Software:Crusader: Adventure Out of Time
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| Developer(s) | Index+ |
|---|---|
| Publisher(s) | Europress |
| Producer(s) | Édouard Lussan |
| Composer(s) | Olivier Pryszlak |
| Platform(s) | Windows Windows 3.x Mac OS |
| Release | 1997 (Original) 2000 (Rearranged) |
| Genre(s) | Historical adventure |
| Mode(s) | Single-player |
Crusader: Adventure Out of Time, also known as Crusader: A Conspiracy in the Kingdom of Jerusalem is a 1997 video game, developed by Index+ and published by Europress. The game was published for Windows, Windows 3.x and Mac OS.
Gameplay
The game features 26 levels and is set in 1183, in the Kingdom of Jerusalem, at which time the relics of the Holy Cross are in danger. Videos of 20 actors are integrated into the computer graphics during gameplay.
Development
A rearranged version of the game was released in 1999, as Crusaders 2000, featuring new puzzles.
The game was not published in Russia.[1]
Critical reception
Crusader: Adventure Out of Time sold 45,000 units in France alone by September 1999.[2]
Just Adventure thought the game was like playing a fun history report,[3] while a different review by the same website found it to be both magnetic and generally enjoyable.[4] Electric Playground thought the game was identical to Vikings sans the historical setting, though noted that Crusader had a more complex story and gameplay.[5] On the contrary, Quandaryland thought that Crusader seemed flatter, and less lifelike than Vikings.[6][7] While Nquest positively reviewed the title, it argued that it was more of an interactive encyclopedia than a game.[8] Realising Multimedia Potential deemed the game a "new way to approach history".[9]
Jeuxvideo felt that Crusaders 2000 was effectively an unnecessary copy of the original.[10]
References
- ↑ "Google Translate". https://translate.google.com.au/translate?hl=en&sl=ru&u=http://questzone.ru/enzi/game/4094&prev=search.
- ↑ "Archived copy". http://www.wanadoo-edition.com/presse/presse/DPCroisades2000.pdf.
- ↑ "Review: Crusader: A Conspiracy in the Kingdom of Jerusalem". 2002-12-25. http://www.justadventure.com:80/reviews/Crusader/Crusader2.shtm.
- ↑ "Review: Crusader: A Conspiracy in the Kingdom of Jerusalem". 2002-10-22. http://www.justadventure.com:80/reviews/Crusader/Crusader.shtm.
- ↑ "Four Fat Chicks -- Crusader: A Conspiracy in the Kingdom of Jerusalem". 2016-05-29. http://www.tap-repeatedly.com/Reviews/Crusader/Crusader.shtml.
- ↑ "Crusader: A Conspiracy in the Kingdom of Jerusalem Review by Quandary". 2004-04-06. http://www.quandaryland.com:80/jsp/dispArticle.jsp?index=438.
- ↑ "Crusader: A Conspiracy in the Kingdom of Jerusalem Review by metzomagic.com". http://www.metzomagic.com/showArticle.php?index=438.
- ↑ "Google Translate". https://translate.google.com.au/translate?hl=en&sl=ru&u=http://nquest.ucoz.com/index/0-337&prev=search.
- ↑ Querée, Anne (1997) (in en). Realising Multimedia Potential:: Development Projects Supported by the Info2000 Programme. Office for Official Publications of the European Communities. ISBN 9789282826065. https://books.google.com/books?id=kfzaAAAAMAAJ&q=%22Crusader:+Adventure+Out+of+Time%22+OR+%22Cruzadas:+Conspiraci%C3%B3n+en+el+Reino+de+Oriente%22+OR+%22Cruzadas:+Conspiraci%C3%B3n+en+el+Reino+de+Jerusalen%22+OR+%22Crusader:+Kreuzz%C3%BCge+-+Verschw%C3%B6rung+im+K%C3%B6nigreich+des+Orients%22+OR+%22Crusader:+A+Conspiracy+in+the+Kingdom+of+Jerusalem%22+OR+%22Croisades.+Conspiration+au+Royaume+d'Orient+%22.
- ↑ Kornifex (September 2, 1999). "Croisades 2000: Test" (in French). JeuxVideo. Archived from the original on December 26, 2008. https://web.archive.org/web/20081226155617/http://www.jeuxvideo.com/jeux/0000/00002288.htm.
External links
- MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.
Features
Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This lengthy approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]
Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.
History

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]
In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]
On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]
In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]
See also
- IGDB – game database used by Twitch for its search and discovery functions
References
- ↑ 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/.
- ↑ Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/.
- ↑ "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1.
- ↑ "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards.
- ↑ 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel.
- ↑ "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/.
- ↑ 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521.
- ↑ "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media.
- ↑ Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned.
- ↑ Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner.
- ↑ "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames.
- ↑ Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games.
- ↑ "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/.
- ↑ "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/.
- ↑ Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/.
- ↑ Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/.
- ↑ "MobyGames on Patreon". http://www.patreon.com/mobygames.
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