Software:Cubic Ninja

From HandWiki
Short description: Video game for the Nintendo 3DS
Cubic Ninja
Developer(s)AQ Interactive
Publisher(s)
Composer(s)Tomoko Imoto
Platform(s)Nintendo 3DS
ReleaseNintendo 3DS:
  • JP: April 7, 2011[1]
  • NA: June 14, 2011
  • AU: June 23, 2011
  • EU: June 24, 2011
Nintendo eShop:
Genre(s)Puzzle

Cubic Ninja (Japanese: キュービックニンジャ, Hepburn: Kyūbikku Ninja) is a puzzle video game for the Nintendo 3DS . Developed by AQ Interactive and published by Ubisoft, the game requires players to use the console's accelerometer and gyroscope to manipulate the titular character through various levels on a quest to rescue a princess.[2]

The game was released to mixed reviews; although praised for its unique gameplay concept, critics panned aspects of the game's control scheme, along with its "frustrating" wired level designs and relatively short length. Despite its poor reception, Cubic Ninja received renewed notoriety in November 2014, after it was revealed that an exploit in the game's level editor would allow the 3DS to execute homebrew code.

Gameplay

Cubic Ninja is a puzzle-based platforming game, in which the player manipulates CC, a ninja cube, through various levels, whilst avoiding enemies and traps contained within. The game is controlled primarily using the 3DS' gyroscope, requiring the player to tilt the console in the direction they want CC to move. The game can also be set to use the circle pad instead. Using power-ups collected from scrolls,[3] CC can shrink, gain a shield, throw shuriken at enemies, and unlock all of the doors in a level.[3] The game contains 100 levels, including several boss battles. Players can unlock different characters, such as cubes made of rubber and titanium, that exhibit different properties when used. Cubic Ninja also features survival and time trial modes, along with a level editor; levels can be shared with others via QR codes.[2][4]

Reception

Reception
Aggregate score
AggregatorScore
Metacritic51/100[5]
Review scores
PublicationScore
Famitsu30/40[6]
GameSpot5.5/10[2]
IGN5.5/10[4]
NGamer60%[7]
Nintendo LifeStarStarStarStarStar[8]
Nintendo Power4/10[9]
Nintendo World Report4/10[10]
ONM79%[11]
PALGN5/10[12]
Pocket GamerStarStarHalf star[3]
Common Sense MediaStarStarStarStar[13]
Metro3/10[14]

The game received "mixed" reviews according to the review aggregation website Metacritic.[5] In Japan, however, Famitsu gave it a score of one eight, two sevens, and one eight for a total of 30 out of 40.[6][unreliable source]

Describing the game as "one of those frustrating games that is almost really cool, but never quite delivers", IGN praised it for its "fun and creative" gameplay, but the gyroscope controls were criticized for not being sensitive enough, while the circle pad control scheme was considered "wonky". Additionally, the game was panned for not containing enough content to justify being a full-price game, considering it to be "an experience that feels like it just as easily could have been a $5 iPhone game".[4]

GameSpot shared similar criticism, noting that whilst providing "undeniable joy in winding your way through a particularly nasty stretch unscathed", the level designs—especially on harder levels and boss fights—combined with its "carefree" controls, relied too heavily on unforeseen threats and were too frustrating. The presence of multiple characters and a level editor were praised for adding additional replay value to the game.[2] Pocket Gamer was similarly critical of the game's level design, which made the game "very awkward indeed and completely counterintuitive"; most of the game's power-ups were also criticized for being "pointless". However, the overall visual appearance was praised for "[feeling] like a great deal of care and attention was put into making the game look as slick as possible."[3]

It was also noted that, ironically for a 3DS game, it primarily used 2D graphics, although it was felt that the rotation-based gameplay would not have interacted well with the device's autostereoscopic display.[2][3][4]

3DS homebrew exploit

On November 17, 2014, the game became the subject of notoriety when Jordan "Smealum" Rabet publicized that a user mode exploit in the game would allow all existing 3DS models (including the 2DS and the New Nintendo 3DS) to execute homebrew code. The exploit, known as Ninjhax, requires users to place a boot file on the device's SD card, and then use the level sharing feature of Cubic Ninja to scan a malformed QR code. The code in question is a buffer overflow which triggers the download and execution of a launcher program, which can then be used to run applications. The data from the exploit is stored within the game's save data.[15][16]

While Ninjhax was originally to be released on August 30, 2014, Rabet held off its release due to the unveiling of the New Nintendo 3DS, believing that any release before then would give Nintendo time to address the exploit on the new revision. The exploit was ultimately released on November 21, 2014, to coincide with the release of the New 3DS in Australia and New Zealand. Owing to his stance, Rabet noted that the exploit does not enable the use of unlicensed games, but did note that it could possibly be used to bypass the console's region lock.[15][16]

The discovery—which is the first ever public software-based homebrew exploit for the 3DS family—triggered a surge in demand for the game, whose poor reception had led to its classification as a "bargain bin" title by critics.[17] Copies of Cubic Ninja quickly sold out at a number of major video game retailers, while copies of the game from online retailers began increasing in price, ranging from United States dollar 25, to its original MSRP of $40[4] to as high as $500.[17][18] Shortly after the announcement, Nintendo pulled Cubic Ninja from eShop, presumably in an effort to prevent widespread use of the exploit—the game was only available digitally in Japan, however.[19] Rabet also pointed out that, ironically, despite the increased attention the game received, the studio who developed Cubic Ninja became defunct only months after its release through a merger that formed Marvelous AQL.[18][19]

Subsequently, other people used Ninjhax as a base to develop further exploits that allowed running custom firmware and decryption of system contents and game cartridges. The popular flashcart Gateway 3DS now supports Cubic Ninja as an entry point through an exploit similar to Ninjhax.

On July 17, 2015, Ninjhax 2.0 was made available, which is compatible with 3DS firmware versions more recent than 9.2. This new revision became the second homebrew exploit that did not require the use of the 3DS system's web browser, the first being the savegame exploit found in The Legend of Zelda: Ocarina of Time 3D nicknamed "OoT3Dhax". This new version of Ninjhax allows users with system versions 9.0 to 11.5. However, *hax 2.0 and all of its derivatives cannot run on all the firmware versions that Ninjhax 1.0 and its derivatives could, due to how it gains different privileges than Ninjhax 1.0.

On May 9, 2016, Nintendo released system update 11.0 that patched lots of homebrew exploits including a patch for Ninjhax that revoked access of Cubic Ninja to web services.[20][unreliable source] On September 18, 2016, Ninjhax was updated to no longer require web services, requiring multiple QR codes to be scanned instead.

References

  1. 1.0 1.1 "Cubic Ninja" (in ja). https://www.nintendo.co.jp/titles/50010000000223. Retrieved February 27, 2023. 
  2. 2.0 2.1 2.2 2.3 2.4 McShea, Tom (June 28, 2011). "Cubic Ninja Review". Fandom. https://www.gamespot.com/reviews/cubic-ninja-review/1900-6321497/. Retrieved November 19, 2014. 
  3. 3.0 3.1 3.2 3.3 3.4 Rose, Mike (July 12, 2011). "Cubic Ninja". Steel Media Ltd. https://www.pocketgamer.com/cubic-ninja/cubic-ninja/. Retrieved February 27, 2023. 
  4. 4.0 4.1 4.2 4.3 4.4 Drake, Audrey (June 20, 2011). "Cubic Ninja Review". Ziff Davis. https://www.ign.com/articles/2011/06/20/cubic-ninja-review. Retrieved February 27, 2023. 
  5. 5.0 5.1 "Cubic Ninja for 3DS Reviews". Fandom. https://www.metacritic.com/game/cubic-ninja/critic-reviews/?platform=3ds. Retrieved November 19, 2014. 
  6. 6.0 6.1 rawmeatcowboy (April 13, 2011). "Famitsu - full list of review scores". https://www.gonintendo.com/archives/149412-famitsu-full-list-of-review-scores. Retrieved February 27, 2023. 
  7. "Review: Cubic Ninja". NGamer (Future plc): 69. August 2011. 
  8. Wahlgren, Jon (June 23, 2011). "Cubic Ninja Review". Gamer Network. https://www.nintendolife.com/reviews/2011/06/cubic_ninja_3ds. Retrieved February 28, 2023. 
  9. "Cubic Ninja". Nintendo Power (Future US) 268: 87. June 2011. 
  10. Ronaghan, Neal (June 21, 2011). "Cubic Ninja". NINWR, LLC. https://www.nintendoworldreport.com/review/26897/cubic-ninja-nintendo-3ds. Retrieved February 27, 2023. 
  11. "Cubic Ninja review". Official Nintendo Magazine (Future plc): 80. July 2011. 
  12. Giunta, Cody (July 9, 2011). "Cubic Ninja Review". PAL Gaming Network. Archived from the original on July 23, 2012. https://web.archive.org/web/20120723113245/http://palgn.com.au/nintendo-3ds/19334/cubic-ninja-review/. Retrieved February 28, 2023. 
  13. Healy, Christopher (2011). "Cubic Ninja". https://www.commonsensemedia.org/game-reviews/cubic-ninja. Retrieved February 27, 2023. 
  14. Hargreaves, Roger (June 23, 2011). "Cubic Ninja review – tilt 'n' tumble". Metro (DMG Media). https://metro.co.uk/2011/06/23/cubic-ninja-review-54894/. Retrieved February 27, 2023. 
  15. 15.0 15.1 Phillips, Tom (November 21, 2014). "'I don't want to be a part of piracy'". Gamer Network. https://www.eurogamer.net/student-homebrew-nintendo-3ds. Retrieved February 27, 2023. 
  16. 16.0 16.1 Orland, Kyle (November 21, 2014). "Here's how to run homebrew on your 3DS". Condé Nast. https://arstechnica.com/gaming/2014/11/heres-how-to-run-homebrew-on-your-3ds/. Retrieved November 22, 2014. 
  17. 17.0 17.1 Orland, Kyle (November 18, 2014). "Cubic Ninja prices soar as hackers reveal it's key to unlocking Nintendo 3DS". Condé Nast. https://arstechnica.com/gaming/2014/11/3ds-homebrew-exploit-causes-popularity-surge-for-obscure-2011-game/. Retrieved November 18, 2014. 
  18. 18.0 18.1 McWhertor, Michael (November 18, 2014). "Hacker finds Nintendo 3DS exploit, turning a forgotten game into a hot commodity". Vox Media. https://www.polygon.com/2014/11/18/7244187/nintendo-3ds-exploit-homebrew-cubic-ninja. Retrieved November 19, 2014. 
  19. 19.0 19.1 Phillips, Tom (November 19, 2014). "3DS homebrew loader built, requires obscure puzzle game". Gamer Network. https://www.eurogamer.net/3ds-homebrew-loader-built-requires-obscure-puzzle-game. Retrieved February 27, 2023. 
  20. "11.0.0-33 : The Aftermath". Advance Publications. May 10, 2016. https://www.reddit.com/r/3dshacks/comments/4iry4s/110033_the_aftermath/. Retrieved September 1, 2016. 
  • MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.

Features

Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This lengthy approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]

Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.

History

Logo used until March 2014

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]

In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]

On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]

In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]

See also

  • IGDB – game database used by Twitch for its search and discovery functions

References

  1. 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/. 
  2. Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/. 
  3. "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1. 
  4. "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards. 
  5. 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel. 
  6. "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/. 
  7. 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521. 
  8. "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media. 
  9. Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned. 
  10. Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner. 
  11. "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames. 
  12. Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games. 
  13. "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/. 
  14. "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/. 
  15. Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/. 
  16. Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/. 
  17. "MobyGames on Patreon". http://www.patreon.com/mobygames. 
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