Software:Colony Wars: Red Sun

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Colony Wars: Red Sun
European cover art of Colony Wars: Red Sun
Developer(s)Psygnosis Leeds
Publisher(s)
Producer(s)Dave Semmens
Designer(s)Simon Stratford
Jody Cobb
Scott Naylor
Programmer(s)Mike Chilton (lead)
Graeme Baird
Simon Booth
Julian Gold
Artist(s)Ben Devereau
Chris Hogg
Composer(s)Gary McKill
Platform(s)PlayStation
Release
Genre(s)Space combat simulator
Mode(s)Single-player

Colony Wars: Red Sun (called Colony Wars III: Red Sun in North America) is a space combat simulator video game for the PlayStation developed by Psygnosis and published by Sony Computer Entertainment Europe and Midway Games in 2000.[1] It is a sequel to Colony Wars in 1997 and Colony Wars in 1998. Instead of being a starfighter pilot for the League of Free Worlds or the Colonial Navy, the player now assumes the role of a civilian miner-turned-mercenary.

The game was originally set for release in North America by Psygnosis in March 2000,[3] before it was delayed a few times, once to early April,[4] then to late April or early May,[5] and then to June 1 after being picked up by Midway Games.[1]

Gameplay

Players can choose to engage in a variety of space and atmospheric combat missions using one of nine spacecraft. Each starfighter carries a certain combination of weapons. The player earns money for killing enemy targets or completing missions, which vary from simple intercepts to escort duties. The money earned can be used to buy more advanced spacecraft and weapons. Although the spacecraft have a certain combination of weapons, the game introduces an upgrade system where players can insert new weapons and parts into a number of predetermined slots on the vehicle. However, there are limitations: the player cannot install more than three of the same kind of laser. These parts can include scatter guns, subspace dampeners, and drones of various purposes. The velocity sight used in Vengeance also returns.

When fighting any large space vessels, the player is now given a chance to target individual parts of the ship, such as gun turrets.

Compared to the more linear structure of the first two games, Red Sun incorporates a more 'open world' structure with increased role playing elements. Since the player is a mercenary, a number of missions are arrayed in the Status Menu for the player to choose from, but only those marked with the letter P must be finished to advance the plot of the game. Engaging in non-story critical missions allows the player to earn money and purchase ships and weapon upgrades to help progression through the main campaign.

Premise

The game is set around the time frame of Vengeance. A miner in the Dendray system named Alexander Lyron Valdemar experiences strange dreams about an alien race called the Sha'Har and a mysterious ship called the Red Sun. A man known as the General forces him to get on the case of investigating the Red Sun and how it is tied to the survival of the galaxy.

Reception

Reception
Aggregate score
AggregatorScore
GameRankings84%[6]
Review scores
PublicationScore
EGM8/10[8][lower-alpha 1]
Game Informer8.25/10[10]
GameFan(G.N.) 88%[11]
84%[12][lower-alpha 2]
GameSpot7.5/10[13]
IGN8.5/10[14]
Next GenerationStarStarStarStar[15]
OPM (UK)8/10[16]
OPM (US)StarStarStarStarHalf star[17]

The game received favorable reviews according to the review aggregation website GameRankings.[6] Noah Massey of NextGen said of the game's European version (while the U.S. version was still in development), "If you've ever dreamed about fighting in an epic space battle, then this is without a doubt the game for you."[15] Many other reviewers gave it favorable reviews while the game was still in development.[8][9][10][11][12][17]

The Freshman of GamePro said of the European import in one review, "While Red Sun isn't the technological breakthrough that the first CW was in its day, it's still a worthwhile time-sink for PSX space-jockeys."[18][lower-alpha 3] In another early GamePro review, however, Air Hendrix said, "Like Valdemar himself, you're better off renting Red Sun instead of signing on with a purchase. It's not a bad game, just a disappointing one. Plenty of gamers will work through its flaws and get addicted, but many others will move on to friendlier skies."[3][lower-alpha 4]

The game was a runner-up for the "Shooter" award in both Editors' Choice and Readers' Choice at IGN's Best of 2000 Awards.[19]

Notes

  1. Four critics of Electronic Gaming Monthly gave the game each a score of 8/10 in an early review.
  2. In GameFan's early viewpoint of the game, three critics gave it each a score of 70, 91, and 90.
  3. GamePro gave the game three 4/5 scores for graphics, sound, and fun factor, and 3.5/5 for control in one early review.
  4. GamePro gave the game 4/5 for graphics, two 3.5/5 scores for sound and fun factor, and 4.5/5 for control in another early review.

References

  1. 1.0 1.1 1.2 "Midway Announces 'Colony Wars: Red Sun'". Berkshire Hathaway. June 1, 2000. Archived from the original on September 25, 2000. https://web.archive.org/web/20000925113437/http://biz.yahoo.com/bw/000601/il_midway_.html. Retrieved July 3, 2019. 
  2. "Colony Wars : Red Sun sur PSone" (in fr). https://www.jeuxvideo.com/jeux/playstation-ps1/00003557-colony-wars-red-sun.htm. 
  3. 3.0 3.1 Air Hendrix (April 2000). "Colony Wars: Red Sun [Import"]. GamePro (IDG) (139): 94. Archived from the original on November 6, 2023. https://web.archive.org/web/20231106234438/https://retrocdn.net/images/d/d6/GamePro_US_139.pdf. Retrieved November 24, 2023. 
  4. IGN staff (April 10, 2000). "The Games of April". Ziff Davis. Archived from the original on January 22, 2021. https://web.archive.org/web/20210122042549/https://www.ign.com/articles/2000/04/11/the-games-of-april-6. Retrieved November 23, 2023. 
  5. IGN staff (April 12, 2000). "Psygnosis Delays Colony Wars and Rollcage [Stage II"]. Ziff Davis. Archived from the original on July 31, 2021. https://web.archive.org/web/20210731155742/https://www.ign.com/articles/2000/04/13/psygnosis-delays-colony-wars-and-rollcage-ii. Retrieved November 23, 2023. 
  6. 6.0 6.1 "Colony Wars: Red Sun for PlayStation". CBS Interactive. Archived from the original on May 1, 2019. https://web.archive.org/web/20190501153655/https://www.gamerankings.com/ps/196951-colony-wars-iii-red-sun/index.html. Retrieved July 31, 2021. 
  7. Ham, Tom (June 21, 2000). "Colony Wars 3 [sic"]. CNET. Archived from the original on August 24, 2000. https://web.archive.org/web/20000824014243/http://gamecenter.com/Consoles/Sony/Colonywar/. Retrieved August 1, 2021. 
  8. 8.0 8.1 Boyer, Crispin; Chou, Che; Hager, Dean; Davison, John (April 2000). "Colony Wars: Red Sun [Import"]. Electronic Gaming Monthly (Ziff Davis) (129): 162. Archived from the original on November 5, 2022. https://web.archive.org/web/20221105031904/https://retrocdn.net/images/4/4f/EGM_US_129.pdf. Retrieved November 24, 2023. 
  9. 9.0 9.1 Pavlacka, Adam (April 3, 2000). "Colony Wars: Red Sun [Import"]. Greedy Productions Ltd.. Archived from the original on March 17, 2002. https://web.archive.org/web/20020317192952/http://www.elecplay.com/review.html?article=2312&full=1#mr_toppy. Retrieved November 24, 2023. 
  10. 10.0 10.1 Fitzloff, Jay; Anderson, Paul; Reiner, Andrew (April 2000). "Colony Wars: Red Sun [Import"]. Game Informer (FuncoLand) (84). Archived from the original on December 6, 2000. https://web.archive.org/web/20001206061600/http://www.gameinformer.com/reviews/review_detail.cfm?ITEM_ID=4566. Retrieved August 1, 2021. 
  11. 11.0 11.1 Ngo, George "Eggo" (May 2000). "Colony Wars: Red Sun [Import"]. GameFan (Shinno Media) 8 (5): 32–33. https://archive.org/details/Gamefan_Vol_8_Issue_05/page/n33/mode/2up. Retrieved August 1, 2021. 
  12. 12.0 12.1 Mylonas, Eric "ECM"; Weitzner, Jason "Fury"; Rodriguez, Tyrone "Cerberus" (May 2000). "Colony Wars: Red Sun [Import"]. GameFan (Shinno Media) 8 (5): 12. https://archive.org/details/Gamefan_Vol_8_Issue_05/page/n13/mode/2up. Retrieved August 1, 2021. 
  13. Provo, Frank (June 12, 2000). "Colony Wars [III: Red Sun Review [date mislabeled as "May 17, 2006"]"]. Fandom. Archived from the original on January 22, 2015. https://web.archive.org/web/20150122191148/https://www.gamespot.com/reviews/colony-wars-red-sun-review/1900-2586489/. Retrieved November 23, 2023. 
  14. Perry, Douglass C. (June 13, 2000). "Colony Wars [III: Red Sun"]. Ziff Davis. Archived from the original on November 15, 2023. https://web.archive.org/web/20231115064441/https://www.ign.com/articles/2000/06/14/colony-wars-red-sun. Retrieved November 23, 2023. 
  15. 15.0 15.1 Massey, Noah (April 2000). "Colony Wars: Red Sun [Import"]. NextGen (Imagine Media) (64): 90. https://archive.org/details/NextGen64Apr2000/page/n91/mode/2up. Retrieved July 31, 2021. 
  16. "Colony Wars: Red Sun". Official UK PlayStation Magazine (Future Publishing) (57). April 2000. 
  17. 17.0 17.1 Kujawa, Kraig (April 2000). "Colony Wars: Red Sun [Import"]. Official U.S. PlayStation Magazine (Ziff Davis) 3 (7): 93. https://archive.org/details/official-us-playstation-magazine-issue-31-april-2000/page/n89/mode/2up. Retrieved November 24, 2023. 
  18. The Freshman (April 13, 2000). "Colony Wars: Red Sun [Import Review for PlayStation on GamePro.com"]. GamePro (IDG). Archived from the original on January 13, 2005. https://web.archive.org/web/20050113231906/http://gamepro.com/sony/psx/games/reviews/5269.shtml. Retrieved August 1, 2021. 
  19. IGN staff (January 30, 2001). "PSX Best of 2000: Shooter". Snowball.com. Archived from the original on April 17, 2001. https://web.archive.org/web/20010417231652/http://psx.ign.com/news/30822.html. Retrieved November 24, 2023. 
  • MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.

Features

Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This lengthy approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]

Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.

History

Logo used until March 2014

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]

In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]

On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]

In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]

See also

  • IGDB – game database used by Twitch for its search and discovery functions

References

  1. 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/. 
  2. Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/. 
  3. "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1. 
  4. "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards. 
  5. 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel. 
  6. "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/. 
  7. 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521. 
  8. "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media. 
  9. Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned. 
  10. Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner. 
  11. "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames. 
  12. Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games. 
  13. "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/. 
  14. "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/. 
  15. Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/. 
  16. Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/. 
  17. "MobyGames on Patreon". http://www.patreon.com/mobygames. 
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