Software:Cruis'n Velocity

From HandWiki
Cruis'n Velocity
North American cover art
Developer(s)Graphic State
Publisher(s)Midway Games
SeriesCruis'n
Platform(s)Game Boy Advance
Release
  • NA: November 27, 2001[1]
  • EU: February 8, 2002
Genre(s)Racing
Mode(s)Single-player, Multiplayer

Cruis'n Velocity is a racing game and the fourth game in the Cruis'n series. The game was developed by Graphic State and released by Midway for the Game Boy Advance in 2001. It is the only game in the series not to be preceded by an arcade release and features slightly different gameplay from its predecessors. The game uses the same engine as Dark Arena, a first-person shooter game also developed by Graphic State, to achieve a pseudo-3D effect. This approach garnered the game mixed reviews.

Gameplay

Unlike the previous games in the series, instead of the racing down one-way courses consisting of streets based on real-life locations while avoiding various road hazards such as oncoming traffic and construction, the players travel through a large environment racing eleven different cars and winning the races without getting hit by walls and such. Fourteen different locations, the same as Cruis'n Exotica, are available.[2]

There's a new speed boost system by pressing on the gas button twice.[2] There's also an option that the player can have a damage system on or off and there will be a damage bar and it can go down when the players crash into different objects.

There are three different races to choose from. Players can run through the Cruis'n Cup which unlocks new courses and cars. Championship allows players go through courses and if to earn points like in Mario Kart. In Freestyle players can go through courses to get the highest track record.

The game features a three-player multiplayer mode using the Game Boy Advance's link cable. Instead of a save feature this game used a password system so that players can save their progress.

Reception

Reception
Aggregate score
AggregatorScore
Metacritic53/100[3]
Review scores
PublicationScore
AllGameStarHalf star[4]
CVG5/10[5]
Game Informer4.5/10[6]
GameZone5.7/10[7]
IGN6/10[2]
Nintendo PowerStarStarHalf star[8]
Nintendo World Report3/10[9]

Cruis'n Velocity received "mixed" reviews according to video game review aggregator Metacritic.[3]

IGN called the game "somewhat enjoyable" with its multitude of play modes, while criticizing the collision detection, game-crashing bugs, use of a password system and A.I. They also remarked that the game was significantly less over-the-top than its arcade predecessors.[2] The game's Doom-style graphics engine was criticized by AllGame, which called the graphics "ugly and sluggish" and compared them unfavorably to Mario Kart, which used scaling to achieve its pseudo-3D effect.[4] Nintendo Power called it a "so-so racing game".[8]

References

  1. "Classic Arcade Franchise Updated to Cruise on Next Generation Handheld". 2005-05-23. http://www.midwaygames.com/rxpage/pr_1130.html. 
  2. 2.0 2.1 2.2 2.3 Harris, Craig (December 13, 2001). "Cruis'n Velocity". http://www.ign.com/articles/2001/12/14/cruisn-velocity. Retrieved November 16, 2014. 
  3. 3.0 3.1 "Cruis'n Velocity for Game Boy Advance Reviews". https://www.metacritic.com/game/cruisn-velocity/critic-reviews/?platform=game-boy-advance. Retrieved November 16, 2014. 
  4. 4.0 4.1 Miller, Skyler. "Cruis'n Velocity - Review". AllGame. Archived from the original on November 16, 2014. https://web.archive.org/web/20141116041225/http://www.allgame.com/game.php?id=36913&tab=review. Retrieved November 16, 2014. 
  5. Skittrell, Lee (March 8, 2002). "GBA Review: Cruis'n Velocity". Computer and Video Games. Archived from the original on June 24, 2007. https://archive.today/20070624090605/http://computerandvideogames.com/article.php?id=25440. Retrieved November 16, 2014. 
  6. "Cruis'n Velocity". Game Informer (107): 91. March 2002. 
  7. Watkins, Rob (January 6, 2002). "Cruis'n Velocity Review - Game Boy Advance". GameZone. Archived from the original on February 9, 2008. https://web.archive.org/web/20080209131752/http://gameboy.gamezone.com/gzreviews/r19336_GBA.htm. Retrieved November 16, 2014. 
  8. 8.0 8.1 "Cruis'n Velocity". Nintendo Power 151: 172. December 2001. 
  9. Sklens, Mike (March 2, 2002). "Cruis'n Velocity". Nintendo World Report. http://www.nintendoworldreport.com/review/3869/cruisn-velocity-game-boy-advance. Retrieved November 16, 2014. 
  • MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.

Features

Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This lengthy approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]

Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.

History

Logo used until March 2014

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]

In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]

On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]

In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]

See also

  • IGDB – game database used by Twitch for its search and discovery functions

References

  1. 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/. 
  2. Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/. 
  3. "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1. 
  4. "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards. 
  5. 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel. 
  6. "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/. 
  7. 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521. 
  8. "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media. 
  9. Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned. 
  10. Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner. 
  11. "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames. 
  12. Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games. 
  13. "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/. 
  14. "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/. 
  15. Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/. 
  16. Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/. 
  17. "MobyGames on Patreon". http://www.patreon.com/mobygames. 
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