Software:Choplifter III
| Choplifter III | |
|---|---|
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| Developer(s) | Teeny Weeny Games Beam Software Broderbund |
| Publisher(s) | Ocean Extreme Entertainment Group Victor Interactive Software |
| Designer(s) | Super NES James Halprin[1] |
| Composer(s) | Super NES Marshall Parker[2] |
| Platform(s) | Game Boy,[3] Master System, Game Gear,[4] Super NES[1] |
| Release | Super NES Game Boy:
|
| Genre(s) | Shoot 'em up, strategy[1] |
| Mode(s) | Single-player |
Choplifter III is a shoot 'em up video game released for the Super Nintendo Entertainment System in 1994. It was the third Choplifter title starting with the original Apple II game released in 1982.
A portable version of the game was released for the Game Gear, but this version was actually a remake of Choplifter II. This version of the game was subsequently re-released for the Game Boy.[5]
Gameplay
The gameplay revolves around piloting a rescue helicopter into hostile territory and rescuing hostages. The player's task is made more complicated by the limited number of hostages the helicopter can carry as well as increasing difficulty throughout the four chapters of the game. Each chapter is split into four collective stages and set in a different environment, starting off with jungle, desert, sea, and finally city.
The game also has a number of minibosses spread throughout the campaign.
Reception
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GamePro gave the game a mostly positive review, commending its "beautiful" graphics and "addictive" gameplay.[13] Electronic Gaming Monthly gave it a 7.8 out of 10, commenting that it is suitable for fans of military simulation games.[14] In 1995, Total! ranked the game 92nd on their "Top 100 SNES Games" list.[15]
Notes
References
- ↑ 1.0 1.1 1.2 1.3 1.4 1.5 Choplifter III - SNES at GameFAQs
- ↑ Choplifter III composer information at SNESMusic.org
- ↑ Choplifter III - Game Boy at GameFAQs
- ↑ Choplifter III - Game Gear at GameFAQs
- ↑ Rescue Me: The History of Choplifter at IGN
- ↑ "Choplifter III". Electronic Gaming Monthly 7 (2). February 1994. https://archive.org/details/Electronic_Gaming_Monthly_55/page/n37/mode/2up. Retrieved September 2, 2025.
- ↑ Semrad, Ed; Carpenter, Danyon; Manuel, Al; Sushi X; Weigand, Mike (May 1994). "Review Crew". Electronic Gaming Monthly (Lombard, Illinois: Sendai Publications) 7 (5). ISSN 1058-918X. OCLC 23857173. https://archive.gamehistory.org/item/e7358f22-6697-4e0c-8c5a-aff2b10a7f5e. Retrieved December 23, 2025.
- ↑ Lawrence of Arcadia (May 1994). "Choplifter III: Rescue Survive". GamePro (58). https://archive.org/details/GamePro_Issue_058_May_1994/page/n75/mode/2up. Retrieved September 2, 2025.
- ↑ "Now Playing". Nintendo Power (57). February 1994. https://archive.org/details/nintendo-power-issue-057-february-1994/page/102/mode/2up. Retrieved September 2, 2025.
- ↑ "Choplifter III". Nintendo Magazine (57). https://archive.org/details/nintendo-magazine-uk-57-june-1997/page/64/mode/2up. Retrieved September 2, 2025.
- ↑ Damian; Ryan; Andy (May 1994). "Choplifter III". Super Gamer (2). https://archive.org/details/super-gamer-02/page/34/mode/2up. Retrieved September 2, 2025.
- ↑ "Choplifter III" (in es). Nintendo Acción (16). March 1994. https://archive.org/details/Nintendo_Accion_016/mode/2up. Retrieved September 2, 2025.
- ↑ Lawrence of Arcadia (May 1994). "ProReview: Choplifter III". GamePro (IDG) (68): 74.
- ↑ "Review Crew: Choplifter III". Electronic Gaming Monthly (Sendai Publishing) (55): 36. February 1994.
- ↑ "Top 100 SNES Games". Total! (43): 48. July 1995. https://archive.org/details/total-43/page/n47/mode/2up. Retrieved February 24, 2022.
External links
- Choplifter III at superfamicom.org
- チョップリフターIII / Choplifter III at super-famicom.jp Script error: The function "in_lang" does not exist.
- MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.
Features
Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This lengthy approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]
Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.
History

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]
In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]
On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]
In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]
See also
- IGDB – game database used by Twitch for its search and discovery functions
References
- ↑ 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/.
- ↑ Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/.
- ↑ "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1.
- ↑ "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards.
- ↑ 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel.
- ↑ "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/.
- ↑ 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521.
- ↑ "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media.
- ↑ Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned.
- ↑ Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner.
- ↑ "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames.
- ↑ Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games.
- ↑ "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/.
- ↑ "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/.
- ↑ Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/.
- ↑ Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/.
- ↑ "MobyGames on Patreon". http://www.patreon.com/mobygames.
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