Software:Codename: Panzers – Phase Two
| Codename: Panzers – Phase Two | |
|---|---|
| Developer(s) | StormRegion |
| Publisher(s) | cdv Software Entertainment |
| Platform(s) | Microsoft Windows |
| Release | |
| Genre(s) | Real-time tactics |
| Mode(s) | Single-player, multiplayer |
Codename: Panzers – Phase Two is a 2005 real-time tactics video game developed by the Hungarian studio StormRegion and published by cdv Software Entertainment. It is the sequel to Software:Codename: Panzers – Phase One. The two games were followed by Software:Codename: Panzers – Cold War.
Gameplay
Like Software:Soldiers: Heroes of World War II and, to a lesser extent, Blitzkrieg, Codename: Panzers focuses on managing groups of troops, tanks, armored vehicles, and artillery and destroying the enemy or capturing objectives. The game abstracts concepts such as supply, repair, and air support without doing away with them entirely, and belongs to the real-time tactics genre more than the traditional wargame/simulation genre.
Story
Phase Two focuses on three campaigns: Axis (the same leader as in the first game with Dario DeAngelis, the Italian leader), Western Allied (the same leader as in the first game), and Yugoslavian Partisans (led by Farvan "Vuk" Pondurovik, sometimes misspelled as Fervan). The Axis campaign follows the Italian Dario de Angelis and the Afrika Korps through the North African Campaign to the First Battle of El Alamein. The Western Allied campaign begins at the Second Battle of El Alamein, and includes Operation Torch, the Battle for Tobruk, and the Battle of the Kasserine Pass, then finishes with the Allied campaign in Italy, including Anzio and the Battle of Monte Cassino. The Yugoslav partisan campaign focus on combat in the Balkans with Soviet assistance.
Development
Publisher cdv Software took a hard line against software piracy with Phase Two. In July 2005, the company announced a partnership with Logistep to legally prosecute pirates for every "traced and proven pirated copy as well as every illegal download and upload".[1] The game was an important part of CDV's financial strategy for 2005; its predecessor, Software:Codename: Panzers – Phase One, had been a commercial success.[2][3]
Reception
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The game received "favorable" reviews according to the review aggregation website Metacritic.[5]
Sales
In the German market, the initial sales results for the game were positive; GameZone.de reported that it was "selling well" after "a few weeks" of availability.[18] The game received a "Gold" award from the aDeSe, for sales in Spain above 40,000 units during its first year.[19]
References
- ↑ Pototzki, Tim (July 22, 2005). "Logistep schützt "Phase Two"" (in de). Mediabiz. Archived from the original on May 28, 2022. https://web.archive.org/web/20220528090252/https://beta.gamesmarkt.de/details/184144. Retrieved January 9, 2023.
- ↑ Pototzki, Tim (February 21, 2005). "CDV 2004 voll im Plan" (in de). Mediabiz. Archived from the original on May 28, 2022. https://web.archive.org/web/20220528090850/https://beta.gamesmarkt.de/details/173067. Retrieved January 9, 2023.
- ↑ Pototzki, Tim (May 27, 2005). "CDV legt erneut zu" (in de). Mediabiz. Archived from the original on May 28, 2022. https://web.archive.org/web/20220528091613/https://beta.gamesmarkt.de/details/179535. Retrieved January 9, 2023.
- ↑ "Codename: Panzers, Phase Two Review Score". https://www.gamerankings.com/pc/925552-codename-panzers-phase-two/index.html.
- ↑ 5.0 5.1 "Codename: Panzers - Phase Two for PC Reviews". Fandom. https://www.metacritic.com/game/codename-panzers-phase-two/critic-reviews/?platform=pc. Retrieved January 9, 2023.
- ↑ "Review: Codename: Panzers - Phase Two". Computer Games Magazine (theGlobe.com) (180): 76. November 2005.
- ↑ Luo, Di (November 2005). "Codename: Panzers Phase Two". Computer Gaming World (Ziff Davis) (256): 99. https://www.cgwmuseum.org/galleries/issues/cgw_256.pdf. Retrieved January 9, 2023.
- ↑ "Codename: Panzers - Phase Two". Game Informer (GameStop) (149): 110. September 2005.
- ↑ Ocampo, Jason (August 8, 2005). "Codename: Panzers, Phase Two Review". Fandom. Archived from the original on August 11, 2005. https://web.archive.org/web/20050811031758/http://www.gamespot.com/pc/strategy/codenamepanzersphasetwo/review.html. Retrieved January 9, 2023.
- ↑ Peckham, Matt (November 1, 2005). "GameSpy: Codename: Panzers Phase Two". IGN Entertainment. Archived from the original on January 14, 2006. https://web.archive.org/web/20060114060619/http://pc.gamespy.com/pc/codename-panzers-ii/663386p1.html. Retrieved January 9, 2023.
- ↑ Aceinet (August 15, 2005). "Codename: Panzers Phase Two - PC - Review". Archived from the original on October 2, 2008. https://web.archive.org/web/20081002023435/http://pc.gamezone.com/gzreviews/r25810.htm. Retrieved January 9, 2023.
- ↑ Shin, Thomas "Arlieth"; Brothers, David "4thletter" (October–November 2005). "Codename: Panzers Phase Two". Hardcore Gamer (Prima Games) 1 (5): 68. https://archive.org/details/hardcore-gamer-magazine-v1i5/page/n35/mode/2up. Retrieved January 9, 2023.
- ↑ Butts, Steve (August 9, 2005). "Codename Panzers: Phase Two". Ziff Davis. https://www.ign.com/articles/2005/08/09/codename-panzers-phase-two. Retrieved January 9, 2023.
- ↑ "Codename: Panzers - Phase Two". PC Gamer (Future US) 12 (11): 85.
- ↑ Stevens, Tim (September 6, 2005). "Codename: Panzers, Phase Two Review". G4 Media. Archived from the original on November 14, 2005. https://web.archive.org/web/20051114214341/http://www.g4tv.com/xplay/features/52519/Codename_Panzers_Phase_Two_Review.html. Retrieved January 9, 2023.
- ↑ Hill, Jason (August 18, 2005). "Absorbing challenge". The Sydney Morning Herald (Fairfax Media). Archived from the original on September 24, 2015. https://web.archive.org/web/20150924200630/https://www.smh.com.au/news/games/absorbing-challenge/2005/08/16/1123958066850.html. Retrieved January 9, 2023.
- ↑ Wapshott, Tim (July 23, 2005). "Codename Panzers: Phase 2 [sic"]. The Times. https://www.thetimes.com/article/codename-panzers-phase-2-wjvtcscqp9v.
- ↑ Sosinka, Michael (August 17, 2005). "Codename: Panzers 2: Es erscheint bei 10tacle" (in de). Computec. Archived from the original on May 28, 2022. https://web.archive.org/web/20220528092155/https://www.gamezone.de/Codename-Panzers-Phase-Two-Spiel-20176/News/Codename-Panzers-2-Es-erscheint-bei-10tacle-920359/.
- ↑ "Galardones aDeSe 2006" (in es). July 2006. pp. 7–8. Archived from the original on August 23, 2006. https://web.archive.org/web/20060823074607/http://www.adese.es/pdf/Dossier_de_prensa_Galardones_aDeSe_2006.pdf.
External links
- MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.
Features
Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This lengthy approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]
Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.
History

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]
In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]
On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]
In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]
See also
- IGDB – game database used by Twitch for its search and discovery functions
References
- ↑ 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/.
- ↑ Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/.
- ↑ "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1.
- ↑ "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards.
- ↑ 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel.
- ↑ "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/.
- ↑ 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521.
- ↑ "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media.
- ↑ Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned.
- ↑ Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner.
- ↑ "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames.
- ↑ Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games.
- ↑ "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/.
- ↑ "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/.
- ↑ Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/.
- ↑ Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/.
- ↑ "MobyGames on Patreon". http://www.patreon.com/mobygames.
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