Software:Clive Barker's Nightbreed: The Interactive Movie

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Clive Barker's Nightbreed: The Interactive Movie
Amiga cover art
Developer(s)Impact Software
Publisher(s)Ocean Software
Platform(s)Atari ST, DOS, Amiga
Release1990
Genre(s)Adventure

Clive Barker's Nightbreed: The Interactive Movie is a 1990 arcade adventure video game developed by Impact Software and published by Ocean Software on Atari ST and DOS. It is based on Clive Barker's movie Nightbreed, which in turn is based on Barker's novella Cabal. It was originally supposed to be part of a trilogy, alongside Clive Barker's Nightbreed: The Action Game and an ultimately-unreleased RPG.

Plot and gameplay

The player takes the role of Aaron Boone, who must stop the Earth Police from destroying a utopian planet named Midian.

The game is split into many - mostly arcade-based - sequences, which replay scenes from the film in an interactive way.

Development

To promote the release of Nightbreed: The Interactive Movie, Ocean Software and Image Animation ran a contest in The One magazine, where a randomly selected winner who gave the correct answer to three trivia questions received an autographed set of books by Clive Barker, as well as the mask used for Doctor Decker in the film.[1]

Reception

Reception
Review scores
PublicationScore
Amiga Action78% (Amiga)[2]
Amiga Joker78% (Amiga)[3]
The One75% (Amiga)[4]
ST Format58% (Atari ST)[5]
Amiga User International50% (Amiga)[6]
Datormagazin3/10 (Amiga)[7]
Aktueller Software Markt3/12 (Amiga)[8]
3/12 (Atari ST)[8]
3/12 (DOS)[8]
Power Play19% (Amiga)[9]
19% (Atari ST)[9]
19% (DOS)[9]

Nightbreed: The Interactive Movie received mixed reviews from critics. The One deemed it one of the more competent arcade adventures available.[4] Amiga Action felt the game had a lot of wasted potential.[2] Amiga User International noted that Cinemaware added extra interactivity to their games after being criticized, and hoped Impact did the same.[6] Amiga Computing praised the game's range of graphics, but disliked its gameplay.[10] ST Format noted the title's unique approach to the licence.[5]

References

  1. "Win! The Mask's Mask!". The One (Emap Images) (25): 46. October 1990. ISSN 0955-4084. https://archive.org/details/theone-magazine-25/page/n45/mode/2up. 
  2. 2.0 2.1 Merrett, Steve; Johns, Doug; Simmons, Alex (October 1990). "The Interactive Movie". Amiga Action (Europress Interactive) (13): 92–93. ISSN 0957-4050. http://amr.abime.net/review_49315. 
  3. Magenauer, Max (November 1990). "Nightbreed" (in German). Amiga Joker (Joker Verlag): 32–33. ISSN 0933-8713. https://archive.org/details/Amiga_Joker_1990-11_Joker_Verlag_DE/page/n31/mode/2up. 
  4. 4.0 4.1 Whitta, Gary (October 1990). "Nightbreed". The One (Emap Images) (25): 43–45. ISSN 0955-4084. https://archive.org/details/theone-magazine-25/page/n41/mode/2up. 
  5. 5.0 5.1 Hutchinson, Andrew (November 1990). "Nightbreed The Interactive Movie". ST Format (Future plc) (16): 70. ISSN 0957-4859. http://www.stformat.com/stf16/pages_nx1500/stf16_070.jpg. 
  6. 6.0 6.1 Horgan, Tony (December 1990). "Entertainment - Nightbreed - Ocean". Amiga User International (Maxwell Specialist Magazines) 4 (11): 70–71. ISSN 0955-1077. http://amr.abime.net/review_7397. 
  7. Friskytt, Magnus (November 1990). "Usch, vad tråkigt!" (in Swedish). Datormagazin (Bröderna Lindströms förlag): 90. ISSN 0283-3379. https://archive.org/details/Datormagazin1990/Datormagazin_1990_nr18/page/n89/mode/2up. 
  8. 8.0 8.1 8.2 Zimmermann, Bernd (December 1990). "Wenn es Nacht wird, kommt der Zombie". Aktueller Software Markt (Tronic Verlag): 56. ISSN 0933-1867. https://archive.org/details/Aktueller_Software_Markt_-_Ausgabe_1990.12/page/n57/mode/2up. 
  9. 9.0 9.1 9.2 Lenhardt, Heinrich (January 1991). "Diese Brut Tut Keinem Gut" (in German). Power Play (Markt&Technik). ISSN 0937-9754. https://www.kultboy.com/index.php?site=t&id=367. 
  10. "Nightbreed - The Interactive Movie". Amiga Computing (Interactive Publishing) (31): 59. December 1990. ISSN 0959-9630. https://archive.org/details/amiga-computing-magazine-031/page/n57/mode/2up. 
  • MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.

Features

Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]

Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.

History

Logo used until March 2014

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]

In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]

On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]

In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]

On February 13, 2025, Freyholtz stepped down as the site lead to move onto new projects, leaving operations to Tracy Poff, a veteran coder on the site, and Atari staff.[18]

See also

  • IGDB – game database used by Twitch for its search and discovery functions

References

  1. 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/. 
  2. Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/. 
  3. "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1. 
  4. "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards. 
  5. 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel. 
  6. "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/. 
  7. 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521. 
  8. "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media. 
  9. Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned. 
  10. Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner. 
  11. "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames. 
  12. Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games. 
  13. "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/. 
  14. "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/. 
  15. Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/. 
  16. Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/. 
  17. "MobyGames on Patreon". http://www.patreon.com/mobygames. 
  18. "An update on MobyGames leadership". 2025-02-13. https://www.mobygames.com/forum/3/thread/269628/an-update-on-mobygames-leadership/#post-269628. 
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