Software:Croc (2000 video game)
| Croc | |
|---|---|
North American cover art | |
| Developer(s) | Virtucraft |
| Publisher(s) | THQ |
| Producer(s) | Nick Clarke David Stalker |
| Programmer(s) | Paul Windett |
| Artist(s) | Nick Lee Chris Rundell |
| Composer(s) | Justin Scharvona Karin Griffin[1] |
| Series | Croc |
| Platform(s) | Game Boy Color |
| Release | |
| Genre(s) | Platform |
| Mode(s) | Single-player |
Croc is scrolling platform game for the Game Boy Color developed by British studio Virtucraft and published on 6 June 2000 by THQ under license from Fox Interactive and Argonaut Software. It is a 2D remake of the 1997 3D platform game Croc with similar gameplay. The game follows Croc, a crocodile, on a quest to save a race of furry creatures called Gobbos from the evil Baron Dante. The game received mixed reviews from critics.
Gameplay
Croc is a 2D side-scrolling platformer in which the player controls a green crocodile named Croc who sets out on a quest to rescue the Gobbos from the evil Baron Dante.[3] The player controls Croc through a series of various short levels, each accessed through a top-down world map. The main goal is to progress through to the end of the stage and hit the gong at the end of the level in order to progress to the next one. At the end of each world, a boss must be defeated in order to progress to the next world. Numerous collectibles are scattered throughout levels, such as blue crystals that act as Croc's health and give the player an extra life when 100 of them are collected, small hearts that also give the player an extra life, and crates containing items that can be broken apart. Each level contains 3 Gobbos, which are hidden throughout the stage in various locations. Also located throughout every stage are 5 multicolored letters spelling out the word "bonus"; collecting all of these letters unlocks a door located at the end of the stage leading to one of several minigames that can be played in order to win a fourth Gobbo, including a slider puzzle, a Whac-a-Mole-esque game, a catching game in which the player moves a bowl back and forth in order to collect various falling items, and a slot machine game.[3] Collecting every single Gobbo in each level before a boss level unlocks a secret level containing a hidden Jigsaw puzzle piece. While collecting all of these pieces is not mandatory for completing the game, doing so unlocks a door in each world that leads to a room where the mini games from the end of the levels, themed after each world, can be played at the player’s leisure.[3]
Croc's moves are very similar to his moves in Croc: Legend of the Gobbos, dawning the ability to walk, climb and swim using the Game Boy Color's directional pad, as well as being able to jump and run using the console's "A" and "B" buttons, respectively.[3] Croc's main methods of attacking consist of swiping his tail in a circular motion, which can be used to defeat enemies and is used to hit the gong at the end of each stage, and a downward hit drop attack that is used to smash open crates containing items.[3] Croc's health is represented by the number of crystals he collects throughout each level; when he is hurt, he loses a small number of crystals. If Croc is hurt while carrying no crystals, he loses a life.
Release
Croc was published by THQ as part of a deal with Fox Interactive to publish the game in tandem, along with several other Game Boy Color games. It later got a sequel called Croc 2 released in 2001.[4]
Reception
| Reception | ||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
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Croc received mixed reviews from critics. The game holds an aggregated score of 54% on review website GameRankings.[5]
References
- ↑ "Croc (2000) Game Boy Color credits". https://www.mobygames.com/game/gameboy-color/croc/credits.
- ↑ "Let's Croc and Roll!". IGN. 6 June 2000. http://www.ign.com/articles/2000/06/07/lets-croc-and-roll. Retrieved 4 July 2017.
- ↑ 3.0 3.1 3.2 3.3 3.4 3.5 "Croc". IGN. 11 May 2000. http://www.ign.com/articles/2000/05/12/croc-3. Retrieved 4 July 2017.
- ↑ "THQ and Fox Interactive Announce Multi-Title Game Boy Color Plans.". Calabasas Hills, CA: Business Wire. 20 March 2000. https://www.thefreelibrary.com/THQ+and+Fox+Interactive+Announce+Multi-Title+Game+Boy+Color+Plans.-a060267210. Retrieved 1 February 2018.
- ↑ 5.0 5.1 "Croc for Game Boy Color". GameRankings. http://www.gamerankings.com/gbc/257539-croc/index.html. Retrieved 26 August 2017.
- ↑ Provo, Frank (14 June 2000). "Croc review". GameSpot. http://www.gamespot.com/croc/reviews/croc-review-2588038/. Retrieved 15 September 2017.
External links
- Official website (archive)
- MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.
Features
Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This lengthy approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]
Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.
History

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]
In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]
On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]
In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]
See also
- IGDB – game database used by Twitch for its search and discovery functions
References
- ↑ 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/.
- ↑ Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/.
- ↑ "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1.
- ↑ "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards.
- ↑ 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel.
- ↑ "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/.
- ↑ 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521.
- ↑ "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media.
- ↑ Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned.
- ↑ Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner.
- ↑ "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames.
- ↑ Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games.
- ↑ "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/.
- ↑ "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/.
- ↑ Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/.
- ↑ Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/.
- ↑ "MobyGames on Patreon". http://www.patreon.com/mobygames.
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