Software:Crack Down

From HandWiki
Short description: 1989 run and gun video game
Crack Down
Developer(s)Sega
Hot-B (Genesis)
Publisher(s)Sega
Sage's Creation (Genesis)
U.S. Gold (home computers)
Composer(s)Yasuhiro Kawakami
Platform(s)Arcade, Mega Drive/Genesis, Atari ST, Amiga, Amstrad CPC, Commodore 64, MS-DOS, ZX Spectrum
ReleaseArcade
1989
Mega Drive/Genesis
Genre(s)Run and gun
Mode(s)Single-player, multiplayer

Crack Down (クラックダウン) is a run and gun arcade game released by Sega in 1989 and ported to the Sega Mega Drive/Genesis in 1990 in Japan and 1991 in North America and Europe by Sage's Creation and Sega respectively. It was also ported and released to a number of home computer platforms by U.S. Gold.

The Mega Drive version of Crack Down was re-released in 2007 on the Wii Virtual Console in Japan on August 7, and in PAL regions on September 7. It was also released on Steam on June 1, 2010.

Gameplay

Arcade screenshot

Using a top-down perspective (akin to Gauntlet), the player controls either Ben or Andy, a pair of agents charged with stopping mad scientist Mr. X (Mr.K in the Sega Mega Drive version) from taking over the world, as they make their way through several timed levels, planting bombs and destroying cyborg enemies using guns (the "machine gun" and the "cannon" can be swapped back and forth) and smart bombs (which wipe out all enemies on screen). The goal of each stage is to plant all of the bombs and escape before their collective timer goes off.

Reception

Reception
Review scores
PublicationScore
AllGameStarStarStar (SMD)[5]
Console XS82% (SMD)[3]
MegaTech65% (SMD)[4]
Award
PublicationAward
Computer and Video GamesC+VG Hit[6]

In Japan, Game Machine listed Crack Down on their May 15, 1989 issue as being the third most popular arcade game during the previous two weeks.[7] Console XS gave a review score of 82%, commending its detailed graphics, "addictive" gameplay, and the two player mode. They concluded saying it is worth playing.[8] MegaTech gave the Genesis version a review score of 65%. They praised the two player mode, but criticized the game's lack of challenge.[9]

References

  1. The Bohemian (May 1991). "Genesis ProView: Crack Down". GamePro (22): 36. https://archive.org/details/game-pro-issue-22-may-1991/page/n39/mode/1up. Retrieved 27 August 2021. 
  2. "Software List (Sega Release)" (in ja). Sega Corporation. https://www.sega.jp/history/hard/megadrive/software.html. 
  3. "A-Z Software". Console XS (1): 128. June 1992. https://archive.org/details/console-xs-01/page/128/mode/2up. Retrieved March 24, 2022. 
  4. "Game Index". MegaTech (1): 77. December 1991. https://archive.org/details/UneditedUK_marktrade/MegaTech_01/page/n75/mode/2up. Retrieved March 28, 2022. 
  5. Scott Alan Marriott. "Crack Down Review". http://www.allgame.com/game.php?id=12553&tab=review. 
  6. Game review, Computer & Video Games issue 100, March 1990, page 72
  7. "Game Machine's Best Hit Games 25 - テーブル型TVゲーム機 (Table Videos)". Game Machine (Amusement Press, Inc.) (356): 21. 15 May 1989. 
  8. "A-Z Software". Console XS (1): 128. June 1992. https://archive.org/details/console-xs-01/page/128/mode/2up. Retrieved March 24, 2022. 
  9. "Game Index". MegaTech (1): 77. December 1991. https://archive.org/details/UneditedUK_marktrade/MegaTech_01/page/n75/mode/2up. Retrieved March 28, 2022. 
MobyGames
Logo since March 2014
Screenshot
Frontpage as of April 2012
Type of site
Gaming
Available inEnglish
OwnerAtari SA
Websitemobygames.com
CommercialYes
RegistrationOptional
LaunchedJanuary 30, 1999; 26 years ago (1999-01-30)
Current statusOnline

MobyGames is a commercial website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes nearly 300,000 games for hundreds of platforms.[1] The site is supported by banner ads and a small number of people paying to become patrons.[2] Founded in 1999, ownership of the site has changed hands several times. It is currently owned by Atari SA.

Content

The database began with games for IBM PC compatibles. After two years, consoles such as the PlayStation, were added. Older console systems were added later. Support for arcade video games was added in January 2014 and mainframe computer games in June 2017.[3]

Edits and submissions go through a leisurely verification process by volunteer "approvers". The approval process can range from immediate (minutes) to gradual (days or months).[4] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copyediting.[5]

Registered users can rate and review any video game. Users can create private or public "have" and "want" lists which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own subforum.

History

Logo used until March 11, 2014

MobyGames was founded on March 1, 1999 by Jim Leonard and Brian Hirt, then joined by David Berk 18 months later, three friends since high school.[6] Leonard had the idea of sharing information about computer games with a larger audience.

In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[7] This was announced to the community post factum and a few major contributors left, refusing to do volunteer work for a commercial website.

On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San-Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[8] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel.[9]

On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[10] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[11][12]

See also

  • IGDB – game database used by Twitch for its search and discovery functions

References

  1. "MobyGames Stats". https://www.mobygames.com/moby_stats. 
  2. "MobyGames Patrons". http://www.mobygames.com/info/patrons. 
  3. "New(ish!) on MobyGames – the Mainframe platform.". Blue Flame Labs. 18 June 2017. http://www.mobygames.com/forums/dga,2/dgb,3/dgm,237200/. 
  4. "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1. 
  5. "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards. 
  6. "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/. 
  7. "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. http://www.gamasutra.com/view/news/32856/Report_MobyGames_Acquired_By_GameFly_Media.php. 
  8. Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned. 
  9. Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. http://www.gamasutra.com/view/news/207882/Game_dev_database_MobyGames_getting_some_TLC_under_new_owner.php. 
  10. "Atari invests in Anstream, may buy MobyGames". https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames. 
  11. "Atari Completes MobyGames Acquisition, Details Plans for the Site’s Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/. 
  12. "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/.