Software:Command and Destroy
Command and Destroy | |
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Developer(s) | Cypron Studios |
Publisher(s) | Destination Software, Zoo Digital Publishing |
Platform(s) | Nintendo DS |
Release | |
Genre(s) | Real time strategy |
Mode(s) | Single-player, Multiplayer |
Command and Destroy is a real-time strategy video game developed by Cypron Studios and published by Destination Software Inc. and Zoo Digital Publishing for the Nintendo DS.
Gameplay
Command and Destroy follows a number of the genre's conventions established by a more famous real time strategy series, Command and Conquer.[1] The game's plot follows an alien invasion of Earth.[2] The player completes a series of missions to progress through the game's single player mode, and can choose to play as the humans or the invaders.[2] The player uses soldiers to create a base and gather resources to create more troops.[1] Each mission has specific main and secondary goals to achieve.[2]
The player can control units using the Nintendo DS stylus to either select larger groups of troops or to select individual soldiers.[1] The game uses the stylus to place buildings and other control inputs.[1] The Nintendo DS d-pad can be used to move the camera and the game's cursor, but it requires the use of the stylus to control properly.[2] Command and Destroy does not feature battery save, and requires a password system to continue progress.[1][2] The game used the Nintendo DS wireless connectivity to allow for multiplayer games.[3]
Development
Command and Destroy began development as a Game Boy Advance game.[1] In 2004, IGN previewed a development build of the game as Cypron Studios tried to sell the game to publishers.[3] A vestige of the game's time as a Game Boy Advance title is the password save system, which was kept even after it was ported during development to the Nintendo DS.[1]
Reception
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The game received "generally unfavorable reviews" according to the review aggregation website Metacritic.[4] IGN's Craig Harris felt that the "awful controls and the even worse save system kill the fun."[1] GameSpot's Austin Light noted that the game's controls were "a vicious cycle of annoyance" and encouraged prospective players to "do something more exciting, like shred documents or watch a screensaver."[2] GameZone's Louis Bedigian noted that the game was a "Command and Conquer clone" that didn't "live up to the legacy of the game it mimics."[5]
References
- ↑ 1.0 1.1 1.2 1.3 1.4 1.5 1.6 1.7 1.8 Harris, Craig (March 17, 2008). "Command and Destroy Review". Ziff Davis. Archived from the original on January 9, 2018. https://web.archive.org/web/20180109134930/http://www.ign.com/articles/2008/03/17/command-and-destroy-review. Retrieved January 9, 2018.
- ↑ 2.0 2.1 2.2 2.3 2.4 2.5 2.6 Light, Austin (April 17, 2008). "Command and Destroy Review". CBS Interactive. Archived from the original on January 9, 2018. https://web.archive.org/web/20180109180858/https://www.gamespot.com/reviews/command-and-destroy-review/1900-6189446/. Retrieved January 9, 2018.
- ↑ 3.0 3.1 Harris, Craig (January 14, 2008). "Command & Destroy (Preview)". Ziff Davis. Archived from the original on January 9, 2018. https://web.archive.org/web/20180109134944/http://www.ign.com/articles/2008/01/14/command-destroy. Retrieved January 9, 2018.
- ↑ 4.0 4.1 "Command And Destroy for DS Reviews". CBS Interactive. https://www.metacritic.com/game/command-and-destroy/critic-reviews/?platform=ds. Retrieved March 10, 2018.
- ↑ 5.0 5.1 Bedigian, Louis (March 18, 2008). "Command & Destroy - NDS - Review". Archived from the original on September 29, 2008. https://web.archive.org/web/20080929013838/http://nds.gamezone.com/gzreviews/r34451.htm. Retrieved March 10, 2018.
External links
Original source: https://en.wikipedia.org/wiki/Command and Destroy.
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