Software:Cruis'n (video game)

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Cruis'n
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North American box art featuring a Nissan Z (foreground) and a Pontiac GTO (background)
Developer(s)Just Games Interactive
Publisher(s)Midway Games
SeriesCruis'n
Platform(s)Wii
Release
  • NA: November 27, 2007
  • AU: February 14, 2008
  • EU: March 27, 2008
Genre(s)Racing
Mode(s)Single-player, multiplayer

Cruis'n is a racing game developed by Just Games Interactive and published by Midway Games for Wii. It is the fifth game in the eponymous series. The game was released on November 27, 2007, in North America, and was later released in Australasia on February 14, 2008, and in Europe on March 27. Cruis'n is a port of The Fast and the Furious, a 2004 arcade game based on the Fast & Furious franchise.

Gameplay

It has similar gameplay to past titles in the Cruis'n series; players race down one-way courses consisting of streets (based on real-life locations) while avoiding various road hazards such as oncoming traffic and constructions. Players can gain a limited temporary boost in speed by using nitrous oxide, otherwise known as N2O or simply Nitrous.

Cruis'n, like its arcade counterparts, allows players to customize and upgrade their cars' features, such as spoilers, decals, neon lights, ground effects, and engines, which they must purchase with money earned from races.

Cruis'n contains twelve courses which can be raced on four different difficulty levels.

Development

In 2006, Midway announced plans to port the arcade game The Fast and the Furious originally published by Raw Thrills to home consoles. The game's lead developer was Eugene Jarvis, who had overseen the development of the original Cruis'n arcade games while at Midway. Developers Just Games Interactive were hired to port the game for Wii.[1][2] After being refused the F&F license (as the home console rights were already held by an unrelated game published by Namco Bandai) Midway decided to brand the game as part of the Cruis'n series, which they held the rights to.

Reception

Reception
Aggregate scores
AggregatorScore
GameRankings22.50%[3]
Metacritic25/100[4]
Review scores
PublicationScore
Eurogamer1/10[5]
GameSpot2.5/10[2]
GamesRadar+Star[6]
IGN3/10[1]
VideoGamer.com2/10[7]

Cruis'n fared poorly in reception. On review aggregators, the game had a positive score of 22.50% on GameRankings,[3] and only 25 out of 100 positive reviews on Metacritic.[4]

References

  1. 1.0 1.1 Mark Bozon (December 7, 2007). "Cruis'n Review". IGN. http://www.ign.com/articles/2007/12/08/cruisn-review. Retrieved November 16, 2014. 
  2. 2.0 2.1 Alex Navarro (December 12, 2007). "Cruis'n Review". GameSpot. http://www.gamespot.com/reviews/cruisn-review/1900-6183953/. Retrieved November 16, 2014. 
  3. 3.0 3.1 "Cruis'n for Wii". GameRankings. http://www.gamerankings.com/wii/941689-cruisn/index.html. 
  4. 4.0 4.1 "Cruis'n for Wii Reviews". Metacritic. https://www.metacritic.com/game/cruisn/critic-reviews/?platform=wii. 
  5. Ellie Gibson (March 7, 2008). "Wii Roundup (Cruis'n)". Eurogamer. http://www.eurogamer.net/articles/wii-roundup-review?page=4. Retrieved November 16, 2014. 
  6. Andrew Hayward (November 30, 2007). "Cruis'n Review". GamesRadar. http://www.gamesradar.com/cruisn-review/. Retrieved November 16, 2014. 
  7. Tom Orry (February 21, 2008). "Cruis'n Review". VideoGamer.com. http://www.videogamer.com/wii/cruisn/review.html. Retrieved November 16, 2014. 
  • MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.

Features

Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]

Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.

History

Logo used until March 2014

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]

In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]

On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]

In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]

On February 13, 2025, Freyholtz stepped down as the site lead to move onto new projects, leaving operations to Tracy Poff, a veteran coder on the site, and Atari staff.[18]

See also

  • IGDB – game database used by Twitch for its search and discovery functions

References

  1. 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/. 
  2. Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/. 
  3. "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1. 
  4. "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards. 
  5. 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel. 
  6. "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/. 
  7. 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521. 
  8. "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media. 
  9. Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned. 
  10. Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner. 
  11. "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames. 
  12. Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games. 
  13. "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/. 
  14. "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/. 
  15. Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/. 
  16. Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/. 
  17. "MobyGames on Patreon". http://www.patreon.com/mobygames. 
  18. "An update on MobyGames leadership". 2025-02-13. https://www.mobygames.com/forum/3/thread/269628/an-update-on-mobygames-leadership/#post-269628. 
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