Software:Corsairs: Conquest at Sea
| Corsairs: Conquest at Sea | |
|---|---|
| Developer(s) | Microïds |
| Publisher(s) | Microïds |
| Platform(s) | Microsoft Windows |
| Release | |
| Genre(s) | Strategy |
| Mode(s) | Single player |
Corsairs: Conquest at Sea is a 1999 strategy/action/adventure game for the PC, developed and published by Microïds (known for Syberia and its continuation Syberia II). The game is a simulation of the life of a privateer employed by either England, France, the Netherlands or Spain in, most likely, the 17th century. The player can take part in either the campaign, which consists of several scenarios with a specific goal, or adventure mode, where the goal is simply to capture all the ports on the map for their nation.
Reception
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Corsairs generally received mixed reviews according to the review aggregation website GameRankings.[1] It was often deemed as being buggy and having outdated sound and graphics, but praised for having a decent storyline and being creative.[6] Adam Pavlacka of NextGen said of the game, "If a little more work had gone into polishing the gameplay, this could have been a real gem. As it is, it's a lump of coal."[8]
References
- ↑ 1.0 1.1 "Corsairs: Conquest at Sea for PC". CBS Interactive. Archived from the original on May 24, 2019. https://web.archive.org/web/20190524003602/https://www.gamerankings.com/pc/196983-corsairs-conquest-at-sea/index.html. Retrieved February 22, 2021.
- ↑ Nick Smith. "Corsairs: Conquest at Sea - Review". All Media Network. Archived from the original on November 14, 2014. https://web.archive.org/web/20141114151601/http://www.allgame.com/game.php?id=19053&tab=review. Retrieved February 22, 2021.
- ↑ Chuck Klimushyn (July 9, 1999). "Corsairs". Strategy Plus, Inc.. Archived from the original on July 9, 2003. https://web.archive.org/web/20030709123057/http://www.cdmag.com/articles/021/046/corsairs_review.html. Retrieved February 22, 2021.
- ↑ Tom Price (December 1999). "Corsairs". Computer Gaming World (Ziff Davis) (185): 158. http://www.cgwmuseum.org/galleries/issues/cgw_185.pdf. Retrieved February 22, 2021.
- ↑ Chris Hudak (August 26, 1999). "Corsairs". Greedy Productions. Archived from the original on July 22, 2002. https://web.archive.org/web/20020722130305/http://www.elecplay.com/review.html?article=919&full=1#mr_toppy. Retrieved February 23, 2021.
- ↑ 6.0 6.1 Andrew Seyoon Park (July 7, 1999). "Corsairs Review [date mislabeled as "May 1, 2000""]. CBS Interactive. https://www.gamespot.com/reviews/corsairs-review/1900-2538458/. Retrieved February 22, 2021.
- ↑ ghostsystem (August 8, 2013). "Test: Corsairs" (in fr). Webedia. https://www.jeuxvideo.com/articles/0001/00018837-corsairs-test.htm. Retrieved February 22, 2021.
- ↑ 8.0 8.1 Adam Pavlacka (October 1999). "Corsairs". NextGen (Imagine Media) (58): 117. https://archive.org/details/NextGen58Oct1999/page/n117/mode/2up. Retrieved February 22, 2021.
- ↑ Chris Hudak (October 1999). "Corsairs". PC Accelerator (Imagine Media) (14): 101. https://archive.org/details/PCXL14Oct1999/page/n99/mode/2up. Retrieved February 22, 2021.
- ↑ "Corsairs". PC Gamer (Imagine Media) 6 (8). August 1999. Archived from the original on March 9, 2000. https://web.archive.org/web/20000309163032/http://www.pcgamer.com/reviews/1378.html. Retrieved February 22, 2021.
- ↑ Richard Edseid (October 1999). "Corsairs". PC Zone (Dennis Publishing) (81): 88. https://archive.org/details/PC_Zone_81_October_1999/page/n87/mode/2up. Retrieved February 22, 2021.
External links
- Corsairs at Microids
- MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.
Features
Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]
Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.
History

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]
In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]
On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]
In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]
On February 13, 2025, Freyholtz stepped down as the site lead to move onto new projects, leaving operations to Tracy Poff, a veteran coder on the site, and Atari staff.[18]
See also
- IGDB – game database used by Twitch for its search and discovery functions
References
- ↑ 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/.
- ↑ Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/.
- ↑ "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1.
- ↑ "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards.
- ↑ 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel.
- ↑ "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/.
- ↑ 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521.
- ↑ "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media.
- ↑ Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned.
- ↑ Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner.
- ↑ "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames.
- ↑ Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games.
- ↑ "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/.
- ↑ "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/.
- ↑ Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/.
- ↑ Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/.
- ↑ "MobyGames on Patreon". http://www.patreon.com/mobygames.
- ↑ "An update on MobyGames leadership". 2025-02-13. https://www.mobygames.com/forum/3/thread/269628/an-update-on-mobygames-leadership/#post-269628.
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