Software:Cruis'n World
| Cruis'n World | |
|---|---|
North American arcade flyer | |
| Developer(s) | Midway (arcade) Eurocom (Nintendo 64) |
| Publisher(s) | Midway/Nintendo (arcade) Nintendo (Nintendo 64) |
| Designer(s) | Eugene Jarvis |
| Programmer(s) | Eric Pribyl Scott Posch |
| Artist(s) | Xion Cooper Ted Barber |
| Composer(s) | Vince Pontarelli[1] |
| Series | Cruis'n |
| Platform(s) | Arcade Nintendo 64 |
| Release | Arcade
|
| Genre(s) | Racing |
| Mode(s) | Up to 4 players simultaneously |
| Arcade system | Midway V Unit |
Cruis'n World is the 1996 sequel to the 1994 arcade racer Cruis'n USA. Cruis'n World allows players to race on various tracks around the world. The game also features more cars than Cruis'n USA. This game introduced stunts to the Cruis'n series. They served to dodge obstacles, take close curves and so. If the stunt makes the vehicle fly in the air, the game gives the player extra seconds of time. The game also uses small rocket boosts to speed up.
The game was later released on the Nintendo 64 in 1998, and was the best received of the Cruis'n ports.
Gameplay

Cruis'n World features the same core gameplay as its predecessor, in that the player races on different tracks under a time limit to reach the goal, passing checkpoints along the way to help extend this time limit. The races take place in different destinations around the world, such as Hawaii, Japan , Australia , China , Africa, Egypt, Moscow, Germany , Italy, France , England , Mexico, New York City and Florida. The cars now have the ability to perform stunts during races such as wheelies, which give short speed bursts, and aerial flips, which deduct seconds from the final race time, allowing for the player to achieve a better position in the records' table.[3] Should the player go through all stages including Florida, the car would be taken by a Space Shuttle for a trip to the moon.
The Nintendo 64 version adds an extra track on the Moon, which is unlocked once the player reaches the end of the "Cruise the World" mode, and also features an exclusive Championship mode, in which players race on circuit tracks set in the game's different stages rather than the arcade's road tracks, competing for points which allow the player to unlock upgrades for the cars.[citation needed] The game supports up to four players using a split screen.[4]
Development
The developers of this game sent artists on a round-the-world trip to digitally capture sights and major tourist attractions.[5]
The development of the Nintendo 64 version started in 1996 after the development of the Nintendo 64 version of Cruis'n USA. Eugene Jarvis had admitted that the Cruis'n USA port was not good, so they promised the game to be an arcade perfect port. Eurocom took the Cruis'n license and decided to spend more time on the game than in Cruis'n USA. In early 1997, Nintendo announced that Cruis'n World would be coming to the Nintendo 64 in the fall, but the game was silently delayed until 1998.
Reception
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The game was displayed at the 1996 AMOA show, where it won the award for Most Innovative New Title.[19] Electronic Gaming Monthly named it a runner-up for Arcade Game of the Year.[20] A Next Generation critic commented that, like Cruis'n USA, Cruis'n World has an unsurpassed sense of arcade-style driving, saying that the players can drive fast, knock the cars off the road and get into chaotic multi-car collisions. At the same time, he found this a shortcoming, since the game is very quickly mastered. He praised the track design as being more elaborate and requiring more skill than its predecessor, but said the pop-in remains as bad as before.[17]
The Nintendo 64 port was met with mixed reception. On review aggregation site GameRankings it held a score of 63% based on 14 reviews.[6]
Next Generation reviewed the Nintendo 64 version of the game, rating it two stars out of five, criticising the game having minimal technique and difficulty.[18]
References
- ↑ Vince Pontarelli. "Vince Pontarelli Sound Designer & Composer". Vince Pontarelli. http://vincepontarelli.com/VINCEPONTARELLI/HOME.html. Retrieved 2012-02-16.
- ↑ I. G. N. Staff (1998-10-01). "Cruis'n Comes Home" (in en). https://www.ign.com/articles/1998/10/01/cruisn-comes-home.
- ↑ "Cruis'n World". GamePro (IDG) (99): 54. December 1996.
- ↑ "Cruis'n World". Electronic Gaming Monthly (Ziff Davis) (105): 35. April 1998.
- ↑ IGN staff (April 17, 1997). "Eugene Jarvis Interview: Part II". http://www.ign.com/articles/1997/04/18/eugene-jarvis-interview-part-ii. Retrieved November 15, 2014.
- ↑ 6.0 6.1 "Cruis'n World for Nintendo 64". Archived from the original on December 9, 2019. https://web.archive.org/web/20191209000813/http://www.gamerankings.com/n64/197004-cruisn-world/index.html. Retrieved November 15, 2014.
- ↑ Cook, Brad. "Cruis'n World (Arcade) - Review". AllGame. http://www.allgame.com/game.php?id=14057&tab=review. Retrieved November 15, 2014.
- ↑ Marriott, Scott Alan. "Cruis'n World (N64) - Overview". AllGame. http://www.allgame.com/game.php?id=12061. Retrieved November 15, 2014.
- ↑ Alex C. (1998). "Nintendo 64 Review: Cruis'n World". Computer and Video Games. http://www.computerandvideogames.com/article.php?id=8283. Retrieved November 15, 2014.
- ↑ "Cruis'n World". Electronic Gaming Monthly. 1998.
- ↑ Air Hendrix (1998). "Cruis'n World Review for N64 on GamePro.com". GamePro. http://www.gamepro.com/nintendo/n64/games/reviews/233.shtml. Retrieved November 15, 2014.
- ↑ Hsu, Tim (November 1998). "Cruis'n World Review". Game Revolution. http://www.gamerevolution.com/review/cruisn-world. Retrieved November 15, 2014.
- ↑ Gerstmann, Jeff (October 6, 1998). "Cruis'n World Review (N64)". http://www.gamespot.com/reviews/cruisn-world-review/1900-2544297/. Retrieved November 15, 2014.
- ↑ Casamassina, Matt (October 8, 1998). "Cruis'n World (N64)". http://www.ign.com/articles/1998/10/09/cruisn-world. Retrieved November 15, 2014.
- ↑ "Cruis'n World". Nintendo Power (112): 103. September 1998.
- ↑ Bottorff, James (1999). "'Cruis'n World' takes players beyond 'USA'". The Cincinnati Enquirer. http://cincinnati.com/freetime/games/reviews/cruisnworld.html. Retrieved November 15, 2014.
- ↑ 17.0 17.1 "Low Rider". Next Generation (Imagine Media) (29): 158. May 1997. https://archive.org/stream/NEXT_Generation_29#page/n159.
- ↑ 18.0 18.1 "Finals". Next Generation (Imagine Media) (48): 124. December 1998.
- ↑ "Cruis'n the World". Electronic Gaming Monthly (Ziff Davis) (89): 143. December 1996.
- ↑ "The Best of '96". Electronic Gaming Monthly (Ziff Davis) (92): 86. March 1997.
External links
- Cruis'n World at Eurocom
- Cruis'n World at the Killer List of Videogames
- MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.
Features
Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This lengthy approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]
Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.
History

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]
In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]
On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]
In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]
See also
- IGDB – game database used by Twitch for its search and discovery functions
References
- ↑ 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/.
- ↑ Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/.
- ↑ "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1.
- ↑ "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards.
- ↑ 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel.
- ↑ "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/.
- ↑ 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521.
- ↑ "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media.
- ↑ Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned.
- ↑ Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner.
- ↑ "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames.
- ↑ Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games.
- ↑ "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/.
- ↑ "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/.
- ↑ Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/.
- ↑ Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/.
- ↑ "MobyGames on Patreon". http://www.patreon.com/mobygames.
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