Software:Coded Arms: Contagion

From HandWiki
Short description: 2007 video game
Coded Arms: Contagion
Developer(s)Creat Studios
Publisher(s)Konami
Platform(s)PlayStation Portable
Release
  • NA: September 18, 2007[1]
  • EU: March 14, 2008
  • AU: April 10, 2008[2]
Genre(s)First-person shooter
Mode(s)Single-player, multiplayer

Coded Arms: Contagion is a first-person shooter video game developed by Russian studio Creat Studios. It is the sequel to Coded Arms. The game was originally scheduled to be released in North America on March 27, 2007,[3] but was delayed by six months.

Gameplay

The gameplay is similar to the first game, Coded Arms. However, this time player has only 13 levels (and a training) with no random geometry, plus challenges which are available upon completion of a level. Full Motion Videos, storyline and much bigger landscapes are present. The player has to collect special point to upgrade his armor, health, and weapons. A new feature is included: the ability to hack computer panels, doors and turrets. The game's levels are divided into three portions: Industrial Zone, Military Zone, and A.I.D.A. Core. The only step back (compared to the previous title) is the absence of ragdoll physics.

Story

Grant entering A.I.D.A.

Special forces major Grant is part of an elite unit brought in to test and analyze the effectiveness of the reconfigured A.I.D.A. combat simulation program. After spreading aggressively through Earth's networks, and absorbing all the information it encountered, it turned into a program that required users to completely digitize their personalities to jack in, risking their lives for access to the rich cache of data. After a massive undertaking, A.I.D.A. has finally been contained.

Its code rewritten, the program is once again restricted for use in military training exercises. Active testing is in progress as the final touches are being applied to bring the system back online. At first, everything about the operation is routine, but it soon appears that the program is not stable. Grant, trapped in A.I.D.A. and guided by General Clark, has to locate the missing Bravo Team and defeat the new menace: a viral outbreak that corrupts every date encountered, caused by a group known only as "Maelstrom".

Reception

Reception
Aggregate score
AggregatorScore
Metacritic56/100[4]
Review scores
PublicationScore
EGM5.33/10[5][lower-alpha 1]
Eurogamer4/10[6]
Famitsu29/40[7]
Game Informer6.75/10[3]
GameSpot6/10[9]
GameSpyStarStar[10]
GameZone6/10[11]
Pocket GamerStarStarHalf star[12]
PSM4/10[13]

The game received "mixed" reviews according to the review aggregation website Metacritic.[4] Many magazines gave the game mixed or unfavorable reviews while it was still in development.[3][5][13] In Japan, where the game was ported for release on September 27, 2007, Famitsu gave it a score of one eight and three sevens for a total of 29 out of 40.[7] GamePro said of the game in its early review, "The fact remains that just because it is a portable game doesn't mean our standards have been lowered."[14][lower-alpha 2]

Notes

  1. Three critics of Electronic Gaming Monthly gave the game each a score of 7/10, 4/10, and 5/10 in an early review.
  2. GamePro gave the game 4/5 for graphics, two 2.5/5 scores for sound and control, and 3/5 for fun factor in an early review.

References

  1. GameSpot staff (September 17, 2007). "Shippin' Out September 17-21: World in Conflict, Eternal Sonata, MySims". Fandom. Archived from the original on October 16, 2007. https://web.archive.org/web/20071016055903/http://www.gamespot.com/news/6178844.html. Retrieved March 28, 2025. 
  2. Kozanecki, James (April 6, 2008). "AU Shippin' Out April 7-April 11: Professor Layton and the Curious Village". Fandom. Archived from the original on July 26, 2014. https://web.archive.org/web/20140726144736/https://www.gamespot.com/articles/au-shippin-out-april-7-april-11-professor-layton-and-the-curious-village/1100-6188859/. Retrieved March 28, 2025. 
  3. 3.0 3.1 3.2 Miller, Matt (May 2007). "Coded Arms: Contagion". Game Informer (GameStop) (169): 96. Archived from the original on October 5, 2007. https://web.archive.org/web/20071005182311/http://www.gameinformer.com/NR/exeres/5A90794E-E9F0-4412-834D-B6E7EF984602.htm. Retrieved March 28, 2025. 
  4. 4.0 4.1 "Coded Arms: Contagion". Fandom. Archived from the original on December 21, 2024. https://web.archive.org/web/20241221122011/https://www.metacritic.com/game/coded-arms-contagion/. Retrieved March 28, 2025. 
  5. 5.0 5.1 Rybicki, Joe; Intihar, Brian; Pfister, Andrew (June 2007). "Coded Arms: Contagion". Electronic Gaming Monthly (Ziff Davis) (216): 95. https://archive.org/details/electronic-gaming-monthly-issue-216-june-2007/page/94/mode/2up. Retrieved March 28, 2025. 
  6. Gibson, Ellie (June 18, 2008). "Shame Train Roundup (Page 3)". Gamer Network. Archived from the original on May 22, 2024. https://web.archive.org/web/20240522163849/https://www.eurogamer.net/shame-train-roundup-review?page=3. Retrieved March 28, 2025. 
  7. 7.0 7.1 "September 19, 2007". September 19, 2007. Archived from the original on October 5, 2007. https://web.archive.org/web/20071005222649/http://www.the-magicbox.com/game20070919.shtml. Retrieved March 28, 2025. 
  8. Orsini, Carol (October 18, 2007). "Coded Arms: Contagion Review". AOL. Archived from the original on October 19, 2007. https://web.archive.org/web/20071019204716/http://www.gamedaily.com/games/coded-arms-contagion/psp/game-reviews/review/5643/1807/. Retrieved March 28, 2025. 
  9. Thomas, Aaron (September 26, 2007). "Coded Arms: Contagion Review". Fandom. Archived from the original on October 20, 2021. https://web.archive.org/web/20211020044154/https://www.gamespot.com/reviews/coded-arms-contagion-review/1900-6179917/. Retrieved March 28, 2025. 
  10. Lewis, Cameron (September 21, 2007). "GameSpy: Coded Arms: Contagion". IGN Entertainment. Archived from the original on October 2, 2007. https://web.archive.org/web/20071002101101/http://psp.gamespy.com/playstation-portable/coded-arms-contagion/822040p1.html. Retrieved March 28, 2025. 
  11. Zacarias, Eduardo (October 16, 2007). "Coded Arms Contagion – PSP – Review". Archived from the original on October 6, 2008. https://web.archive.org/web/20081006023226/http://psp.gamezone.com/gzreviews/r29704.htm. Retrieved March 28, 2025. 
  12. Erickson, Tracy (October 1, 2007). "Coded Arms Contagion [US Import"]. Steel Media Ltd. Archived from the original on March 28, 2025. https://archive.today/20250328182439/https://www.pocketgamer.com/coded-arms-contagion/coded-arms-contagion/. Retrieved March 28, 2025. 
  13. 13.0 13.1 "Coded Arms: Contagion". PSM (Future US) (124): 82. June 2007. 
  14. Papa Frog (June 2007). "Coded Arms: Contagion". GamePro (IDG) (225). Archived from the original on January 24, 2008. https://web.archive.org/web/20080124151045/http://www.gamepro.com/sony/psp/games/reviews/134988.shtml. Retrieved March 28, 2025. 
  • Official website
  • MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.

Features

Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This lengthy approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]

Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.

History

Logo used until March 2014

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]

In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]

On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]

In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]

See also

  • IGDB – game database used by Twitch for its search and discovery functions

References

  1. 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/. 
  2. Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/. 
  3. "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1. 
  4. "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards. 
  5. 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel. 
  6. "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/. 
  7. 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521. 
  8. "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media. 
  9. Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned. 
  10. Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner. 
  11. "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames. 
  12. Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games. 
  13. "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/. 
  14. "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/. 
  15. Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/. 
  16. Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/. 
  17. "MobyGames on Patreon". http://www.patreon.com/mobygames. 
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