Software:Cool Boarders 3
| Cool Boarders 3 | |
|---|---|
| Developer(s) | Idol Minds |
| Publisher(s) | |
| Director(s) | Jonathan Beard |
| Producer(s) | Ken George |
| Programmer(s) | Mark Lyons Jim Mooney Phil Collins Michael Mayers |
| Composer(s) | Chuck Doud Guttermouth (intro music) |
| Series | Cool Boarders |
| Platform(s) | PlayStation |
| Release | |
| Genre(s) | Snowboarding |
| Mode(s) | Single-player, multiplayer |
Cool Boarders 3 is a 1998 snowboarding video game developed by Idol Minds and published by Sony Computer Entertainment for the PlayStation. 989 Studios released the game in North America. UEP Systems, developer of the previous games, released it in Japan on November 26, 1998.[3]
Gameplay
Continuing with the previous games in the series, Cool Boarders 3 gives the player the chance to snowboard down mountain courses while completing tricks to amass points. Some courses like Downhill, Boarder X, and Slalom, require the player to concentrate more on beating their CPU opponents' times to the finish line, while others, namely Slope Style, Half Pipe, and Big Air, force the player to pull off many big tricks in order to build up a large point score. A feature absent from the game which was present in its immediate predecessor is support for the System Link feature, removing the ability for non-split screen, two-player multiplayer.
Boarders and boards
Unlike the previous games in the series, Cool Boarders 3 featured a vast number of playable characters, along with unlockable characters. At the start of the game, there are 13 different boarders with the chance to unlock 8 extra boarders upon beating the high scores.
Cool Boarders 3 also included 11 different snowboards and a further 12 unlockable boards each modeled after real boards from snowboard companies such as Burton and Ride.
Reception
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The game received above-average reviews according to the review aggregation website GameRankings.[4] Famitsu gave it a score of 30 out of 40.[9]
In its review of Cool Boarders 3, GamePro magazine called the game the best installment of the series, noting an expanded set of stunts, a large number of characters and boards, high-quality graphics with detailed landscapes, and an energetic punk rock soundtrack. According to the critic, despite the challenging controls, the game successfully combines elements of simulation and arcade.[11]
References
- ↑ "989 Ships Cool Boarders 3". October 27, 1998. http://www.psxnation.com/news/102798b.html.
- ↑ "Cool Boarders 3 sur PSone" (in fr). https://www.jeuxvideo.com/jeux/playstation-ps1/00001194-cool-boarders-3.htm.
- ↑ "駿河屋 -クールボーダー3(プレイステーション)" (in ja). https://www.suruga-ya.jp/product/detail/140001625.
- ↑ 4.0 4.1 "Cool Boarders 3 for PlayStation". CBS Interactive. Archived from the original on May 21, 2019. https://web.archive.org/web/20190521214225/https://www.gamerankings.com/ps/196981-cool-boarders-3/index.html. Retrieved November 19, 2020.
- ↑ Romero, Joshua. "Cool Boarders 3 - Review". All Media Network. Archived from the original on November 15, 2014. https://web.archive.org/web/20141115203736/http://www.allgame.com/game.php?id=14102&tab=review. Retrieved November 19, 2020.
- ↑ Huhtala, Alex (January 1999). "Cool Boarders 3". Computer and Video Games (EMAP) (206): 65. https://archive.org/details/Computer_and_Video_Games_Issue_206_1999-01_EMAP_Images_GB/page/n63/mode/2up. Retrieved November 19, 2020.
- ↑ Edge staff (December 25, 1998). "CoolBoarders 3 [sic"]. Edge (Future Publishing) (66): 99. https://archive.org/details/edgeuk066/page/n83/mode/2up. Retrieved November 19, 2020.
- ↑ EGM staff (December 1998). "Cool Boarders 3". Electronic Gaming Monthly (Ziff Davis) (113).
- ↑ 9.0 9.1 "クールボーダーズ3 [PS"] (in Japanese). Famitsu (Enterbrain). https://www.famitsu.com/cominy/?m=pc&a=page_h_title&title_id=18289&redirect=no. Retrieved November 19, 2020.
- ↑ McNamara, Andy; Anderson, Paul; Reiner, Andrew (November 1998). "Cool Boarders 3". Game Informer (FuncoLand) (67): 68.
- ↑ 11.0 11.1 The Rookie (December 1998). "Cool Boarders 3". GamePro (IDG Entertainment) (123): 178. Archived from the original on November 14, 2004. https://web.archive.org/web/20041114021219/http://www.gamepro.com/sony/psx/games/reviews/240.shtml. Retrieved November 19, 2020.
- ↑ Dick, Kevin (November 1998). "Cool Boarders 3 Review". CraveOnline. Archived from the original on February 2, 2016. https://web.archive.org/web/20160202233140/http://www.gamerevolution.com/review/cool-boarders-3. Retrieved November 19, 2020.
- ↑ MacDonald, Ryan (November 4, 1998). "Cool Boarders 3 Review [date mislabeled as "April 28, 2000""]. CBS Interactive. Archived from the original on February 10, 2005. https://web.archive.org/web/20050210202747/http://www.gamespot.com/ps/sports/coolboarders3/review.html. Retrieved November 19, 2020.
- ↑ Nelson, Randy (October 30, 1998). "Cool Boarders 3". Ziff Davis. https://www.ign.com/articles/1998/10/31/cool-boarders-3. Retrieved November 19, 2020.
- ↑ "Cool Boarders 3". Official U.S. PlayStation Magazine (Ziff Davis) 2 (3). December 1998.
External links
- Official website (archived)
- MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.
Features
Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]
Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.
History

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]
In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]
On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]
In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]
On February 13, 2025, Freyholtz stepped down as the site lead to move onto new projects, leaving operations to Tracy Poff, a veteran coder on the site, and Atari staff.[18]
See also
- IGDB – game database used by Twitch for its search and discovery functions
References
- ↑ 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/.
- ↑ Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/.
- ↑ "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1.
- ↑ "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards.
- ↑ 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel.
- ↑ "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/.
- ↑ 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521.
- ↑ "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media.
- ↑ Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned.
- ↑ Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner.
- ↑ "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames.
- ↑ Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games.
- ↑ "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/.
- ↑ "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/.
- ↑ Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/.
- ↑ Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/.
- ↑ "MobyGames on Patreon". http://www.patreon.com/mobygames.
- ↑ "An update on MobyGames leadership". 2025-02-13. https://www.mobygames.com/forum/3/thread/269628/an-update-on-mobygames-leadership/#post-269628.
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