Software:Clash of the Titans (video game)
| Clash of the Titans | |
|---|---|
Cover art | |
| Developer(s) | Game Republic[lower-alpha 1] |
| Publisher(s) | Namco Bandai Games[lower-alpha 2] |
| Director(s) | Norikazu Miwa |
| Designer(s) |
|
| Programmer(s) | Shunsuke Kitano |
| Composer(s) |
|
| Platform(s) | BlackBerry, PlayStation 3, Xbox 360 |
| Release | BlackBerry
|
| Genre(s) | Action-adventure |
| Mode(s) | Single-player |
Clash of the Titans (also known as Clash of the Titans: The Video Game) is a 2010 video game for the BlackBerry, PlayStation 3 and Xbox 360 based on the film of the same title.
Gameplay
The game features hack and slash combat. Some of the fights end with quick time sequences. The player can use points to upgrade their weapons. In some sections of the game the player has their weapons removed and has to fight by hand. The player can perform both light and heavy attacks and can hold buttons to release special attacks. The player can wield swords, bones, bows, and scorpion tails. The enemies have health bars with colours to show how much health they have left.[1]
Plot
The game's plot closely follows that of the movie.
Development
The game was developed by Game Republic and published by Namco Bandai Games.[1] The game was originally going to be published by Brash Entertainment,[2] before it was picked up by Namco Bandai.[3]
Reception
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The game received "unfavorable" reviews according to video game review aggregator Metacritic.[17][18] The graphics, gameplay, story, menu systems, and level design were criticized. Nicky Woolf of The Guardian likened the level design of the Xbox version to "a four-year-old with only three different crayon colours" and labeled the quick-time event combat style therein as "annoying".[16] Ben Reeves of Game Informer called the PS3 version a "frustrating action game with little depth".[6] Dan Whitehead of Eurogamer described the combat as "relentless" but the game as a whole "barely succeeds on its own terms."[5] IGN's Anthony Gallegos called the graphics "ugly as sin".[11]
Notes
- ↑ Additional development by Hexadrive; BlackBerry version developed by Glu Games.
- ↑ Released under the Bandai label and co-published by Warner Bros. Interactive Entertainment, BlackBerry version by Glu Games.
References
- ↑ 1.0 1.1 1.2 1.3 Dan Chiappini (28 July 2010). "Clash of the Titans Review". http://www.gamespot.com/reviews/clash-of-the-titans-review/1900-6271497/.
- ↑ Brendan Sinclair (7 November 2008). "Brash Entertainment in trouble". http://www.gamespot.com/articles/brash-entertainment-in-trouble/1100-6200743/.
- ↑ Brendan Sinclair (9 October 2009). "Clash of the Titans descending next spring". http://www.gamespot.com/articles/clash-of-the-titans-descending-next-spring/1100-6232576/.
- ↑ Edge staff (August 2010). "Clash of the Titans (X360)". Edge (217).
- ↑ 5.0 5.1 5.2 Dan Whitehead (31 May 2010). "Clash of the Titans". http://www.eurogamer.net/articles/clash-of-the-titans-review.
- ↑ 6.0 6.1 6.2 Ben Reeves (1 August 2010). "Clash of the Titans: Namco's Newest Clash Is A Wet And Sloppy Collision". Game Informer. http://www.gameinformer.com/games/clash_of_the_titans/b/ps3/archive/2010/08/01/namco-s-newest-clash-is-a-wet-and-sloppy-collision.aspx. Retrieved 2 September 2010.
- ↑ Matt Cabral (27 July 2010). "Clash of the Titans (X360)". GamePro. http://www.gamepro.com/article/reviews/215953/clash-of-the-titans/. Retrieved 24 October 2015.
- ↑ 8.0 8.1 Ban Card (2 September 2010). "Clahs of The Titans Review". Game Revolution. http://www.gamerevolution.com/review/clash-of-the-titans.
- ↑ "Clash of the Titans: The Videogame Review". GameTrailers. 28 July 2010. http://www.gametrailers.com/gamereview.php?id=12677.
- ↑ Brian Rowe (11 August 2010). "Clash of the Titans Review (PS3)". GameZone. http://www.gamezone.com/reviews/clash_of_the_titans_review.
- ↑ 11.0 11.1 Anthony Gallegos (30 July 2010). "Clash of the Titans: The Videogame Review (X360)". http://www.ign.com/articles/2010/07/30/clash-of-the-titans-the-videogame-review.
- ↑ Justin McElroy (29 July 2010). "Review: Clash of the Titans (X360)". Engadget (Joystiq). https://www.engadget.com/2010/07/29/review-clash-of-the-titans/.
- ↑ "Clash of the Titans". Official Xbox Magazine: 83. October 2010.
- ↑ "Review: Clash of the Titans". PlayStation: The Official Magazine: 81. October 2010.
- ↑ Steve Butts (12 August 2010). "Review: Clash of the Titans (X360)". The Escapist. http://www.escapistmagazine.com/articles/view/video-games/editorials/reviews/7978-Review-Clash-of-the-Titans. Retrieved 24 October 2015.
- ↑ 16.0 16.1 Nicky Woolf (28 May 2010). "Clash of The Titans (X360)". The Guardian (London). https://www.theguardian.com/technology/gamesblog/2010/may/28/clash-of-the-titans-review.
- ↑ 17.0 17.1 "Clash of the Titans for PlayStation 3 Reviews". Metacritic. https://www.metacritic.com/game/clash-of-the-titans-the-videogame/critic-reviews/?platform=playstation-3.
- ↑ 18.0 18.1 "Clash of the Titans for Xbox 360 Reviews". Metacritic. https://www.metacritic.com/game/clash-of-the-titans-the-videogame/critic-reviews/?platform=xbox-360.
External links
- Clash of the Titans on IMDb
- MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.
Features
Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]
Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.
History

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]
In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]
On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]
In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]
On February 13, 2025, Freyholtz stepped down as the site lead to move onto new projects, leaving operations to Tracy Poff, a veteran coder on the site, and Atari staff.[18]
See also
- IGDB – game database used by Twitch for its search and discovery functions
References
- ↑ 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/.
- ↑ Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/.
- ↑ "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1.
- ↑ "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards.
- ↑ 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel.
- ↑ "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/.
- ↑ 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521.
- ↑ "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media.
- ↑ Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned.
- ↑ Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner.
- ↑ "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames.
- ↑ Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games.
- ↑ "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/.
- ↑ "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/.
- ↑ Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/.
- ↑ Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/.
- ↑ "MobyGames on Patreon". http://www.patreon.com/mobygames.
- ↑ "An update on MobyGames leadership". 2025-02-13. https://www.mobygames.com/forum/3/thread/269628/an-update-on-mobygames-leadership/#post-269628.
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ja:タイタンの戦い (2010年の映画)#ゲームソフト
