Software:Chronos Twins

From HandWiki
Chronos Twins
Developer(s)EnjoyUP Games
Publisher(s)Oxygen Games
Platform(s)Nintendo DS
WiiWare
Nintendo DSi
ReleaseNintendo DS
  • AU: September 19, 2007
  • EU: October 12, 2007
WiiWare
  • NA: January 11, 2010
  • PAL: April 2, 2010
DSiWare
  • NA: January 18, 2010
  • EU: May 14, 2010
Genre(s)Action-adventure
Mode(s)Single player

Chronos Twins, known in the PAL region as Chronos Twin, is an action-adventure game developed by Spanish studio EnjoyUP Games, released in the PAL region in 2007. It was also released in North America on January 18, 2010 and in Europe on May 14, 2010 as a download for the Nintendo DSi system.[1] The game puts a different perspective on time travel than most games. Instead of revisiting an area in two different times, both screens show the same setting during two eras as gamers explore the land with a present-day hero. Chronos Twins was originally planned for release for Game Boy Advance, but after the rise of the Nintendo DS, the game's development switched to that system.[citation needed] An enhanced version for the Wii console entitled Chronos Twins DX was released in North America as a WiiWare download one week prior to the Nintendo DSi release.[2] It was later released in the PAL region for WiiWare on April 2, 2010.

Story

The player takes on the role of Nec, a member of the Llhedar species, who, because of their psychic abilities and the fact that they never give up until the goal is complete, are well suited for missions such as those in this game. The primary mission of the game is to free the planet Skyla from an alien invasion and the powerful entity known as "Twime." Little is known about Twime; she seems indestructible because of her ability to exist simultaneously in two different times. The player is able to teletransport between the two times by using the "Dual Time," a machine created by the sages of Skyla, the Wise. A secondary objective of the game is to avenge the main character's brother, Nash.[3]

Reception

Reception
Review scores
PublicationScore
DSWii
Eurogamer(DS) 7/10[9]8/10[10]
IGNN/A8/10[11]
NGamerN/A60%[12]
Nintendo Life(DSi) 8/10[13]8/10[14]
Nintendo World Report(DS) 5/10[15]N/A
ONM(DSi) 68%[16]63%[17]
PALGN(DS) 7/10[18]N/A
Pocket Gamer(DS) StarStarStar[19]N/A
Aggregate scores
GameRankings66%[4]69%[5]
Metacritic(DSi) 76/100[6]
(DS) 59/100[7]
N/A

The DSi version received "generally favorable reviews", while the DS original received "mixed" reviews, according to the review aggregation website Metacritic.[6][7]

References

  1. "Nintendo Asks Everyone to Muscle March in Formation". 2010-01-18. http://www.nintendo.com/whatsnew/detail/Vr6QhDBSgu1SalMiI0Wcftm7fI0pyDdh. 
  2. "When You See This Week's Downloads, You Will Have No...OBJECTION!". 2010-01-11. http://www.nintendo.com/whatsnew/detail/U-vSi6YVAItLHK-ZvIikTWtAei2RB28_. 
  3. "History". Archived from the original. Error: If you specify |archiveurl=, you must also specify |archivedate=. https://web.archive.org/web/20070717123527/http://enjoyup.com/history.html. 
  4. "Chronos Twins for DS". CBS Interactive. https://www.gamerankings.com/ds/935079-chronos-twins/index.html. 
  5. "Chronos Twins DX for Wii". CBS Interactive. https://www.gamerankings.com/wii/960923-chronos-twins-dx/index.html. 
  6. 6.0 6.1 "Chronos Twins for DS Reviews". Fandom. https://www.metacritic.com/game/chronos-twins/critic-reviews/?platform=ds. 
  7. 7.0 7.1 "Chronos Twins (ds: 2007): Reviews". CNET. http://www.metacritic.com/games/platforms/ds/chronostwins. 
  8. Constantine, John; Wolinsky, David; Jones, Scott; Nelson, Samantha; Teti, John (2010-02-08). "February 8, 2010". G/O Media. https://www.avclub.com/february-8-2010-1798219803. 
  9. Lyon, James (2007-10-23). "DS Roundup". Gamer Network. https://www.eurogamer.net/r-dsroundup-221007. 
  10. Reed, Kristan (2010-04-23). "Download Games Roundup". Gamer Network. https://www.eurogamer.net/download-games-roundup-review-23-04-10. 
  11. Bozon, Mark (2010-01-11). "Chronos Twins DX Review". Ziff Davis. https://www.ign.com/articles/2010/01/11/chronos-twins-dx-review. 
  12. "Chronos Twins DX". NGamer (Future plc). April 2010. 
  13. Dillard, Corbie (2010-01-21). "Chronos Twins Review". Hookshot Media. https://www.nintendolife.com/reviews/2010/01/chronos_twins_dsiware. 
  14. Dillard, Corbie (2010-01-14). "Chronos Twins DX Review". Hookshot Media. https://www.nintendolife.com/reviews/2010/01/chronos_twins_dx. 
  15. Yeung, Karlie (2007-11-25). "Chronos Twins (DS)". NINWR, LLC. https://www.nintendoworldreport.com/review/14859/chronos-twins-nintendo-ds. 
  16. "Chronos Twins review (DSi)". Official Nintendo Magazine (Future plc): 95. July 2010. 
  17. "Chronos Twins DX". Official Nintendo Magazine (Future plc). June 2010. 
  18. Rositano, Joseph (2001-11-16). "Chronos Twin Review". PAL Gaming Network. http://palgn.com.au/article.php?id=9265&sid=7e18a190b579a58b398cbf188f923915. 
  19. Hearn, Rob (2007-11-01). "Chronos Twins (DS)". Steel Media Ltd. https://www.pocketgamer.com/chronos-twins/chronos-twins/. 

Features

Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This lengthy approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]

Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.

History

Logo used until March 2014

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]

In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]

On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]

In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]

See also

  • IGDB – game database used by Twitch for its search and discovery functions

References

  1. 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/. 
  2. Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/. 
  3. "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1. 
  4. "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards. 
  5. 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel. 
  6. "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/. 
  7. 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521. 
  8. "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media. 
  9. Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned. 
  10. Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner. 
  11. "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames. 
  12. Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games. 
  13. "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/. 
  14. "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/. 
  15. Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/. 
  16. Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/. 
  17. "MobyGames on Patreon". http://www.patreon.com/mobygames. 
  • No URL found. Please specify a URL here or add one to Wikidata.

Template:Atari



  • MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.

Features

Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This lengthy approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]

Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.

History

Logo used until March 2014

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]

In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]

On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]

In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]

See also

  • IGDB – game database used by Twitch for its search and discovery functions

References

  1. 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/. 
  2. Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/. 
  3. "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1. 
  4. "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards. 
  5. 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel. 
  6. "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/. 
  7. 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521. 
  8. "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media. 
  9. Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned. 
  10. Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner. 
  11. "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames. 
  12. Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games. 
  13. "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/. 
  14. "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/. 
  15. Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/. 
  16. Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/. 
  17. "MobyGames on Patreon". http://www.patreon.com/mobygames. 
  • No URL found. Please specify a URL here or add one to Wikidata.

Template:Atari