Software:Conker: Live & Reloaded
| Conker: Live & Reloaded | |
|---|---|
| Developer(s) | Rare |
| Publisher(s) | Microsoft Game Studios |
| Designer(s) | Chris Seavor |
| Programmer(s) | Chris Marlow |
| Artist(s) |
|
| Composer(s) | Robin Beanland |
| Series | Conker |
| Platform(s) | Xbox |
| Release | |
| Genre(s) | Platform |
| Mode(s) | Single-player, multiplayer |
Conker: Live & Reloaded is a platform video game developed by Rare and exclusively released for the Xbox in June 2005. The single-player mode is a remaster of the 2001 game Conker's Bad Fur Day for the Nintendo 64. However, it includes a new multiplayer mode using Xbox Live that is different from the Nintendo 64 version. Development started the moment the studio was bought by Microsoft in 2002.[1] The game was made available as a part of Xbox One's backwards compatibility program on April 17, 2018.[2]
Gameplay
In terms of the single-player, the gameplay and plot is identical to Conker's Bad Fur Day. Differences are very few, including enemies and new weapons like a baseball bat with a nail in it.
Plot
Multiplayer
The Multiplayer in Live & Reloaded uses the same third-person perspective as the single-player game. Multiplayer consists of different game modes such as Capture the Flag or the standard Deathmatch modes. The player may participate as a member of the SHC or the Tediz. As well as a choice of a soldier, the game has a choice of "classes" which significantly affect play style.[3]
Each class has its own special equipment, special abilities, and physical capabilities, each being designed for a distinct purpose. They are also designed to have advantages against certain classes while being vulnerable to others. For example, the Thermophile's flamethrower inflicts extreme damage on Sneekers and Long Rangers, who have less health, but is virtually useless against the high-vitality Demolisher. Each class comes equipped with a primary weapon with unlimited ammunition (although reloading of the weapon is still required), a limited stock of grenades, and at least one special ability. Each class can also choose from several specialist ordnance items and vehicles unique to the class, which can be obtained at stations in team bases (however, an option is available to the host of a server to disable one or both features). Abilities common to all classes are the ability to shoulder all weapons for extra running speed, and a Spray Can that can be used to apply the player's avatar image to walls to mock human opponents. Scattered throughout the arenas are yellow Upgrade Orbs, which grant a player more equipment and abilities when obtained. A player loses his upgrade orb upon death, allowing another player to obtain it.
Terminals are found in every mission, usually near a base. Terminals are computers that dispense useful items or vehicles, and can be accessed by a player during the game. When accessed, the player is given a menu of the available items. When an item is chosen it can be picked up at an adjacent dispenser area. The objects received from the terminals disappear upon the death of the player that obtained them. Terminals may be neutral and available to both sides, or under the control of one side. Terminals can be attacked and disabled, but not destroyed. If damaged or disabled, they can be repaired with an arc weld, issued to the Demolisher and Sky Jockey classes. Neutral or enemy-controlled terminals can be hacked with a Sneeker's hacking device. There are two types of terminals: Specialist Ordinance terminals, and Mobile Units terminals.
Background
Conker’s Bad Fur Day (2001) was one of the last Nintendo 64 titles, released just after the debut of PlayStation 2 and shortly before the launches of the GameCube and Xbox.[4] However, the game's adult humor and satire on most platformers and adventure games affected Nintendo's reputation of being a family-friendly brand.[5][4] However, the game was not an instant commercial success, attributable to its high price and being released near the end of the console's lifespan.[5]
Censorship
Development began in 2002, shortly after Microsoft bought Rare. The game was originally titled Conker: Live and Uncut and was to feature a completely uncensored single-player experience. At some point during the development of the game, this was changed and the game was released with some censorship.[6] The censorship included that of some obscenities which were present in the original N64 version (in which only the F-word and its variations were bleeped out).[6] This drew criticism from fans of the original, especially as it detracted from comedic highlights such as the "Great Mighty Poo" song in the Sloprano chapter. This song was also censored on the soundtrack, although Rare once had the uncensored Xbox version of the song on their website.
Like the original, the game received a Mature rating from the ESRB and carried warnings about its content as well as Rare's promotional spoof warnings that advertised the fact that the content of the game was explicitly 'adult'.
Reception
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Conker: Live & Reloaded was received positively by critics for its presentation and graphics.[3][18] The game was named IGN's "Best of E3 2005" in the category of "Best Graphics" for Xbox.[23]
GameZone praised Conker: Live & Reloaded for improving on Conker's Bad Fur Day in many ways, such as controls, camera, and graphics.[5] The review noted "a new targeting system that takes advantage of strafing and feels very comfortable on the Xbox controller".[5] On the other hand, IGN criticized for changes to the single player campaign compared to the original, such as the removal of certain challenges, and the lack of refinement in areas such as facial animation that was perfected on the Nintendo 64.[3]
IGN didn't find the new multiplayer to be as fun as the original.[3] The multiplayer mode (new in this version of the game) remained popular well into 2007 (over a year and a half since its release) when it remained in the top 10 most played online titles for its platform.[24]
Maxim gave it a perfect ten and stated that, "up to 16 people can torch each other. It's more of everything you loved (and decent people protested)."[25] The New York Times gave it a favorable review, stating, "The game is essentially a burlesque of every game featuring cute forest creatures. It has the sort of platform-jumping, rope-climbing, monster-whomping challenges seen in many of these games, but adds foulmouthed animals, scatological humor and gallons of vividly scarlet cartoon blood."[26] The Sydney Morning Herald gave it four stars out of five and said, "The potty humour will not be to everyone's taste but many films are hilariously lampooned."[22] However, Jim Schaefer of Detroit Free Press gave it three stars out of four and said that he found it "amusing to relive some of Conker's bawdy behavior, but I wish they would have come up with a new story rather than remaking the old one."[21] In Japan, Famitsu gave it a score of all four sevens, for a total of 28 out of 40.[14]
References
Citations
- ↑ "Interview with Chris Savor: The Voice of Conker at Rare-Extreme". rare-extreme.com. Archived from the original on 19 October 2007. https://web.archive.org/web/20071019002449/http://www.rare-extreme.com/?section=conkerreload&page=conkerinterview.html. Retrieved 31 May 2016.
- ↑ "More Original Xbox Games Coming to Xbox One Backward Compatibility" (in en-US). 2018-04-10. https://news.xbox.com/en-us/2018/04/10/backward-compatibility-april-update/.
- ↑ 3.0 3.1 3.2 3.3 3.4 Goldstein, Hilary (17 June 2005). "Conker: Live and Reloaded". http://www.ign.com/articles/2005/06/17/conker-live-and-reloaded. Retrieved 3 January 2014.
- ↑ 4.0 4.1 4.2 Jihem (20 June 2005). "Test : Conker : Love & Reloaded" (in fr). Archived from the original on 26 November 2020. https://web.archive.org/web/20201126103312/https://www.jeuxvideo.com/articles/0000/00005455_test.htm. Retrieved 12 July 2021.
- ↑ 5.0 5.1 5.2 5.3 5.4 Hopper, Steven (21 June 2005). "Conker: Live and Reloaded Review - Xbox". GameZone. Archived from the original on 25 February 2008. https://web.archive.org/web/20080225205942/http://xbox.gamezone.com/gzreviews/r22280.htm. Retrieved 3 January 2014.
- ↑ 6.0 6.1 Goldstein, Hilary (12 April 2005). "Conker: Playing with Yourself". http://www.ign.com/articles/2005/04/12/conker-playing-with-yourself.
- ↑ Gamerankings.
- ↑ Metacritic.
- ↑ Klepek, Patrick (20 June 2005). "Conker Live & Reloaded". Archived from the original on March 2, 2006. https://web.archive.org/web/20060302163724/http://1up.com/do/reviewPage?cId=3141575&did=1. Retrieved 14 July 2021.
- ↑ Krosta, Michael (29 July 2005) (in de). Test: Conker: Live & Reloaded. Archived from the original on 14 April 2018. https://web.archive.org/web/20180414011946/http://www.4players.de/4players.php/dispbericht_fazit/XBox/Test/Fazit_Wertung/XBox/3526/3784/Conker_Live__Reloaded.html. Retrieved 12 July 2021.
- ↑ Edge staff (August 2005). "Conker: Live & Reloaded". Edge (152): 93.
- ↑ EGM staff (August 2005). "Conker: Live & Reloaded". Electronic Gaming Monthly (194): 115.
- ↑ Reed, Kristan (27 July 2005). "Conker: Live & Reloaded Review". http://www.eurogamer.net/articles/ss_conkerlive_x. Retrieved 4 January 2014.
- ↑ 14.0 14.1 Khalid-S (22 June 2005). "this week Famitsu Reviews". https://www.neogaf.com/threads/this-week-famitsu-reviews.52724/.
- ↑ Reiner, Andrew (August 2005). "Conker: Live & Reloaded". Game Informer (148): 103. Archived from the original on 4 July 2009. https://web.archive.org/web/20090704120544/http://gameinformer.com/Games/Review/200508/R05.0819.1909.37588.htm. Retrieved 4 January 2014.
- ↑ Dodson, Joe (23 June 2005). "Conker: Live and Reloaded Review". Game Revolution. http://www.gamerevolution.com/review/conker058-live-a. Retrieved 4 January 2014.
- ↑ Navarro, Alex (21 June 2005). "Conker: Live and Reloaded Review". http://www.gamespot.com/reviews/conker-live-and-reloaded-review/1900-6127842/. Retrieved 3 January 2014.
- ↑ 18.0 18.1 Williams, Bryn (22 June 2005). "GameSpy: Conker: Live and Reloaded". GameSpy. http://xbox.gamespy.com/xbox/conker-live-and-uncut/628192p1.html.
- ↑ 4thletter; Wanderer (July 2005). "Conker: Live & Reloaded". Hardcore Gamer 1 (2): 52–53. https://archive.org/details/hardcore-gamer-magazine-v1i2/page/n25/mode/2up?q=. Retrieved 12 July 2021.
- ↑ "Review: Conker: Live and Reloaded". Official Xbox Magazine: 82. August 2005.
- ↑ 21.0 21.1 Schaefer, Jim (10 July 2005). "Online 'Conker' challenges multiplayers". Detroit Free Press. Archived from the original on 12 July 2005. https://web.archive.org/web/20050712013328/http://www.freep.com/entertainment/videogames/game10e_20050710.htm. Retrieved 3 January 2014.
- ↑ 22.0 22.1 Hill, Jason (14 July 2005). "Battling on". The Sydney Morning Herald. http://www.smh.com.au/news/games/battling-on/2005/07/12/1120934248755.html. Retrieved 3 January 2014.
- ↑ Xbox Best of E3 2005 Awards
- ↑ Lary 'Major Nelson' Hryb, Top Xbox LIVE Games of 2007 (Retrieved from the Internet Archive.)
- ↑ Maxim staff (21 June 2005). "Conker: Live and Reloaded". Maxim. Archived from the original on 1 July 2005. https://web.archive.org/web/20050701023803/http://www.maximonline.com/entertainment/reviews/review_games_10024.html. Retrieved 3 January 2014.
- ↑ Herold, Charles (2 July 2005). "That Drunken Red Squirrel Whomps Again". The New York Times. https://www.nytimes.com/2005/07/02/sports/othersports/02game.html?ex=1121054400&en=c235857bfda2f116&ei=5070&emc=eta1&_r=0. Retrieved 3 January 2014.
Bibliography
- "Conker: Live & Reloaded for Xbox". Archived from the original on 15 October 2012. https://web.archive.org/web/20121015183419/http://www.gamerankings.com/xbox/914940-conker-live-and-reloaded/index.html. Retrieved 2 January 2021.
- "Conker: Live & Reloaded for Xbox Reviews". https://www.metacritic.com/game/conker-live-and-reloaded/critic-reviews/?platform=xbox. Retrieved 9 June 2011.
External links
- MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.
Features
Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This lengthy approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]
Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.
History

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]
In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]
On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]
In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]
See also
- IGDB – game database used by Twitch for its search and discovery functions
References
- ↑ 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/.
- ↑ Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/.
- ↑ "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1.
- ↑ "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards.
- ↑ 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel.
- ↑ "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/.
- ↑ 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521.
- ↑ "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media.
- ↑ Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned.
- ↑ Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner.
- ↑ "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames.
- ↑ Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games.
- ↑ "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/.
- ↑ "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/.
- ↑ Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/.
- ↑ Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/.
- ↑ "MobyGames on Patreon". http://www.patreon.com/mobygames.
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