
Platform(s)TurboGrafx 16, mobile phone
Release
Genre(s)Beat 'em up
Mode(s)Single-player

China Warrior, known as Script error: The function "nihongo_foot" does not exist. (THE 功夫) in Japan, is a beat 'em up video game created in 1987 by Hudson Soft for the TurboGrafx-16.[3] The game received mixed reviews upon release, with praise for its large sprite graphics but criticism towards its gameplay.

The game was ported to mobile phones and the Hudson Channel for the PlayStation 2 exclusively in Japan with redone graphics, audio, and gameplay. The PC Engine version was also released for the Wii's, Nintendo 3DS's, and Wii U's Virtual Console and on the Japanese PlayStation Store.[4][5][6][7]

Plot

A Chinese martial artist named Wang (王(ワン)), whose style resembles that of Bruce Lee, embarks on a mission to bring down opposing enemies and the Dark Emperor, who stands atop the castle Luo Yang Ge (洛陽閣(ルーヤンカク)) in China.

Gameplay

The object of the game is to walk through each stage while throwing punches and kicks at enemies and objects, which also can be done in midair. There are four levels which are broken down into three stages each, for a total of twelve stages. When Wang gets knocked out, the game starts over at the beginning of the stage in which he got knocked out. Players can memorize the object/enemy pattern in order to get through the stage more easily whenever Wang gets knocked out. At the end of each level, there is a boss fight.

The gameplay and controls are similar to Irem's arcade game Kung-Fu Master (1984), with gameplay also similar to Taito's Gladiator (1986) without the sword or shield held in hand.[8] The graphics utilized very large character models that fill up the screen. They were capable of moving without any graphical flickering.

Reception

Reception
Review scores
PublicationScore
CVG58%,[9] 76%[10]
EGM4/10, 4/10, 5/10, 5/10[1]
Eurogamer1/10[11]
Game Informer3.5/10[12]
GameSpot1.5/10[13]
IGN1.5/10[14]
Nintendo Life2/10[15]
Game Zone3/5[17]
Excalibur45%[18]
Power Play67/100[19]

China Warrior received a 16.68/30 score in a 1993 readers' poll conducted by PC Engine Fan, ranking among PC Engine titles at the number 474 spot.[20] The game garnered generally unfavorable reviews from critics.[21][22]

Computer and Video Games reviewed Drunken Master for the PC Engine, giving it a 58% score. They praised the "giant-sized sprites" as "very impressive on this horizontally scrolling kung-fu game" but said "only three moves result in the game becoming ultimately dull".[9][10] Electronic Gaming Monthly criticized its simple gameplay and Bruceploitation but praised for the large character sprites.[1]

Upon its release for the Wii Virtual Console in 2007, IGN denounced the game for its overly limiting gameplay, forcing the player to constantly move right.[14] In addition, while the graphical advancements of the game were prominent, many felt that they were not substantial enough to pardon the game's critical flaws. In the game's review for Wii's Virtual Console, IGN and GameSpot gave the game an abysmal review, citing bad graphics and repetitive gameplay, among other things.[14][13] The game was also featured in 1UP's "Broken Pixels", a show dedicated to mocking bad video games.[23][8] Michael Plasket of Hardcore Gaming 101 said it is "probably best treated as little more than a tech demo for the potential of the TurboGrafx-16 instead of a legitimately entertaining game".[8]

Notes

References

  1. 1.0 1.1 1.2 Harris, Steve; Semrad, Ed; White, David; Allee, Jim (December 1989). "Turbo Champ: China Warrior". Electronic Gaming Monthly (Sendai Publishing) (5): 57. https://archive.org/details/Electronic_Gaming_Monthly_05/page/n56/mode/1up. 
  2. "PC Engine Software List 1987-1988" (in ja). http://tk-nz.game.coocan.jp/gamedatabase/software/DB_NEC1_PCE1987-1988.html. 
  3. "The Kung Fu (China Warrior) | Retro Gamer". 11 February 2009. https://www.retrogamer.net/retro_games80/the-kung-fu-china-warrior/. 
  4. "Nintendo - Official Site - Video Game Consoles, Games - Nintendo - Official Site". https://www.nintendo.com/games/detail/yD6YWUyG2CjHo9-ekH3T63HoifNIi0wK. 
  5. "The 功夫 | ニンテンドー3Ds | 任天堂". https://www.nintendo.co.jp/titles/50010000019075. 
  6. "China Warrior for Wii U - Nintendo Game Details". https://www.nintendo.com/games/detail/china-warrior-wii-u. 
  7. "THE 功夫". PlayStation.com (Japan). Sony. 2010-01-20. http://www.jp.playstation.com/software/title/jp0555npjj30018_00thekunfu0000jh19.html. Retrieved 2010-01-20. 
  8. 8.0 8.1 8.2 Plasket, Michael (September 27, 2017). "China Warrior". http://www.hardcoregaming101.net/china-warrior/. 
  9. 9.0 9.1 "The Complete Games Guide". Computer and Video Games (EMAP) 1: 46–77. October 16, 1989. https://archive.org/details/Computer_and_Video_Games_Complete_Guide_to_Consoles_1/page/54/mode/1up. 
  10. 10.0 10.1 "The Complete Games Guide: PC Engine". Computer and Video Games (EMAP) 4: 40–57. November 1990. https://archive.org/details/Complete_Guide_to_Consoles_Volume_IV_1990_EMAP_Publishing_GB/page/n42/mode/1up. 
  11. Parkin, Simon (June 23, 2007). "Virtual Console Roundup: Kid Mega Warrior Fight". Eurogamer. Eurogamer Network. http://www.eurogamer.net/articles/r_vcroundup_220607_wii. 
  12. "Classic GI: Classic Reviews". Game Informer (GameStop) (108): 106. April 2002. https://archive.org/details/game-informer-issue-108-april-2002_202409/page/106/mode/1up. 
  13. 13.0 13.1 Provo, Frank (July 5, 2007). "China Warrior for Wii Review". GameSpot. CNET Networks. http://www.gamespot.com/wii/action/chinawarrior/review.html. 
  14. 14.0 14.1 14.2 Thomas, Lucas M. (June 28, 2007). "China Warrior (Virtual Console) Review". IGN. IGN Entertainment. http://wii.ign.com/articles/800/800480p1.html. 
  15. McFerran, Damien (June 22, 2007). "China Warrior (Wii Virtual Console / TurboGgrafx-16) Review". Nintendo Life. Nlife Ltd. http://www.nintendolife.com/reviews/2007/06/china_warrior_virtual_console. 
  16. "Reviews: A Smashed Hit". The Games Machine (Newsfield Publications) (14): 57. January 1989. https://archive.org/details/the-games-machine-14/page/n56/mode/1up. 
  17. "Console Countdown: PC Engine". Game Zone (Dennis Publishing) (1): 99. November 1991. https://archive.org/details/game-zone-01/page/99/mode/1up. 
  18. Bulíř, Petr (May 1993). "Super Engine II: Recenze Na Hry" (in cs). Excalibur (PCP) (17): 12. https://archive.org/details/excalibur-magazine/Excalibur_17/page/n11/mode/1up. 
  19. Gaksch, Martin; Lenhardt, Heinrich; Schneider-Johne, Boris (October 1988). "Power Videospiele: Spielen in einer neuen Dimension" (in de). Power Play (magazine) (de) (Markt & Technik) (7): 54–55. https://archive.org/details/Power.Play.N07.1988.10-kultpower/Power.Play.N007.1988.10-kultpower/page/54/mode/2up. 
    Gaksch, Martin (November 1988). "Aktuelles: Wertungen für PC-Engine-Spiele" (in de). Power Play (magazine) (de) (Markt & Technik) (8): 10. https://archive.org/details/Power.Play.N08.1988.11-kultpower/Power.Play.N008.1988.11-kultpower/page/10/mode/2up. 
  20. "PC Engine All Catalog '93 10月号特別付録" (in ja). PC Engine Fan (Tokuma Shoten) 6 (10): 13. October 1, 1993. 
  21. "TurboGrafx-16 Software: China Warrior". Computer Entertainer (Marylou Badeaux) 8 (8): p. 16. November 1989. https://archive.org/details/computer-entertainer-8-8/page/n15/mode/1up. 
  22. Nauert, Donn (February–March 1991). "TurboPlay Rates the Games". TurboPlay (Larry Flynt Publications) (5): 24–28. https://archive.org/details/turbo-play/05_TurboPlay_1991_February/page/n24/mode/1up. 
  23. "www.gamevideos.1up.com". http://gamevideos.1up.com/video/id/16930. 

Template:Bruce Lee