Software:Cool Boarders 2001

From HandWiki
Short description: 2000 video game


Cool Boarders 2001
Developer(s)Idol Minds
Publisher(s)Sony Computer Entertainment
Producer(s)Kolbe Launchbaugh
Programmer(s)PlayStation
Phil Collins
Alex MacPhee
Jim Mooney
PlayStation 2
Phil Weeks
Composer(s)PlayStation
Chuck Carr
Matt Furniss
Womb Music
SeriesCool Boarders
Platform(s)PlayStation, PlayStation 2
ReleasePlayStation
PlayStation 2
Genre(s)Snowboarding
Mode(s)Single-player, multiplayer

Cool Boarders 2001 is a snowboarding video game developed by Idol Minds and published by Sony Computer Entertainment for the PlayStation. A port to the PlayStation 2 was released in 2001. It was released only in North America.

Reception

Reception
Review scores
PublicationScore
PSPS2
AllGameN/AStarStarStarHalf star[5]
EGM4.17/10[7][lower-alpha 1]7.5/10[8][lower-alpha 2]
Game Informer5.5/10[10]8.25/10[11]
GameRevolutionC−[12]B[13]
GameSpot3.7/10[14]7.6/10[15]
GameSpyN/A74%[16]
IGN4/10[17]7.8/10[18]
Next GenerationStarStar[19]StarStar[20]
OPM (US)Star[21]StarStarStarStar[22]
X-PlayStarStarStar[23]N/A
Maxim4/10[24]N/A
Aggregate score
Metacritic56/100[3]78/100[4]

The PlayStation 2 version received "generally favorable reviews", while the PlayStation version received "mixed" reviews, according to the review aggregation website Metacritic.[3][4] Samuel Bass of NextGen said of the latter console version in its January 2001 issue, "A pre-SSX game in a post-SSX era, Cool Boarders 2001 is simply too little, too late."[19] Six issues later, Jeff Lundrigan said of the former console version, "It's not the worst snowboarding game you've ever played, but there are far better ones out there."[20]

Iron Thumbs of GamePro in one review called the PlayStation version "a fun although simple and somewhat dated game. If you are starving for some snow shredding action, jump on it, but if you are looking for some cutting edge carves, hold off for SSX."[25][lower-alpha 3] In another GamePro review, Dr. Zombie said that the same console version "delivers solid snowblowing fun, yet it's pretty much the same experience as the previous edition. First-timers should buy it, while returning pros should rent it for the new courses and features."[26][lower-alpha 4] Jake The Snake said of the PlayStation 2 version, "If you already have SSX, you don't need Cool Boarders—unless you're a boarding fanatic. Otherwise, you'd do well to try both before buying either."[27][lower-alpha 5]

Notes

  1. Three critics of Electronic Gaming Monthly gave the PlayStation version each a score of 5/10, 4/10, and 3.5/10.
  2. Three critics of Electronic Gaming Monthly gave the PlayStation 2 version each a score of 8/10, 7.5/10, and 7/10.
  3. GamePro gave the PlayStation version three 4/5 scores for graphics, control, and fun factor, and 3.5/5 for sound in one review.
  4. GamePro gave the PlayStation version two 4/5 scores for graphics and fun factor, 3.5/5 for sound, and 4.5/5 for control in another review.
  5. GamePro gave the PlayStation 2 version three 4/5 scores for graphics, control, and fun factor, and 3.5/5 for sound.

References

  1. "COOL BOARDERS® 2001 TAKES THE #1 SELLING SNOWBOARDING VIDEOGAME FRANCHISE TO NEW HEIGHTS". October 24, 2000. Archived from the original on October 7, 2001. https://web.archive.org/web/20011007010030/http://www.scea.com/news/press_example.asp?ReleaseID=9587. Retrieved April 9, 2023. 
  2. "COOL BOARDERS® 2001 HITS THE SLOPES WITH THE ULTIMATE SNOWBOARDING EXPERIENCE FOR THE PLAYSTATION®2 COMPUTER ENTERTAINMENT SYSTEM". May 22, 2001. Archived from the original on December 30, 2001. https://web.archive.org/web/20011230041256/http://www.scea.com/news/press_example.asp?ReleaseID=9625. Retrieved April 9, 2023. 
  3. 3.0 3.1 "Cool Boarders 2001 critic reviews (PS)". Fandom. Archived from the original on June 5, 2023. https://web.archive.org/web/20230605012036/https://www.metacritic.com/game/playstation/cool-boarders-2001. Retrieved February 13, 2024. 
  4. 4.0 4.1 "Cool Boarders 2001 critic reviews (PS2)". Fandom. Archived from the original on September 19, 2022. https://web.archive.org/web/20220919171615/https://www.metacritic.com/game/playstation-2/cool-boarders-2001. Retrieved February 13, 2024. 
  5. Carroll, Tom. "Cool Boarders 2001 (PS2) - Review". All Media Network. Archived from the original on November 14, 2014. https://web.archive.org/web/20141114204516/http://www.allgame.com/game.php?id=26829&tab=review. Retrieved March 19, 2017. 
  6. Sansone, Chris (November 6, 2000). "Cool Boarders 2001 (PS)". CNET. Archived from the original on December 4, 2000. https://web.archive.org/web/20001204124500/http://gamecenter.com/Psx/Reviews/Cb2k1/. Retrieved September 11, 2021. 
  7. Hager, Dean; Kujawa, Kraig; Mielke, James "Milkman" (January 2001). "Cool Boarders 2001 (PS)". Electronic Gaming Monthly (Ziff Davis) (138): 202. Archived from the original on January 29, 2001. https://web.archive.org/web/20010129075800/http://www.zdnet.com/egm/stories/main/0%2C11589%2C2658656%2C00.html. Retrieved February 8, 2021. 
  8. Hager, Dean; Leahy, Dan; Boyer, Crispin (July 2001). "Cool Boarders 2001 (PS2)". Electronic Gaming Monthly (Ziff Davis) (144): 111. Archived from the original on January 19, 2023. https://web.archive.org/web/20230119023333/https://retrocdn.net/images/e/ea/EGM_US_144.pdf. Retrieved February 13, 2024. 
  9. Nash, Jeff (November 16, 2000). "Cool Boarders 2001 (PSX)". Greedy Productions Ltd.. Archived from the original on September 10, 2002. https://web.archive.org/web/20020910151505/http://www.elecplay.com/review.html?article=4460&full=1#mr_toppy. Retrieved February 13, 2024. 
  10. Reiner, Andrew (December 2000). "Cool Boarders 2001 (PS)". Game Informer (FuncoLand) (92): 107. 
  11. "Cool Boarders 2001 (PS2)". Game Informer (FuncoLand) (99). July 2001. 
  12. Dodson, Joe (November 2000). "Cool Boarders 2001 - Playstation Review". CraveOnline. Archived from the original on February 16, 2004. https://web.archive.org/web/20040216035141/http://www.game-revolution.com/games/sony/sports/cool_boarders_2001.htm. Retrieved February 8, 2021. 
  13. Dodson, Joe (June 2001). "Cool Boarders 2001 (PS2)". CraveOnline. Archived from the original on September 8, 2015. https://web.archive.org/web/20150908022640/http://www.gamerevolution.com/review/cool-boarders-2001. Retrieved February 8, 2021. 
  14. Satterfield, Shane (November 3, 2000). "Cool Boarders 2001 Review (PS)". Fandom. Archived from the original on March 20, 2017. https://web.archive.org/web/20170320232827/https://www.gamespot.com/reviews/cool-boarders-2001-review/1900-2650229/. Retrieved February 13, 2024. 
  15. Satterfield, Shane (May 31, 2001). "Cool Boarders 2001 Review (PS2)". Fandom. Archived from the original on March 20, 2017. https://web.archive.org/web/20170320144430/https://www.gamespot.com/reviews/cool-boarders-2001-review/1900-2767200/. Retrieved February 13, 2024. 
  16. Moen, Michael G. (July 10, 2001). "Cool Boarders 2001 (PS2)". IGN Entertainment. Archived from the original on December 28, 2004. https://web.archive.org/web/20041228184733/http://www.sportplanet.com/features/reviews/coolboarders/. Retrieved March 20, 2017. 
  17. Steinberg, Scott (October 20, 2000). "Cool Boarders 2001 (PS)". Ziff Davis. Archived from the original on May 19, 2022. https://web.archive.org/web/20220519191553/https://www.ign.com/articles/2000/10/21/cool-boarders-2001. Retrieved June 27, 2023. 
  18. Perry, Douglass C. (May 31, 2001). "Cool Boarders 2001 (PS2)". Ziff Davis. Archived from the original on February 9, 2023. https://web.archive.org/web/20230209060412/https://www.ign.com/articles/2001/05/31/cool-boarders-2001-3. Retrieved February 13, 2024. 
  19. 19.0 19.1 Bass, Samuel (January 2001). "Cool Boarders 2001 (PS)". NextGen (Imagine Media) (73): 106. https://archive.org/details/NextGen73Jan2001/page/n107/mode/2up. Retrieved February 8, 2021. 
  20. 20.0 20.1 Lundrigan, Jeff (July 2001). "Cool Boarders 2001 (PS2)". NextGen (Imagine Media) (79): 80. https://archive.org/details/NextGen79Jul2001/page/n81/mode/2up. Retrieved February 8, 2021. 
  21. Zuniga, Todd (December 2000). "Cool Boarders 2001 (PS)". Official U.S. PlayStation Magazine (Ziff Davis) (39): 169. Archived from the original on January 27, 2001. https://web.archive.org/web/20010127144400/http://www.zdnet.com/opm/stories/main/0%2C11891%2C2646689%2C00.html. Retrieved February 13, 2024. 
  22. Zuniga, Todd (July 2001). "Cool Boarders 2001 (PS2)". Official U.S. PlayStation Magazine (Ziff Davis) (46): 99. https://archive.org/details/official-us-playstation-magazine-issue-46-july-2001/page/98/mode/2up. Retrieved February 13, 2024. 
  23. Schkloven, Emmett (January 23, 2001). "Cool Boarders 2001 (PS) Review". TechTV. Archived from the original on June 6, 2001. https://web.archive.org/web/20010606022643/http://www.techtv.com/extendedplay/reviews/story/0%2C23008%2C3307411%2C00.html. Retrieved March 20, 2017. 
  24. Porter, Alex (October 24, 2000). "Cool Boarders 2001 (PS)". Maxim (MaximNet, Inc.). Archived from the original on June 26, 2001. https://web.archive.org/web/20010626144838/http://www.maximonline.com/articles/review_videogames.asp?videogame_id=824. Retrieved March 20, 2017. 
  25. Iron Thumbs (November 1, 2000). "Cool Boarders 2001 Review for PlayStation on GamePro.com". GamePro (IDG). Archived from the original on December 21, 2004. https://web.archive.org/web/20041221235608/http://www.gamepro.com/sony/psx/games/reviews/7225.shtml. Retrieved February 13, 2024. 
  26. Dr. Zombie (December 2000). "Cool Boarders 2001 (PS)". GamePro (IDG) (147): 131. Archived from the original on June 30, 2023. https://web.archive.org/web/20230630183607/https://retrocdn.net/images/6/61/GamePro_US_147.pdf. Retrieved February 13, 2024. 
  27. Jake The Snake (July 2001). "Cool Boarders 2001 (PS2)". GamePro (IDG) (154): 88. Archived from the original on February 12, 2005. https://web.archive.org/web/20050212132930/http://www.gamepro.com/sony/ps2/games/reviews/14448.shtml. Retrieved February 13, 2024. 
  • MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.

Features

Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This lengthy approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]

Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.

History

Logo used until March 2014

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]

In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]

On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]

In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]

See also

  • IGDB – game database used by Twitch for its search and discovery functions

References

  1. 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/. 
  2. Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/. 
  3. "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1. 
  4. "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards. 
  5. 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel. 
  6. "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/. 
  7. 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521. 
  8. "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media. 
  9. Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned. 
  10. Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner. 
  11. "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames. 
  12. Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games. 
  13. "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/. 
  14. "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/. 
  15. Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/. 
  16. Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/. 
  17. "MobyGames on Patreon". http://www.patreon.com/mobygames. 
  • No URL found. Please specify a URL here or add one to Wikidata.

Template:Atari



Template:Cool Boarders