Software:Crazy Taxi 2

From HandWiki
Short description: 2001 video game
Crazy Taxi 2
Crazy Taxi 2 cover art.
Japanese Dreamcast cover art
Developer(s)Hitmaker
Publisher(s)Sega
Director(s)Kenji Kanno
Producer(s)Kenji Kanno
Artist(s)Takeo Iwase
SeriesCrazy Taxi
Platform(s)Dreamcast
Release
  • JP: May 13, 2001
  • NA: May 29, 2001[1]
  • EU: July 6, 2001
Genre(s)Racing, action
Mode(s)Single player

Crazy Taxi 2 (クレイジータクシー2, Kureijī Takushī 2) is a 2001 racing video game and the second installment of the Crazy Taxi series. It was originally released for the Dreamcast, and was later ported to the PSP as part of Software:Crazy Taxi: Fare Wars in 2007. It is the last Crazy Taxi game to be released for the Dreamcast after the console was discontinued in March 2001.

Crazy Taxi 2 introduced several new features not found in the original, including two new cities, "Around Apple" and "Small Apple", both somewhat based on New York City. The new cities share four new drivers as default, bringing the total playable characters to eight.

Gameplay

The gameplay is very similar to the original Crazy Taxi, and centers around picking people up at destinations which are highlighted with colored rings, and dropping them off at stated destinations.

Unlike its predecessor, Crazy Taxi 2 allows the player to carry multiple passengers. The game also saw the introduction of the "Crazy Hop" feature, which allows the player to jump over certain surfaces to save time, as they ferry taxi passengers around the locations. By performing moves such as the "Crazy Hop" and the "Crazy Dash", the driver accumulates tips from their passengers, which increases the total score.

Each customer will have a different color appear above him or her with money sign according to the color. Green means long distance, yellow means mid range and red means short distance. The longer the distance, the more money the player can earn. There is a time limit when driving each customer to the destination. If the time limit expires before reaching the destination, the customer will jump out of the cab. The game has no restriction on players aside from a time limit, allowing players to drive as fast and as recklessly as they wish.

This sequel includes a modified soundtrack with rock bands The Offspring and Methods of Mayhem. The game also has some online modes in the form of a scoreboard, and replay-sharing. There are some unlockable items and maps for which players need to beat mini games to unlock.[2]

Reception

Reception
Aggregate score
AggregatorScore
Metacritic82/100[3]
Review scores
PublicationScore
AllGame4.5/5[4]
Edge8/10[5]
EGM8.5/10, 8.5/10, 8/10, 8/10[6]
Famitsu9/10, 9/10, 8/10, 9/10[8]
Game Informer8.75/10[9]
GameRevolutionB[10]
GameSpot8.6/10[11]
GameSpy8.5/10[12]
IGN8.8/10[13]
Next Generation4/5[14]
X-Play4/5[15]
The Cincinnati Enquirer4/5[16]
Maxim4/5[17]

The game received "favorable" reviews according to video game review aggregator Metacritic.[3] Jeff Lundrigan of NextGen said, "If you liked the original—and really, who didn't?—there's just as much to like here."[14] Michael "Major Mike" Weigand of GamePro said, "CT2 had some lofty expectations to meet, but its new innovations and features aren't worth the sticker price. The game is hardly a lemon, it just can't quite make it off the test-drive rental lot."[18][lower-alpha 1]

The game was nominated at The Electric Playground's 2001 Blister Awards for the "Dreamcast Game of the Year" award, but lost to both NFL 2K2 and NBA 2K2 (tie).[19]

The game received a sequel, Software:Crazy Taxi 3: High Roller, in 2002.

Remake

Notes

  1. GamePro gave the game 4.5/5 for graphics, 4/5 for sound, and two 3.5/5 scores for control and fun factor.

References

  1. GameSpot staff (April 20, 2001). "New Media: Crazy Taxi 2". Fandom. Archived from the original on August 2, 2001. https://web.archive.org/web/20010802221132/http://gamespot.com/gamespot/stories/news/0,10870,2710735,00.html. Retrieved April 7, 2024. 
  2. "Crazy Taxi 2 Cheats, Codes, Unlockables". IGN Entertainment. Archived from the original on August 13, 2014. https://web.archive.org/web/20140813174509/http://www.ign.com/cheats/games/crazy-taxi-2-dc-16110. Retrieved April 7, 2024. 
  3. 3.0 3.1 "Crazy Taxi 2". Fandom. Archived from the original on January 17, 2024. https://web.archive.org/web/20240117120435/https://www.metacritic.com/game/crazy-taxi-2/. Retrieved April 7, 2024. 
  4. Nicholls, Shawn. "Crazy Taxi 2 - Review". All Media Network. Archived from the original on November 16, 2014. https://web.archive.org/web/20141116031203/http://www.allgame.com/game.php?id=28877&tab=review. Retrieved November 16, 2014. 
  5. Edge staff (July 2001). "Crazy Taxi 2". Edge (Future Publishing) (99): 92. Archived from the original on April 11, 2023. https://web.archive.org/web/20230411205829/https://retrocdn.net/images/6/69/Edge_UK_099.pdf. Retrieved April 7, 2024. 
  6. Sewart, Greg; Hager, Dean; Kujawa, Kraig (August 2001). "Crazy Taxi 2". Electronic Gaming Monthly (Ziff Davis) (145): 111. Archived from the original on March 21, 2023. https://web.archive.org/web/20230321143447/https://retrocdn.net/images/d/da/EGM_US_145.pdf. Retrieved April 7, 2024. 
  7. Miller, Sean (August 7, 2001). "Crazy Taxi 2". Greedy Productions Ltd.. Archived from the original on May 12, 2002. https://web.archive.org/web/20020512160005/http://www.elecplay.com/review.html?article=6474&full=1. Retrieved April 7, 2024. 
  8. "ファミ通クロスレビュー2001パーフェクトガイド" (in Japanese). Famicom Tsūshin (Enterbrain). 2001. 
  9. "Crazy Taxi 2". Game Informer (FuncoLand) (99). July 2001. 
  10. Gee, Brian (June 2001). "Crazy Taxi 2 Review". CraveOnline. Archived from the original on September 12, 2015. https://web.archive.org/web/20150912172211/http://www.gamerevolution.com/review/crazy-taxi-2. Retrieved April 7, 2024. 
  11. Gerstmann, Jeff (May 29, 2001). "Crazy Taxi 2 Review". Fandom. Archived from the original on July 8, 2001. https://web.archive.org/web/20010708171511/http://gamespot.com/gamespot/stories/reviews/0,10867,2766530,00.html. Retrieved April 7, 2024. 
  12. digitaltaco (June 4, 2001). "Crazy Taxi 2". GameSpy Industries. Archived from the original on January 4, 2009. https://web.archive.org/web/20090104010626/http://www.planetdreamcast.com/games/reviews/crazytaxi2/. Retrieved October 13, 2014. 
  13. Chau, Anthony (May 29, 2001). "Crazy Taxi 2". Ziff Davis. Archived from the original on April 17, 2023. https://web.archive.org/web/20230417130047/https://www.ign.com/articles/2001/05/29/crazy-taxi-2-2. Retrieved April 7, 2024. 
  14. 14.0 14.1 Lundrigan, Jeff (August 2001). "Crazy Taxi 2". NextGen (Imagine Media) (80): 83. https://archive.org/details/NextGen80Aug2001/page/n83/mode/2up. Retrieved April 7, 2024. 
  15. Urbanek, Andrew (June 29, 2001). "Crazy Taxi 2 (DC) Review". TechTV. Archived from the original on August 8, 2001. https://web.archive.org/web/20010808131203/http://www.techtv.com/extendedplay/reviews/story/0%2C23008%2C3334196%2C00.html. Retrieved October 13, 2014. 
  16. Saltzman, Marc (June 11, 2001). "Road rage rules in racing games". The Cincinnati Enquirer (Gannett Company). Archived from the original on May 21, 2008. https://web.archive.org/web/20080521235037/http://cincinnati.com/freetime/games/reviews/071101_roadrage.html. Retrieved October 13, 2014. 
  17. Porter, Alex (May 29, 2001). "Crazy Taxi 2". Maxim (MaximNet, Inc.). Archived from the original on August 7, 2001. https://web.archive.org/web/20010807190711/http://www.maximonline.com/articles/review_videogames.asp?videogame_id=1068. Retrieved April 7, 2024. 
  18. Weigand, Michael "Major Mike" (August 2001). "Crazy Taxi 2". GamePro (IDG) (155): 98. Archived from the original on January 1, 2024. https://web.archive.org/web/20240101165019/https://retrocdn.net/images/5/50/GamePro_US_155.pdf. Retrieved April 7, 2024. 
  19. EP staff (2002). "Blister Awards 2001 (Console Games 3)". Greedy Productions Ltd.. Archived from the original on July 13, 2003. https://web.archive.org/web/20030713062313/http://www.elecplay.com/feature.html?id=8152&page=6. Retrieved April 7, 2024. 
  • MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.

Features

Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This lengthy approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]

Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.

History

Logo used until March 2014

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]

In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]

On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]

In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]

See also

  • IGDB – game database used by Twitch for its search and discovery functions

References

  1. 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/. 
  2. Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/. 
  3. "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1. 
  4. "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards. 
  5. 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel. 
  6. "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/. 
  7. 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521. 
  8. "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media. 
  9. Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned. 
  10. Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner. 
  11. "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames. 
  12. Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games. 
  13. "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/. 
  14. "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/. 
  15. Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/. 
  16. Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/. 
  17. "MobyGames on Patreon". http://www.patreon.com/mobygames. 
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