Software:Commander: Europe at War

From HandWiki
Commander: Europe at War
Original Windows cover art
Developer(s)Slitherine Software
Firepower Entertainment
Freeverse (Mac)
Impressionware (DS, PSP)[1]
Publisher(s)Matrix Games
Designer(s)Johan Persson
Composer(s)Michael Rubino
Platform(s)Windows, Mac OS X, Nintendo DS, PlayStation Portable
Genre(s)Turn-based strategy
Mode(s)Single-player, multiplayer

Commander: Europe at War (CEaW) is a World War II turn-based strategy computer game. The game was codeveloped by Slitherine Software and Firepower Entertainment, and allows gamers to play either the Axis or the Allies. Commander features six scenarios, 50 inventions from five technology branches, and 12 different unit classes. A sequel, Commander: Napoleon at War, was released in 2008.[2] Another sequel, Commander: The Great War, was released in 2012.[3][4]

Release

The game was announced on May 28, 2006.[5] A Mac OS X port was released in December 2007 by Freeverse.[6] Nintendo DS and PlayStation Portable ports were released in 2009.[7] They were ported by Italian developer Impressionware.[1]

Reception

Reception
Aggregate score
AggregatorScore
GameRankings82%[8]
Review scores
PublicationScore
Eurogamer7/10 (DS)[1]
PALGN8/10[9]
Pelit85/100[10]

Larry Levandowski of Armchair General said: "As a complete package, Commander – Europe at War, is a crowd pleaser. Strategy players at all levels of experience will enjoy this accessible game. Grognards looking for depth and historical accuracy may want to look elsewhere. But even grizzled veterans of the genre might fall for the game’s charms."[11]

Neil Booth of PAL Gaming Network said that it's "[a]n excellent game for both hardcore strategy nuts and newcomers alike. An unassuming surface hides hours of ferociously addictive gameplay that's rivalled by few other titles."[9]

Tuukka Grönholm of Pelit summarized: "Commander: Europe at War is a deep and fun strategy game that shines in multiplayer. The only problem is that Commander feels very much like Strategic Command, but it is not quite as good."

References

  1. 1.0 1.1 1.2 Persiani, Davide (26 May 2009). "Commander: Europe at War" (in Italian). Gamer Network. https://www.eurogamer.it/commander-europe-at-war-recensione. 
  2. Butts, Steve (4 November 2008). "Commander: Napoleon at War Review". Ziff Davis. https://www.ign.com/articles/2008/11/04/commander-napoleon-at-war-review. 
  3. "Slitherine Opens A New Front For Commander". Ziff Davis. 26 May 2010. https://www.ign.com/articles/2010/05/26/slitherine-opens-a-new-front-for-commander. 
  4. "Commander - The Great War". https://www.slitherine.com/game/commander-the-great-war. 
  5. Surette, Tim (18 May 2006). "Slitherine announces two for PCs". Fandom. https://www.gamespot.com/articles/slitherine-announces-two-for-pcs/1100-6151521/. 
  6. Cohen, Peter (10 December 2007). "Commander — Europe at War strategy game released". https://www.macworld.com/article/188471/commander-2.html. 
  7. Jordan, Jon (18 March 2009). "Slitherine preps second wave of DS and PSP strategy games". Steel Media. https://www.pocketgamer.com/commander-europe-at-war/slitherine-preps-second-wave-of-ds-and-psp-strategy-games/. 
  8. "Commander - Europe at War for PC". CBS Interactive. http://www.gamerankings.com/pc/933333-commander-europe-at-war/index.html. 
  9. 9.0 9.1 Booth, Neil (30 June 2007). "Commander: Europe at War Review". http://palgn.com.au/pc-gaming/8022/commander-europe-at-war-review/. 
  10. Grönholm, Tuukka (October 2007). "Rauhaa ja rakkautta rajoille" (in Finnish). Pelit (Sanoma Magazines) (10/2007): 62–63, 82. 
  11. Levandowski, Larry (9 August 2007). "Commander – Europe at War Review". Weider History Group. http://armchairgeneral.com/commander-europe-at-war-review.htm. 
  • MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.

Features

Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This lengthy approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]

Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.

History

Logo used until March 2014

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]

In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]

On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]

In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]

See also

  • IGDB – game database used by Twitch for its search and discovery functions

References

  1. 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/. 
  2. Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/. 
  3. "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1. 
  4. "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards. 
  5. 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel. 
  6. "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/. 
  7. 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521. 
  8. "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media. 
  9. Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned. 
  10. Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner. 
  11. "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames. 
  12. Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games. 
  13. "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/. 
  14. "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/. 
  15. Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/. 
  16. Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/. 
  17. "MobyGames on Patreon". http://www.patreon.com/mobygames. 
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