Software:Conflict: Denied Ops
| Conflict: Denied Ops | |
|---|---|
| Developer(s) | Pivotal Games |
| Publisher(s) | Eidos Interactive |
| Composer(s) | Richard Jacques |
| Engine | Conflict Engine |
| Platform(s) | |
| Release | |
| Genre(s) | Tactical shooter |
| Mode(s) | Single-player, multiplayer |
Conflict: Denied Ops is a tactical shooter video game developed by Pivotal Games and published by Eidos Interactive for Microsoft Windows, PlayStation 3 and Xbox 360. It is the fifth and final installment in the Conflict series. Originally, the game was to be called "Crossfire" but was later changed. It released on February 8, 2008, in Europe, February 12, 2008, North America, February 21, 2008, in Australia and January 16, 2009, in Japan.
It is the first game in the series to be released on the PlayStation 3 and Xbox 360. Unlike previous games in the series, this game is played in a first-person perspective.
The game takes place in a fictional war in Venezuela. Player controls the character named Lincoln Graves, a sniper who is assigned by the CIA operatives along with his partner Reggie Lang to take down General Ramirez and any other possible threats.
The game received mixed reviews from critics, garnering praise for its graphics, HUD system and destructible environment but criticized for its unoriginal and generic gameplay and broken co-op system.
Gameplay
The game is played in a first-person perspective, instead of the third-person viewpoint of the four preceding titles, and is also the first game in the Conflict series which does not feature four main characters. Denied Ops is based around two CIA operatives, each having his own weapon and style: a sniper named Lincoln Graves who uses an SR-25 with an undermounted M26 MASS, and a machine gun operator named Reggie Lang who uses an M249 PARA with an undermounted M320 grenade launcher. The two characters have quite opposite personalities. Lang is rather loud and noisy while Graves is quiet and stealthy.
In single player mode, the player can switch between controlling each operative. In co-op, each player controls one operative. The operatives only use their weapon of choice, and cannot pick up enemy weapons. Ammunition for firearms is unlimited, but explosives are not and must be replenished at resupply boxes found throughout the levels.
Plot
The story takes place in a fictional war in Venezuela. General Ramírez and his associates have staged the Ramírez regime where Ramírez is slowly plotting to take over his country. First he sends his troops to seize the Petro Nivera oil refinery, then threatens to deploy nuclear weapons if the United States continue to "meddle in his country's affairs". The US government sends two CIA operatives, Lincoln Graves and Reggie Lang, on a series of missions to take down General Ramírez and any other possible threat. First the two operatives are sent to the ruins of the Santa Cecilia monastery to retrieve important data on Ramírez's connections and associates. After extracting via their commander, they encounter a number of different conflicts across Africa and Russia, taking down Abasi Atongwe, a close associate of Ramirez in the Congo and dismantling internationally held nuclear weapons created by Dr Pessich. After a fierce battle at the Petro Nivea oil refinery, they track down Ramírez and end up arresting him.
Reception
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The game received "mixed" reviews on all platforms according to the review aggregation website Metacritic.[15][16][17] It was criticized for its unoriginal and generic gameplay and broken co-op system. In Japan, where the game was ported for release under the name Double Clutch (ダブルクラッチ Daburu Kuratchi), then published by Spike for the PlayStation 3 and Xbox 360 versions on September 11, 2008,{{citation needed|date=August 2017} on on January 16, 2009,[citation needed] Famitsu gave the first tw ll four sixes for a total of 24 out of 40.[3]
References
- ↑ Edge staff (March 2008). "Conflict: Denied Ops (X360)". Edge (186): 95.
- ↑ Gibson, Ellie (February 15, 2008). "Conflict: Denied Ops (Xbox 360)". http://www.eurogamer.net/articles/conflict-denied-ops-review. Retrieved August 7, 2017.
- ↑ 3.0 3.1 3.2 "This Week's Famitsu Thread: New Shining Force for DS". NeoGAF. September 3, 2008. http://www.neogaf.com/forum/showthread.php?t=333820. Retrieved August 7, 2017.
- ↑ 4.0 4.1 4.2 Bertz, Matt (April 2008). "Conflict: Denied Ops". Game Informer (180): 86. http://www.gameinformer.com/NR/exeres/9159BCE4-C956-4A66-9667-1311681FD15F.htm. Retrieved August 7, 2017.
- ↑ "Review: Conflict: Denied Ops (X360)". GamePro: 81. May 2008.
- ↑ Todd, Brett (February 28, 2008). "Conflict: Denied Ops Review (PC)". https://www.gamespot.com/reviews/conflict-denied-ops-review/1900-6186867/. Retrieved August 7, 2017.
- ↑ 7.0 7.1 Todd, Brett (March 3, 2008). "Conflict: Denied Ops Review (PS3, X360)". https://www.gamespot.com/reviews/conflict-denied-ops-review/1900-6187092/. Retrieved August 7, 2017.
- ↑ 8.0 8.1 8.2 "Conflict: Denied Ops Review". GameTrailers. April 8, 2008. Archived from the original on October 5, 2009. https://web.archive.org/web/20091005022702/http://www.gametrailers.com/gamereview.php?id=5637. Retrieved August 7, 2017.
- ↑ Brudvig, Erik (February 25, 2008). "Conflict: Denied Ops Review (PC)". http://www.ign.com/articles/2008/02/25/conflict-denied-ops-review. Retrieved August 7, 2017.
- ↑ 10.0 10.1 Brudvig, Erik (February 18, 2008). "Conflict: Denied Ops Review (PS3, X360)". http://www.ign.com/articles/2008/02/18/conflict-denied-ops-review-3. Retrieved August 7, 2017.
- ↑ Chan, Norman (April 2008). "Conflict: Denied Ops". Official Xbox Magazine: 76. Archived from the original on November 22, 2008. https://web.archive.org/web/20081122213923/http://www.oxmonline.com/article/xbox-soapbox/conflict-denied-ops. Retrieved August 7, 2017.
- ↑ "Conflict: Denied Ops". PC Gamer: 71. April 2008.
- ↑ "Conflict: Denied Ops". PC PowerPlay (150): 60. May 2008.
- ↑ "Review: Conflict: Denied Ops". PlayStation: The Official Magazine (5): 80. April 2008.
- ↑ 15.0 15.1 "Conflict: Denied Ops for PC Reviews". https://www.metacritic.com/game/conflict-denied-ops/critic-reviews/?platform=pc. Retrieved August 7, 2017.
- ↑ 16.0 16.1 "Conflict: Denied Ops for PlayStation 3 Reviews". https://www.metacritic.com/game/conflict-denied-ops/critic-reviews/?platform=playstation-3. Retrieved August 7, 2017.
- ↑ 17.0 17.1 "Conflict: Denied Ops for Xbox 360 Reviews". https://www.metacritic.com/game/conflict-denied-ops/critic-reviews/?platform=xbox-360. Retrieved August 7, 2017.
External links
- MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.
Features
Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This lengthy approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]
Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.
History

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]
In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]
On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]
In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]
See also
- IGDB – game database used by Twitch for its search and discovery functions
References
- ↑ 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/.
- ↑ Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/.
- ↑ "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1.
- ↑ "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards.
- ↑ 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel.
- ↑ "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/.
- ↑ 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521.
- ↑ "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media.
- ↑ Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned.
- ↑ Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner.
- ↑ "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames.
- ↑ Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games.
- ↑ "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/.
- ↑ "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/.
- ↑ Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/.
- ↑ Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/.
- ↑ "MobyGames on Patreon". http://www.patreon.com/mobygames.
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