Software:Chronotron

From HandWiki
Chronotron
Chronotron-game-main-menu.png
The main menu for Chronotron
Developer(s)Scarybug Games[1]
Publisher(s)Scarybug Games[1][2]
Designer(s)Joe Rheaume[1]
Artist(s)Bogdan Ene[1]
Composer(s)Helge Krabye[2]
Platform(s)Adobe Flash[3]
ReleaseMay 2008[4]
Genre(s)Puzzle, platformer
Mode(s)Single-player

Chronotron is a Flash video game developed by Scarybug Games.[5] Chronotron launched on the Kongregate website in May 2008.[6] It was selected as one of the ten games for PAX 10 2008 out of more than eighty entries.[1] Reviewers have considered the game innovative.[7] The protagonist is a robot named Chronotron who travels back in time to cooperate with himself.[3] The main character must fetch an item before moving to the next room.[1] Solving the puzzles requires sending the main character back in time to coordinate with previous selves.[1] The gameplay requires thinking ahead.[3] Chronotron records the control input, not the protagonist's position.[8] As a result, actions by later selves can interfere with earlier selves.[8] A number of web sites have licensed Chronotron, including Kongregate and MTV's AddictingGames.[8] It was featured on the front page of Kongregate.[4] The game appears on over 2,000 web sites[4] and has been played more than seven million times.[4] The developer splits advertising revenue evenly with Kongregate and made more than $1,000 in 2008.[6] The developer had made nearly $15,000 in profits from the game in 2008.[4]

Development

Chronotron was developed by Madison, Wisconsin-based[3] Scarybug Games, which consists of a single person: Joe Rheaume.[3][5] Rheaume was the sole developer of Chronotron.[8] Development for Chronotron took seven months.[1] Chronotron's sponsorship support was handled through FlashGameLicense.com.[1] Interest in sponsoring Chronotron allowed Scarybug Games to hire Romanian artist Bogdan Ene to replace the graphics.[1][4] Royalty free music was purchased for the game.[5] The music's author is Helge Krabye.[2] Sound effects came from the Freesound Project.[2]

Chronotron's time travel elements was inspired by advertising for the Xbox game Blinx[1] and an article on Braid.[1][8] Rheaume claims to not have played Blinx.[1] Chronotron was released before the release of Braid.[9] Rheaume claims to have "thought of the idea of recording input and going back looping on yourself."[8] Rheaume wanted there to be no limit on how many times you could travel back in time.[8] The game contains references to time travel stories including Back to the Future, Bill & Ted's Excellent Adventure, and Doctor Who.[1] The puzzle platformer elements were inspired by The Lost Vikings.[1] Rheaume notes the similarity between cooperating with your self to the cooperation between the three Vikings in The Lost Vikings.[8] Puzzle pacing, with later puzzles building on what is learned earlier, was inspired by Portal.[1] Portal also inspired the use of humorous signs in game as hints.[1]

Rheaume is a Flash developer for his day job.[3] Chronotron was built as a hobby.[3] As a hobby, Rheaume can develop ideas which don't fit the ideas, time constraints, and budgets of his regular job's client projects.[3] Chronotron was developed because Rheaume thought it would be fun to play.[1] Rheaume developed it further because he "thought it really had legs."[8] Interest from other people kept Rheaume going.[8]

The name of the game and the protagonist comes from "chrono" for "time" and "tron" as a generic term for "robot."[3]

Reception

Screenshot of the game

The game was selected as one of the ten games for the prestigious PAX 10 in 2008.[3]

Joe Rheaume was an invited guest to show Chronotron to the Penny Arcade Expo in 2008 as part of the PAX 10.[1] Chronotron was selected as one of ten games from over eighty submitted.[1] Chronotron is the only browser-based Flash game in the PAX 10 2008.[3]

Chronotron has been described as "a very deep, complex game involving time travel and past selves."[5] Game designer Greg Costikyan described Chronotron as "a simple, satisfying, and enjoyable exploration of the effects of one novel mechanic on a well-established form."[10] A review on Jay Is Games described Chronotron as "a platform puzzler with a really innovative (and addictive) twist." [7] The same review said of the "rewind mechanic", "the concept is refined—and executed almost to perfection."[7] A reviewer on Rock, Paper, Shotgun said "Certainly I feel worn out after wrapping my head around a few levels, but also satisfied and pleased — you really should go play this."[9] Kotaku called it "a hell of a fun flash game."[11] Gawker.com rated Chronotron "Pretty pretty good" and said "If you loved Portal, you'll like this enough for two lunch breaks."[12] Jamie Fristrom of Torpex Games, a fellow honoree at the PAX 10, said, "Chronotron is actually my favorite of the PAX 10."[13] A GameCyte author "wholeheartedly recommend[ed] Chronotron to any and all puzzle fans." [14] Hecklerspray described Chronotron as "incredible" and "so impressively playable that it'll probably kill your productivity for the day stone dead."[15]

The developer believes the "biggest" and "fairest criticism" are problems with synchronizing robots' actions between time loops.[5]

References

  1. 1.00 1.01 1.02 1.03 1.04 1.05 1.06 1.07 1.08 1.09 1.10 1.11 1.12 1.13 1.14 1.15 1.16 1.17 1.18 1.19 Shipley, Zac (2008-08-13). "Joe Rheaume's Excellent Adventure: Chronotron goes from Madison to Penny Arcade Expo". The Daily Page. Isthmus Publishing Company, Inc.. Archived from the original on 2008-09-26. https://web.archive.org/web/20080926093947/http://www.isthmus.com/daily/article.php?article=23478. Retrieved 2008-08-29. 
  2. 2.0 2.1 2.2 2.3 Chronotron credits screen. "Play Chronotron, a free online game on Kongregate". Kongregate. 2008-05-06. http://www.kongregate.com/games/Scarybug/chronotron. Retrieved 2008-08-31. 
  3. 3.00 3.01 3.02 3.03 3.04 3.05 3.06 3.07 3.08 3.09 3.10 The PAX 10: Chronotron (embedded Flash video) (Television production). G4 Media, Inc. 2008-08-29. Retrieved 2008-08-31. (Excerpted from the television program X-Play.
  4. 4.0 4.1 4.2 4.3 4.4 4.5 Alesia, Tom (October 26, 2008). "Madison man has hit with Internet game". Wisconsin State Journal (Madison, Wisconsin: Capital Newspapers): pp. A1. Archived from the original on October 27, 2008. https://web.archive.org/web/20081027115414/http://www.madison.com/wsj/home/local/311310.  Archived from here on October 26, 2008.
  5. 5.0 5.1 5.2 5.3 5.4 Willis, Danny (2008-07-12). "PAX 10: Five Questions With Scarybug Games' Joe Rheaume". Gamester / Contra Costa Times. MediaNews Group. Archived from the original on August 21, 2008. https://web.archive.org/web/20080821042845/http://www.ibabuzz.com/videogames/2008/07/12/pax-10-five-questions-with-scarybug-games-joe-rheaume/. Retrieved August 29, 2008. 
  6. 6.0 6.1 Lawton, Christopher (2008-10-02). "Notes From the Underground: Indie Videogames Come of Age". The Wall Street Journal. Dow Jones & Company, Inc.. Archived from the original on 2008-10-05. https://web.archive.org/web/20081005005634/http://online.wsj.com/article/SB122291033879496763.html. Retrieved 2008-10-02. 
  7. 7.0 7.1 7.2 Josh (2008-05-08). "Chronotron". CasualGameplay/Jay Is Games. Jay Is Games. Archived from the original on 2008-09-14. https://web.archive.org/web/20080914050951/http://jayisgames.com/archives/2008/05/chronotron.php. Retrieved 2008-08-31. 
  8. 8.0 8.1 8.2 8.3 8.4 8.5 8.6 8.7 8.8 8.9 Niese, Adam "pixelsocks" (2008-09-06). "Interview with Joe Rheaume of Chronotron". PixelSocks. Adam Niese. Archived from the original on 2011-07-15. https://web.archive.org/web/20110715085801/http://www.pixelsocks.com/2008/09/06/interview-with-joe-rheamue-of-chronotron/. Retrieved 2008-09-08. 
  9. 9.0 9.1 Meer, Alec (2008-05-08). "Chronotron". Archived from the original on 2008-09-29. https://web.archive.org/web/20080929171938/http://www.rockpapershotgun.com/2008/05/08/chronotron/. Retrieved 2008-08-31. 
  10. Costikyan, Greg; costik (2008-07-18). "Chronotron: Platform Puzzler with Time Travel". Play This Thing!. Manifesto Games, Inc.. Archived from the original on 2008-08-28. https://web.archive.org/web/20080828172828/http://playthisthing.com/chronotron. Retrieved 2008-08-29. 
  11. Good, Owen (2008-06-28). "Back to the Present with Chronotron". Kotaku. Gawker Media. Archived from the original on 2008-08-26. https://web.archive.org/web/20080826100222/http://kotaku.com/5020536/back-to-the-present-with-chronotron. Retrieved 2008-09-08. 
  12. Douglas, Nick (2008-05-12). "Lunchtime Flash Game: Chronotron". Gawker.com. Gawker Media. Archived from the original on 2008-07-24. https://web.archive.org/web/20080724213941/http://gawker.com/389371/chronotron. Retrieved 2008-09-08. 
  13. Fristrom, Jamie (2008-09-01). "Notes on PAX and the PAX 10". GameDevBlog. Jamie Fristrom. Archived from the original on 2008-09-06. https://web.archive.org/web/20080906183742/http://www.gamedevblog.com/2008/09/notes-on-pax.html. Retrieved 2008-09-08. 
  14. Hollister, Sean (2008-05-08). "Chronotron's Time-Traveling Puzzles are Made Of Win". GameCyte. GameCyte / Panteon Labs, LLC. Archived from the original on 2008-09-07. https://web.archive.org/web/20080907134322/http://www.gamecyte.com/2008/05/08/chronotrons-time-traveling-puzzles-are-made-of-win/1200. Retrieved 2008-09-08. 
  15. Heritage, Stuart (2008-05-16). "SLACKERJACK - Chronotron". Hecklerspray. Archived from the original on 2008-09-26. https://web.archive.org/web/20080926035129/http://www.hecklerspray.com/slackerjack-chronotron/200814186.php. Retrieved 2008-09-08. 

External links