Software:Code Lyoko: Quest for Infinity

From HandWiki
Short description: 2007 video game
Code Lyoko: Quest for Infinity
North American Wii cover art
Developer(s)Neko Entertainment
Publisher(s)The Game Factory
Composer(s)Raphaël Gesqua
SeriesCode Lyoko
Platform(s)Wii
PlayStation Portable
PlayStation 2
ReleaseWii
  • NA: November 20, 2007[1]
  • AU: November 22, 2007
  • EU: November 23, 2007
PlayStation 2, PSP
  • NA: July 21, 2008
  • EU: September 26, 2008
Genre(s)Action-adventure, platform, role-playing
Mode(s)Single-player

Code Lyoko: Quest for Infinity (French: Code Lyoko: Plongez vers l'infini) is a 2007 video game for the Wii console based on the animated television series Code Lyoko. It is the second game based on the French animated television series Code Lyoko. PlayStation 2 and PlayStation Portable ports of the game were released in 2008.

It is the only Code Lyoko video game released on home consoles, as well as the only game for the Sony consoles.

Plot

The game loosely follows Season 4 of the original series. After finishing the Skidbladnir in Carthage, the Lyoko Warriors set off to explore the Digital Sea. They discover numerous Replikas, in which they first use Code: Chimera to destroy them. After discovering that the Replikas are connected to supercomputers on Earth, Jeremie creates a process where the gang can transform into specters on Earth and keep their powers. This is later on used to destroy the five supercomputers. At the end of the game, Aelita and Odd destroy the Volcano Replika's supercomputer and rescue William from XANA's clutches.

Gameplay

Fighting gameplay in the Desert Sector on the PlayStation Portable.

The characters are controlled through various motions with the Wii Remote: slashing controls Ulrich's sword, aiming Odd's arrows by pointing with the Wii Remote, Yumi's balance on narrow walkways is maintained by tilting the controller, and both the Wii Remote and the Nunchuk are used in conjunction to make Aelita fly. The game features locations not seen in the show, including the volcano sector. Unlike the previous game, the player is able to change characters whenever desired.

Reception

Reception
Review scores
PublicationScore
PS2PSPWii
GamesMasterN/AN/A42%[2]
GameZoneN/AN/A5/10[3]
IGN4.8/10[4]4.8/10[5]5.5/10[6]
NGamerN/AN/A58%[7]
Nintendo World ReportN/AN/A6.5/10[8]
PALGNN/AN/A5.5/10[9]
Aggregate score
Metacritic51/100[10]55/100[11]58/100[12]

Code Lyoko: Quest for Infinity received "mixed" reviews on all platforms according to the review aggregation website Metacritic.[10][11][12]

References

  1. "The Game Factory Ships Code Lyoko: Quest for Infinity for Nintendo Wii™". November 20, 2007. https://www.nintendoworldreport.com/pr/14845/code-lyoko-quest-for-infinity-hits-retail. 
  2. "Code Lyoko: Quest for Infinity (Wii)". GamesMaster (Future plc): 76. January 2008. 
  3. Woodward, Stephen (December 3, 2007). "Code Lyoko [Quest for Infinity - WII - Review"]. Archived from the original on October 5, 2008. https://web.archive.org/web/20081005233412/http://wii.gamezone.com/gzreviews/r30184.htm. Retrieved July 27, 2018. 
  4. Clements, Ryan (July 7, 2008). "Code Lyoko: Quest for Infinity Review (PS2)". Ziff Davis. http://www.ign.com/articles/2008/07/08/code-lyoko-quest-for-infinity-review-2. Retrieved July 27, 2018. 
  5. Clements, Ryan (July 22, 2008). "Code Lyoko: Quest for Infinity Review (PSP)". Ziff Davis. http://www.ign.com/articles/2008/07/22/code-lyoko-quest-for-infinity-review. Retrieved July 27, 2018. 
  6. Green, Danny (December 14, 2007). "Code Lyoko: Quest for Infinity Review (Wii)". Ziff Davis. http://www.ign.com/articles/2007/12/14/code-lyoko-quest-for-infinity-review-3. Retrieved July 27, 2018. 
  7. "Review: Code Lyoko: Quest for Infinity". NGamer (Future plc): 62. December 25, 2007. 
  8. Thomas, Les (January 22, 2008). "Code Lyoko: Quest for Infinity". NINWR, LLC. http://www.nintendoworldreport.com/review/15163/code-lyoko-quest-for-infinity-wii. Retrieved July 27, 2018. 
  9. Rositano, Joseph (January 5, 2008). "Code Lyoko: Quest for Infinity Review - Nintendo Wii Video Game Review". Archived from the original on August 27, 2009. https://web.archive.org/web/20090827072834/http://palgn.com.au/nintendo-wii/9891/code-lyoko-quest-for-infinity-review/. Retrieved July 27, 2018. 
  10. 10.0 10.1 "Code Lyoko: Quest for Infinity for PlayStation 2 Reviews". CBS Interactive. https://www.metacritic.com/game/code-lyoko-quest-for-infinity/critic-reviews/?platform=playstation-2. Retrieved July 27, 2018. 
  11. 11.0 11.1 "Code Lyoko: Quest for Infinity for PSP Reviews". CBS Interactive. https://www.metacritic.com/game/code-lyoko-quest-for-infinity/critic-reviews/?platform=psp. Retrieved July 27, 2018. 
  12. 12.0 12.1 "Code Lyoko: Quest for Infinity for Wii Reviews". CBS Interactive. https://www.metacritic.com/game/code-lyoko-quest-for-infinity/critic-reviews/?platform=wii. Retrieved December 1, 2015. 
  • MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.

Features

Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This lengthy approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]

Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.

History

Logo used until March 2014

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]

In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]

On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]

In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]

See also

  • IGDB – game database used by Twitch for its search and discovery functions

References

  1. 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/. 
  2. Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/. 
  3. "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1. 
  4. "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards. 
  5. 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel. 
  6. "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/. 
  7. 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521. 
  8. "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media. 
  9. Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned. 
  10. Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner. 
  11. "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames. 
  12. Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games. 
  13. "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/. 
  14. "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/. 
  15. Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/. 
  16. Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/. 
  17. "MobyGames on Patreon". http://www.patreon.com/mobygames. 
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