Software:Chopper Attack

From HandWiki
Short description: 1997 video game
Chopper Attack
North American Nintendo 64 cover art
Developer(s)SETA Corporation[1]
Publisher(s)
Platform(s)Nintendo 64
Release
  • JP: November 28, 1997
  • NA: June 16, 1998[2]
  • EU: September 1, 1998
Genre(s)Third-person shooter
Mode(s)Single-player

Chopper Attack, known as Wild Choppers (ワイルドチョッパーズ, Wairudo Choppāzu) in japan, is a third-person helicopter-based shooting game developed by SETA Corporation for the Nintendo 64. It was released in 1997 in Japan and 1998 in other regions.

Gameplay

In Chopper Attack, players control a helicopter and complete a series of missions in various environments. The objectives include bombing enemy bases, escorting Air Force One through dangerous areas, and rescuing prisoners of war. Each mission is time-sensitive, adding a level of urgency to the gameplay.[3]

Players earn points based on their performance, such as the number of enemies destroyed, damage avoided, and how many allied units survive. The game allows players to choose between different helicopters and weapons, making each mission replayable with different strategies.

Development

Chopper Attack was showcased at the November 1996 Shoshinkai expo[4] in Japan, where it drew attention for its intense helicopter combat and variety of missions. Originally, the game was planned to feature a two-player split-screen mode. However, this feature was removed before the final release.[5]

Reception

Reception
Aggregate score
AggregatorScore
GameRankings54%[6]
Review scores
PublicationScore
AllGame2.5/5[7]
Edge6/10[8]
EGM2.5/10 6/10 5.5/10 5.5/10[9]
Famitsu30/40[10]
Game Informer5.25/10[11]
GameFan80% 83% 75%[12]
GamePro[lower-alpha 1]
GameRevolutionD[14]
GameSpot6.4/10[15]
Hyper76%[16]
IGN5.6/10[17]
N64 Magazine81% (EU)[18] 79% (JP)[19]
ONM79%[21]
6479%[22]
Super Play (SE)70/100[23]
Total! (DE)2+[24]

The game received mixed reviews according to the review aggregation website GameRankings.[6] In Japan, however, Famitsu gave it a score of 30 out of 40.[10] Nintendo Power gave the game 6.6/10, stating "Play control is a bit awkward, but if you work with it a bit, you'll get into the game."[25]

Notes

  1. GamePro gave the game 2.5/5 for graphics, 2/5 for sound, and two 3/5 scores for control and overall fun factor.[13]

References

  1. "NG Alphas: Wild Choppers". Next Generation (Imagine Media) (28): 78. April 1997. https://archive.org/details/NEXT_Generation_28/page/n79/mode/2up. Retrieved December 29, 2020. 
  2. Johnston, Chris (April 9, 1998). "Midway Tames Wild Choppers". Archived from the original on October 6, 2000. https://web.archive.org/web/20001006231449/http://headline.gamespot.com/news/98_04/09_midway/index.html. Retrieved November 4, 2022. 
  3. "Wild Choppers (Preview)". GamePro (IDG) (99): 66. December 1996. http://www.nintendo64ever.com/scans/mags/Scan-Magazine-1845-66.jpg. Retrieved December 29, 2020. 
  4. EGM staff (January 1997). "Third Party Licensees Games". Electronic Gaming Monthly (Ziff Davis) (90): 128. http://www.nintendo64ever.com/scans/mags/Scan-Magazine-1950-128.jpg. Retrieved December 29, 2020. 
  5. "In Development". Next Generation (Imagine Media) (29): 59. May 1997. https://archive.org/stream/NEXT_Generation_29#page/n59. 
  6. 6.0 6.1 "Chopper Attack for Nintendo 64". CBS Interactive. Archived from the original on May 12, 2019. https://web.archive.org/web/20190512161102/https://www.gamerankings.com/n64/196913-chopper-attack/index.html. Retrieved December 29, 2020. 
  7. Marriott, Scott Alan. "Chopper Attack - Review". All Media Network. Archived from the original on November 14, 2014. https://web.archive.org/web/20141114223006/http://www.allgame.com/game.php?id=11938&tab=review. Retrieved December 29, 2020. 
  8. Edge staff (February 1998). "Wild Choppers". Edge (Future Publishing) (55): 95. http://www.nintendo64ever.com/scans/mags/Scan-Magazine-1694-95.jpg. Retrieved December 29, 2020. 
  9. Boyer, Crispin; Hager, Dean; Kujawa, Kraig; Smith, Shawn (January 1998). "Chopper Attack". Electronic Gaming Monthly (102): 153. http://www.nintendo64ever.com/scans/mags/Scan-Magazine-1962-153.jpg. Retrieved December 29, 2020. 
  10. 10.0 10.1 "ワイルドチョッパーズ [NINTENDO64"] (in ja). Famitsu (Enterbrain). https://www.famitsu.com/cominy/?m=pc&a=page_h_title&title_id=14511&redirect=no. Retrieved December 29, 2020. 
  11. McNamara, Andy; Anderson, Paul; Reiner, Andrew (June 1998). "Chopper Attack". Game Informer (FuncoLand) (62). http://www.gameinformer.com/cgi-bin/review.cgi?sys=n64&path=jun98&doc=chopper. Retrieved December 29, 2020. 
  12. Guvnor; Hodgson, David "Chief Hambleton"; Jevons, Dan "Knightmare" (February 1998). "Wild Choppers". GameFan (Metropolis Media) 8 (2): 18. https://archive.org/details/Gamefan_Vol_6_Issue_02/page/n19/mode/2up. Retrieved March 30, 2021. 
  13. Air Hendrix (July 1998). "Chopper Attack". GamePro (IDG) (118): 62. http://www.nintendo64ever.com/scans/mags/Scan-Magazine-1860-62.jpg. Retrieved December 29, 2020. 
  14. Hsu, Tim (August 1998). "Chopper Attack". CraveOnline. Archived from the original on May 4, 1999. https://web.archive.org/web/19990504134849/http://www.game-revolution.com/games/n64/action/chopper_attack.htm. Retrieved October 17, 2020. 
  15. MacDonald, Ryan (May 21, 1998). "Chopper Attack Review [date mislabeled as "April 28, 2000""]. CBS Interactive. Archived from the original on January 18, 2005. https://web.archive.org/web/20050118060534/http://www.gamespot.com/n64/action/chopperattack/review.html. Retrieved December 29, 2020. 
  16. Cheung, Kevin (October 1998). "Chopper Attack". Hyper (Next Media Pty Ltd) (60): 72. http://www.nintendo64ever.com/scans/mags/Scan-Magazine-690-68.jpg. Retrieved December 29, 2020. 
  17. Schneider, Peer (June 17, 1998). "Chopper Attack Review". Ziff Davis. https://www.ign.com/articles/1998/06/18/chopper-attack. Retrieved October 17, 2020. 
  18. Price, James (October 1998). "Chopper Attack". N64 Magazine (Future Publishing) (20): 71. http://www.nintendo64ever.com/scans/mags/Scan-Magazine-501-71.jpg. Retrieved December 29, 2020. 
  19. Davies, Jonathan (January 1998). "AeroFighters Assault vs Wild Choppers (Import)". N64 Magazine (Future Publishing) (11): 40–45. 
  20. "Chopper Attack". Nintendo Power (Nintendo of America) 110: 95. July 1998. http://www.nintendo64ever.com/scans/mags/Scan-Magazine-352-100.jpg. Retrieved December 29, 2020. 
  21. "Chopper Attack". Official Nintendo Magazine (74). November 1998. https://archive.org/details/nintendo-official-magazine-uk-74-november-1998/page/38/mode/2up. Retrieved September 1, 2025. 
  22. Kimber, Roy (September 1998). "Chopper Attack". 64 (18). https://archive.org/details/64-magazine-18/page/n61/mode/2up. Retrieved September 1, 2025. 
  23. Marlin (November 1998). "Chopper Attack" (in sv). Super Play. https://archive.org/details/superplay-9811/page/74/mode/2up. Retrieved September 1, 2025. 
  24. Feldmann, Maris (September 1998). "Chopper Attack" (in de). Total!. https://archive.org/details/total-1998-09/page/n45/mode/2up. Retrieved September 1, 2025. 
  25. "Chopper Attack Review". Nintendo Power (110). https://archive.org/details/NintendoPower1988-2004/Nintendo%20Power%20Issue%20110%20%28July%201998%29/page/n99/mode/2up. 
  • MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.

Features

Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This lengthy approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]

Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.

History

Logo used until March 2014

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]

In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]

On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]

In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]

See also

  • IGDB – game database used by Twitch for its search and discovery functions

References

  1. 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/. 
  2. Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/. 
  3. "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1. 
  4. "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards. 
  5. 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel. 
  6. "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/. 
  7. 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521. 
  8. "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media. 
  9. Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned. 
  10. Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner. 
  11. "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames. 
  12. Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games. 
  13. "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/. 
  14. "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/. 
  15. Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/. 
  16. Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/. 
  17. "MobyGames on Patreon". http://www.patreon.com/mobygames. 
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