Software:Crack Down
| Crack Down | |
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| Developer(s) | Sega Hot-B (Genesis) |
| Publisher(s) | Sega Sage's Creation (Genesis) U.S. Gold (home computers) |
| Composer(s) | Yasuhiro Kawakami |
| Platform(s) | Arcade, Mega Drive/Genesis, Atari ST, Amiga, Amstrad CPC, Commodore 64, MS-DOS, ZX Spectrum |
| Release | Arcade 1989 Mega Drive/Genesis |
| Genre(s) | Run and gun |
| Mode(s) | Single-player, multiplayer |
Crack Down (クラックダウン) is a run and gun arcade game released by Sega in 1989 and ported to the Sega Mega Drive/Genesis in 1990 in Japan and 1991 in North America and Europe by Sage's Creation and Sega respectively. It was also ported and released to a number of home computer platforms by U.S. Gold.
The Mega Drive version of Crack Down was re-released in 2007 on the Wii Virtual Console in Japan on August 7, and in PAL regions on September 7. It was also released on Steam on June 1, 2010.
Gameplay

Using a top-down perspective (akin to Gauntlet), the player controls either Ben or Andy, a pair of agents charged with stopping mad scientist Mr. X (Mr.K in the Sega Mega Drive version) from taking over the world, as they make their way through several timed levels, planting bombs and destroying cyborg enemies using guns (the "machine gun" and the "cannon" can be swapped back and forth) and smart bombs (which wipe out all enemies on screen). The goal of each stage is to plant all of the bombs and escape before their collective timer goes off.
Reception
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In Japan, Game Machine listed Crack Down on their May 15, 1989 issue as being the third most popular arcade game during the previous two weeks.[7] Console XS gave a review score of 82%, commending its detailed graphics, "addictive" gameplay, and the two player mode. They concluded saying it is worth playing.[8] MegaTech gave the Genesis version a review score of 65%. They praised the two player mode, but criticized the game's lack of challenge.[9]
References
- ↑ The Bohemian (May 1991). "Genesis ProView: Crack Down". GamePro (22): 36. https://archive.org/details/game-pro-issue-22-may-1991/page/n39/mode/1up. Retrieved 27 August 2021.
- ↑ "Software List (Sega Release)" (in ja). Sega Corporation. https://www.sega.jp/history/hard/megadrive/software.html.
- ↑ "A-Z Software". Console XS (1): 128. June 1992. https://archive.org/details/console-xs-01/page/128/mode/2up. Retrieved March 24, 2022.
- ↑ "Game Index". MegaTech (1): 77. December 1991. https://archive.org/details/UneditedUK_marktrade/MegaTech_01/page/n75/mode/2up. Retrieved March 28, 2022.
- ↑ Scott Alan Marriott. "Crack Down Review". http://www.allgame.com/game.php?id=12553&tab=review.
- ↑ Game review, Computer & Video Games issue 100, March 1990, page 72
- ↑ "Game Machine's Best Hit Games 25 - テーブル型TVゲーム機 (Table Videos)". Game Machine (Amusement Press, Inc.) (356): 21. 15 May 1989.
- ↑ "A-Z Software". Console XS (1): 128. June 1992. https://archive.org/details/console-xs-01/page/128/mode/2up. Retrieved March 24, 2022.
- ↑ "Game Index". MegaTech (1): 77. December 1991. https://archive.org/details/UneditedUK_marktrade/MegaTech_01/page/n75/mode/2up. Retrieved March 28, 2022.
External links
- Official Virtual Console website (in Japanese)
- Crack Down at the Killer List of Videogames
- MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.
Features
Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This lengthy approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]
Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.
History

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]
In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]
On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]
In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]
See also
- IGDB – game database used by Twitch for its search and discovery functions
References
- ↑ 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/.
- ↑ Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/.
- ↑ "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1.
- ↑ "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards.
- ↑ 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel.
- ↑ "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/.
- ↑ 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521.
- ↑ "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media.
- ↑ Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned.
- ↑ Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner.
- ↑ "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames.
- ↑ Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games.
- ↑ "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/.
- ↑ "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/.
- ↑ Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/.
- ↑ Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/.
- ↑ "MobyGames on Patreon". http://www.patreon.com/mobygames.
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