Software:Culdcept Revolt

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Culdcept Revolt
North American cover art
Developer(s)OmiyaSoft
Publisher(s)
Composer(s)Kenji Ito
SeriesCuldcept
Platform(s)Nintendo 3DS
Release
  • JP: July 7, 2016
  • NA: October 3, 2017
  • EU: October 6, 2017
  • AU: October 13, 2017
Genre(s)Turn-based strategy
Mode(s)Single-player, multiplayer

Lua error in Module:Lang/utilities at line 332: attempt to call field '_transl' (a nil value). is a turn-based strategy video game developed by OmiyaSoft for the Nintendo 3DS . It is part of the Culdcept series. The game was released in July 2016 in Japan by Nintendo and in October 2017 internationally by NIS America.

Plot

Allen, the game's protagonist, is found unconscious and with amnesia on the streets of Celphas, a medieval-styled city, by Alicia, the leader of the Free Bats, a resistance group that opposes the city's ruler, Count Kraniss. Kraniss closed off the city, preventing anyone from entering or exiting, and seeks to wipe out all Cepters, those who can manipulate magical cards. Allen is a Cepter himself, and gradually gains power as he fights against enemy Cepters hired by the Count. Eventually, he fights his way to Kraniss' castle, defeating Kraniss.

Allen learns that Kraniss actually sealed off the city because most of the rest of the world had actually fallen into a void due to the abandonment of the Chief God. The holy city of Dafnelion is still standing, however, and connects to Celphas, allowing them to travel there. They begin to seek a means to restore the world from its nigh-total destruction.

Eventually, Allen and his fellow Cepters, some from the Count's former army, discover a time portal. They go back in time and encounter the brother and sister gods of the world, whose fighting brought about the end of the world after they destroyed each other. Allen realizes that they were being manipulated into opposing each other by one of their supposed servants. They manage to defeat this evil god and change the future so that the world survives.

Release

Culdcept Revolt was announced in a Japan-only Nintendo Direct on May 11, 2016, followed by another session showing gameplay on June 22. The game was finally released on July 7, 2016.

On February 12, 2017, NIS America announced that the company would bring a localized version of the game to North America and Europe on August 29 and September 1, 2017, respectively.[1] However, citing "to accommodate the manufacturing and production of the game", NIS America delayed the release of the game to October 3 for North America, and October 6 for Europe.[2]

Reception

Reception
Aggregate score
AggregatorScore
Metacritic74/100[3]
Review scores
PublicationScore
Destructoid7/10[4]
Famitsu33/40[5]
Hardcore Gamer3.5/5[6]
Jeuxvideo.com13/20[7]
Nintendo LifeStarStarStarStarStarStarStarStar[9]
Nintendo World Report8.5/10[10]

The game received above-average reviews according to the review aggregation website Metacritic.[3] In Japan, Famitsu gave it a score of three eights and one nine for a total of 33 out of 40.[5]

Destructoid found the game difficult to review, stating "The concept is simultaneously inventive and archaic, doling out moments of pure delight and agonizing frustration in equal doses. Culdcept Revolt is such a niche title – perhaps the most niche game in my gaming history – I can’t tell you if you'll like it."[4]

Notes

References

  1. Andriessen, C.J. (February 17, 2017). "Another Culdcept game is finally getting localized". Gamurs. https://www.destructoid.com/another-culdcept-game-is-finally-getting-localized/. 
  2. Rodiles, Salvador G. (June 29, 2017). "Culdcept Revolt gets pushed back to October 2017". Gamurs. https://www.destructoid.com/culdcept-revolt-gets-pushed-back-to-october-2017/. 
  3. 3.0 3.1 "Culdcept Revolt for 3DS Reviews". Fandom. https://www.metacritic.com/game/culdcept-revolt/critic-reviews/?platform=3ds. 
  4. 4.0 4.1 Andriessen, CJ (October 4, 2017). "Review: Culdcept Revolt". Gamurs. https://www.destructoid.com/reviews/review-culdcept-revolt/. 
  5. 5.0 5.1 Valay, Brian (June 28, 2016). "Famitsu review scores (6/28/16)". https://nintendoeverything.com/famitsu-review-scores-62816/. 
  6. Swalley, Kirstin (September 26, 2017). "Review: Culdcept Revolt". Hardcore Gamer. https://hardcoregamer.com/reviews/review-culdcept-revolt/273242/. Retrieved October 10, 2021. 
  7. Ayden_ (October 21, 2017). "Test: Culdcept Revolt : Cartes gagnantes ?" (in fr). Webedia. https://www.jeuxvideo.com/test/730644/culdcept-revolt-cartes-gagnantes-sur-3ds.htm. 
  8. Llosa, Xose (October 2, 2017). "Culdcept Revolt, análisis Nintendo 3DS" (in es). https://as.com/meristation/2017/10/02/analisis/1506924000_169459.html. 
  9. McMahon, Conor (October 6, 2017). "Culdcept Revolt Review (3DS)". Gamer Network. https://www.nintendolife.com/reviews/3ds/culdcept_revolt. 
  10. Theriault, Donald (October 3, 2017). "Culdcept Revolt (3DS) Review In Progress". NINWR, LLC. https://www.nintendoworldreport.com/review/45533/culdcept-revolt-3ds-review-in-progress. 

Features

Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This lengthy approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]

Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.

History

Logo used until March 2014

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]

In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]

On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]

In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]

See also

  • IGDB – game database used by Twitch for its search and discovery functions

References

  1. 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/. 
  2. Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/. 
  3. "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1. 
  4. "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards. 
  5. 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel. 
  6. "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/. 
  7. 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521. 
  8. "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media. 
  9. Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned. 
  10. Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner. 
  11. "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames. 
  12. Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games. 
  13. "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/. 
  14. "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/. 
  15. Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/. 
  16. Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/. 
  17. "MobyGames on Patreon". http://www.patreon.com/mobygames. 
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