Software:Cloning Clyde
| Cloning Clyde | |
|---|---|
![]() | |
| Developer(s) | NinjaBee |
| Publisher(s) | Microsoft |
| Platform(s) | Xbox 360, Windows |
| Release | Xbox 360
|
| Genre(s) | Platform |
| Mode(s) | Single-player, multiplayer |
Cloning Clyde is a side-scrolling platform game developed by NinjaBee and released on July 19, 2006 for the Xbox 360's Xbox Live Arcade and March 15, 2011 for Microsoft Windows. A group of identical clones all known as "Clyde" work together to try to escape the laboratory in which they are trapped. In November 2021, the game was made backwards compatible on Xbox One and Xbox Series X/S.[1]
Plot
Clyde is an unintelligent character who willingly signs up for genetic experiments to be carried out on him for $20. Due to a malfunction in a cloning machine, Clyde is cloned hundreds of times. The facility goes into lock-down in order to prevent him from escaping. Clyde must gather together his clones and work with them to fight their way out of the laboratory.[2]
Gameplay

Cloning Clyde is a side-scrolling platform game. The player has the ability to switch between multiple Clyde clones at any time in order to progress/solve increasingly complex puzzles. The puzzles mainly involve dropping rocks on switches, getting clones to stand on switches, or getting clones to stand in front of rockets and being fired across the level.[3]
Each level begins with the player in control of a single Clyde. As they progress through the level, more Clydes can be found inside crates or created using cloning machines. Each of these clones can then be switched to and controlled by the player.[2] Before the exit of a level can be reached, all surveillance robots must be destroyed, which opens up blocked grates leading to the exit.[4] Only a single Clyde can leave via the exit, while the others must be directed to pipes to be saved.[3] The game consists of 35 levels, including 25 standard levels and 10 challenge levels.[2][4]
Additionally, Clydes can merge their DNA with various animals or inanimate objects in DNA combiners that give them access to new abilities.[5] For example, merging DNA with a sheep will allow Clyde to jump long distances, and merging DNA with a frog will allow him to swim.[2]
After the completion of each level, the player is given a score. This score is dependent on how far under the par time the player completed the level in, and also the number of "Killer Kenn" action figures that were collected.
Multiplayer
Cloning Clyde has two multiplayer modes: cooperative mode and versus mode. The cooperative mode allows for up to 4 players to work together through the same levels in the single player mode, with each player controlling a single Clyde. Versus mode is a 2v2 match in separate arenas not seen in the main game. Each team must destroy the opposing team's surveillance robots in order to win. Both multiplayer modes can be played either online using Xbox Live or locally using split screen.[4][2]
Reception
| Reception | ||||||||||||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| ||||||||||||||||||||||||||
The Xbox 360 version received "favorable" reviews according to the review aggregation website Metacritic.[6]
References
- ↑ "Cloning Clyde - This game is now backwards compatible". https://www.trueachievements.com/forum/viewthread.aspx?tid=1360086.
- ↑ 2.0 2.1 2.2 2.3 2.4 2.5 Gerstmann, Jeff (July 20, 2006). "Cloning Clyde Review" (in en-US). https://www.gamespot.com/reviews/cloning-clyde-review/1900-6154412/.
- ↑ 3.0 3.1 Onyett, Charles (20 July 2006) (in en), Cloning Clyde Review - IGN, https://www.ign.com/articles/2006/07/20/cloning-clyde-review, retrieved 2020-04-09
- ↑ 4.0 4.1 4.2 Bramwell, Tom (2006-07-21). "Cloning Clyde" (in en). Eurogamer.net. https://www.eurogamer.net/articles/r_cloningclyde_x360.
- ↑ Dahlen, Chris (9 June 2006). "Cloning Clyde" (in en-us). https://www.avclub.com/cloning-clyde-1798209707.
- ↑ 6.0 6.1 "Cloning Clyde for Xbox 360 Reviews". https://www.metacritic.com/game/cloning-clyde/critic-reviews/?platform=xbox-360.
- ↑ Bramwell, Tom (July 21, 2006). "Cloning Clyde". http://www.eurogamer.net/articles/r_cloningclyde_x360.
- ↑ Ahoy And Avast (July 27, 2006). "Review: Cloning Clyde". GamePro. http://gamepro.com/microsoft/xbox360/games/reviews/77048.shtml. Retrieved November 30, 2016.
- ↑ Supina, David (September 12, 2008). "Cloning Clyde Review". Game Revolution. http://www.gamerevolution.com/review/cloning-clyde.
- ↑ Onyett, Charles (July 19, 2006). "Cloning Clyde Review". http://www.ign.com/articles/2006/07/20/cloning-clyde-review.
- ↑ "Cloning Clyde". Official Xbox Magazine: 81. September 2006.
- ↑ Eddy, Andy (July 30, 2006). "Cloning Clyde Review (Xbox 360)". TeamXbox. http://reviews.teamxbox.com/xbox-360/1200/Cloning-Clyde/p1/.
- ↑ Dahlen, Chris (September 6, 2006). "Cloning Clyde". The A.V. Club. http://www.avclub.com/article/cloning-clyde-8177.
External links
- Short description: Video game database
Logo since March 2014 | |
Screenshot ![]() Frontpage as of April 2012[update] | |
Type of site | Gaming |
|---|---|
| Available in | English |
| Owner | Atari SA |
| Website | mobygames |
| Commercial | Yes |
| Registration | Optional |
| Launched | January 30, 1999 |
| Current status | Online |
MobyGames is a commercial website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes nearly 300,000 games for hundreds of platforms.[1] The site is supported by banner ads and a small number of people paying to become patrons.[2] Founded in 1999, ownership of the site has changed hands several times. It is currently owned by Atari SA.
Content
The database began with games for IBM PC compatibles. After two years, consoles such as the PlayStation, were added. Older console systems were added later. Support for arcade video games was added in January 2014 and mainframe computer games in June 2017.[3]
Edits and submissions go through a leisurely verification process by volunteer "approvers". The approval process can range from immediate (minutes) to gradual (days or months).[4] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copyediting.[5]
Registered users can rate and review any video game. Users can create private or public "have" and "want" lists which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own subforum.
History

MobyGames was founded on March 1, 1999 by Jim Leonard and Brian Hirt, then joined by David Berk 18 months later, three friends since high school.[6] Leonard had the idea of sharing information about computer games with a larger audience.
In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[7] This was announced to the community post factum and a few major contributors left, refusing to do volunteer work for a commercial website.
On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San-Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[8] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel.[9]
On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[10] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[11][12]
See also
- IGDB – game database used by Twitch for its search and discovery functions
References
- ↑ "MobyGames Stats". https://www.mobygames.com/moby_stats.
- ↑ "MobyGames Patrons". http://www.mobygames.com/info/patrons.
- ↑ "New(ish!) on MobyGames – the Mainframe platform.". Blue Flame Labs. 18 June 2017. http://www.mobygames.com/forums/dga,2/dgb,3/dgm,237200/.
- ↑ "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1.
- ↑ "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards.
- ↑ "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/.
- ↑ "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. http://www.gamasutra.com/view/news/32856/Report_MobyGames_Acquired_By_GameFly_Media.php.
- ↑ Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned.
- ↑ Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. http://www.gamasutra.com/view/news/207882/Game_dev_database_MobyGames_getting_some_TLC_under_new_owner.php.
- ↑ "Atari invests in Anstream, may buy MobyGames". https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames.
- ↑ "Atari Completes MobyGames Acquisition, Details Plans for the Site’s Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/.
- ↑ "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/.
Wikidata has the property:
|
External links


