Software:Cultures: Discovery of Vinland

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Cultures: Discovery of Vinland
Cultures - Discovery of Vinland cover.jpg
Developer(s)Funatics Software
Publisher(s)Phenomedia
Platform(s)Windows, Mac OS
Release
Genre(s)City-building game

Cultures: Discovery of Vinland (German: Cultures: Die Entdeckung Vinlands) is a 2000 real-time strategy and city-building game developed by Funatics Software and published by Phenomedia. It is the first entry in the Cultures series.

Gameplay

Cultures is a real-time strategy and city-building game in which players manage the historical Vinland settlements of the Vikings. This includes constructing roads, handling the settlement's economy and training citizens in jobs such as blacksmithing. The ultimate goal is to gather shards of a crashed meteor that possesses magical properties.[3]

Development

Cultures was developed by Funatics Software, and was originally released in Europe during late 2000. Its North American release occurred on July 31, 2001.[1]

Reception

Sales

As a city-building title, Cultures is part of a genre that tended to see success in European countries but "never seems to catch on in the States", GameSpot's Bruce Geryk wrote in 2001.[1] PC Games billed it as a competitor to games such as The Settlers IV and Anno 1503.[2] Retailers pre-purchased 140,000 units of Cultures in preparation for its release, and sales expectations were high; Funatics' previous title, Catan: Die Erste Insel, had become a sleeper hit.[4] In the German market, Cultures debuted at #3 on Media Control's computer game sales chart for September 2000.[5] It placed sixth the following month, before falling to 16th in November.[6] Global sales of the game rose to 150,000 units by March 2002.[7]

Critical reviews

Reception
Review score
PublicationScore
GameSpot5.8/10[1]

Sequels

Cultures was followed by three sequels: Cultures 2, Cultures: Northland and Cultures: 8th Wonder of the World.

The Cultures franchise became Funatics' most successful line, with combined sales above 700,000 units by 2018.[8]

References

  1. 1.0 1.1 1.2 1.3 Geryk, Bruce (August 9, 2001). "Cultures". GameSpot. Archived from the original on December 30, 2004. https://web.archive.org/web/20041230134545/http://www.gamespot.com/pc/strategy/cultures/review.html. 
  2. 2.0 2.1 Fröhlich, Petra (March 7, 2001). "Wo die Wilden Wikinger wuseln" (in German). PC Games. Archived from the original on December 2, 2018. https://archive.today/20181202231730/http://www.pcgames.de/Cultures-Die-Entdeckung-Vinlands-Spiel-20653/News/Wo-die-wilden-Wikinger-wuseln-4890/. 
  3. Beers, Craig (July 12, 2001). "First Look: Cultures". GameSpot. Archived from the original on November 23, 2004. https://web.archive.org/web/20041123044932/http://www.gamespot.com/pc/strategy/cultures/news_2784741.html. 
  4. GameStar Editors (September 11, 2000). "Catan erfolgreich" (in German). GameStar. Archived from the original on December 3, 2018. https://web.archive.org/web/20181203000355/https://www.gamestar.de/artikel/catan-erfolgreich,1334687.html. 
  5. "Stand: September 2000" (in German). Verband der Unterhaltungssoftware Deutschland. Archived from the original on October 24, 2000. https://web.archive.org/web/20001024100349/http://www.vud.de/charts/pcg55.php3. 
  6. "Stand: November 2000" (in German). Verband der Unterhaltungssoftware Deutschland. Archived from the original on December 9, 2000. https://web.archive.org/web/20001209002800/http://www.vud.de/charts/pcg55.php3. 
  7. Ziegler, Peter-Michael (March 22, 2002). "Moorhuhnjäger schießen Vogel beim Umsatz ab" (in German). Heinz Heise. Archived from the original on December 2, 2018. https://web.archive.org/web/20181202190225/https://www.heise.de/newsticker/meldung/Moorhuhnjaeger-schiessen-Vogel-beim-Umsatz-ab-64158.html. 
  8. "Funatics; Corporate" (in German). Funatics Software. Archived from the original on December 3, 2018. https://web.archive.org/web/20181203002236/https://www.funatics.de/index.php/corporate.html.