Software:Custom Robo Arena

From HandWiki
Custom Robo Arena
North American box art
Developer(s)Noise
Publisher(s)Nintendo
Director(s)Koji Kenjo
Producer(s)Kensuke Tanabe
Designer(s)Goro Iwasaki
Hidekazu Masaki
Hironobu Susuda
Programmer(s)Keisuke Shiho
Artist(s)Yoshiharu Sakakibara
Writer(s)Koji Kenjo
Composer(s)Takayuki Nakamura
Shingo Yasumoto
Kenji Nagashima
Tsubasa Waga
SeriesCustom Robo
Platform(s)Nintendo DS
Release
  • JP: October 19, 2006
  • NA: March 19, 2007
  • EU: May 25, 2007
  • AU: September 20, 2007
Genre(s)Action role-playing
Mode(s)Single-player, multiplayer

Custom Robo Arena, known in Japan as Gekitō Custom Robo (激闘!カスタムロボ, Gekitō! Kasutamu Robo, "Custom Robo Rumble!"), is an action role-playing game released for the Nintendo DS. It is the fifth game in Custom Robo series. The game was released October 2006 in Japan.

Custom Robo Arena is the only game in the Custom Robo series that received a global release, which released in North America, Europe, and Australia in 2007. It is the only game released for the Nintendo DS to feature a two-player mode with the Nintendo Wi-Fi Connection including voice chat, Multi-Card play, and DS Download Play. Custom Robo Arena uses a "Rivals" list.

Plot

The game starts with the story about a player-named male character whose father has just moved into the town of Midheart to work at NeoBrain, a robo research company. Upon arrival, the protagonist meets robo-battlers Liv and Dennis, and joins them.

Liv's interest in the robo-enhancing Soulboost will take the protagonist's team to Mt. Zephyr, where Stark will turn the protagonist away at the top. The protagonist then goes on police duty with police cadet Duncan. After an ambush with a rogue commander and a criminal, Dennis and Duncan become too weak to fight, and the protagonist is their last hope. Later, after the protagonist has defeated the criminal, the protagonist's team will return to Mt. Zephyr, having been given a note from Kris. Because of this, Stark will teach the protagonist the Soulboost.

Later, a tournament at the robocenter will allow the protagonist to compete in the Robo Cup shortly after. The protagonist's team boards a ship headed for Encephalon Isle, where the Robo Cup is to take place. The President of NeoBrain makes a statement that the preliminaries will take place on the way. This raises questions by contestants about what happens to the losers.

They arrive at Encephalon Isle. The night before the tournament, however, Liv exhibits strange behavior, walking to the nearby laboratory by herself. She quickly snaps out of it, but she is entirely confused as to how she got out there on her own. The protagonist takes her back to the hotel.

The next day's tournament starts well, with various battles taking place according to the plan. The security Robos placed around the forest go haywire. Liv and the protagonist's father go missing half-way in as the security Robos take out commanders in the tournament. A NeoBrain employee reveals himself as Scythe, leader of the Greybaum Syndicate, an international terrorist organization that intends to use Robo technology to control the world.

Upon infiltrating the nearby Research Facility, it is learned that the President ultimately regrets his decision, and he helps the protagonist. The protagonist's father is also recovered. With Dennis, the two search for Liv in the underground fortress. The protagonist reunites with Liv's brother Eddy, though Eddy is soon injured by Scythe's Katana after gloating over his victory with an autonomous decoy.

They find Liv, but too late, as she is already 'diving' into Hadron, the most powerful illegal Robo ever created. The protagonist attacks Hadron, taking it down once. Hadron revitalizes itself with Scythe's energy, gaining his personality and dreams, then defeats the protagonist in a robo battle. Dennis and the protagonist's father manage to free Liv, although Hadron still functions. Every character on the protagonist's team is too weak to fight Hadron, and all seems hopeless. Then, all of the competitors in the Robo Cup that survived the security Robos walk in from behind, wanting to help. Liv, being drained of mental energy, cannot help. Instead, all of the competitors lend their mental energy to Liv, who then transfers it to the protagonist. Upon defeat, Hadron explodes. The haywire security Robos disengage, and the organization behind the disruption is shut down, but NeoBrain is left in pieces due to this event.

In the epilogue, the protagonist learns that Lambda Inc., teaming up with NeoBrain, has offered to host the Robo Cup again, but this time with "no strings attached". The protagonist becomes a Robo Cup champion, and sets their sights on joining the Police Force, and winning the Great Robo Cup. It is implied that the protagonist eventually enters the International Police Corps.

Gameplay

Battles begin with the opponent's robo customization being shown. protagonists then may make adjustments to their robo, such as changing parts, polishing, and altering the diorama. This can also be done outside of a battle, in the portable garage.

Battles begin with the protagonist's custom robo cube being launched out of a "Robo-Cannon" (controlled with the D-pad). There are six sides of the cube on which the robo can land.

The objective of the battle is to reduce the opponent's energy points from 1000 to 0 by using the protagonist's guns, bombs, pods, and dash attacks. There are two third-person views in battle and five different control schemes.

If the protagonist repeatedly loses the same battle, the game offers the option of a health handicap, which goes up to 75%. Each victory increases the protagonist's Soulboost meter and when it is full, Soulboost can be used. Soulboost makes the robo stronger and tougher for about 21 seconds, afterward making the robo weaker for a short time.

Reception

Reception
Aggregate score
AggregatorScore
Metacritic74/100[1]
Review scores
PublicationScore
1Up.comB[2]
EGM7.83/10[3]
Eurogamer5/10[4]
Famitsu31/40[5]
GameProStarStarStar[6]
GameSpot7.9/10[7]
GameSpyStarStarStarStar[8]
GameTrailers7.7/10[9]
IGN7/10[10]
Nintendo Power7.5/10[11]
411Mania8.2/10[12]

The game received "average" reviews according to video game review aggregator Metacritic.[1] In Japan, Famitsu gave it a score of three eights and one seven, for a total of 31 out of 40.[5]

Other appearances in media

Ray Mk III appeared as an Assist Trophy in the Wii video game Super Smash Bros. Brawl.[13] He also appears as a Trophy and a Sticker in the same game.[citation needed] Ray Mk III also appears as a Spirit and a Mii Fighter Costume in Super Smash Bros. Ultimate.[14][citation needed]

References

  1. 1.0 1.1 "Custom Robo Arena for DS Reviews". https://www.metacritic.com/game/custom-robo-arena/critic-reviews/?platform=ds. Retrieved January 15, 2012. 
  2. Mielke, James (March 20, 2007). "Custom Robo Arena Review". http://www.1up.com/reviews/custom-robo-arena. Retrieved April 4, 2016. 
  3. EGM staff (May 2007). "Custom Robo Arena". Electronic Gaming Monthly: 88. 
  4. Kumar, Mathew (May 29, 2007). "Custom Robo Arena". http://www.eurogamer.net/articles/custom-robo-arena-review. Retrieved April 4, 2016. 
  5. 5.0 5.1 "Famitsu #932 scans - Page 2". NeoGAF. October 11, 2006. http://www.neogaf.com/forum/showthread.php?t=123523&page=2. Retrieved April 4, 2016. 
  6. Papa Frog (April 26, 2007). "Review: Custom Robo Arena". GamePro. Archived from the original on April 14, 2008. https://web.archive.org/web/20080414123404/http://www.gamepro.com/nintendo/ds/games/reviews/109189.shtml. Retrieved April 4, 2016. 
  7. Mueller, Greg (March 19, 2007). "Custom Robo Arena Review". http://www.gamespot.com/reviews/custom-robo-arena-review/1900-6167666/. Retrieved April 4, 2016. 
  8. Graziani, Gabe (March 20, 2007). "GameSpy: Custom Robo Arena". GameSpy. http://ds.gamespy.com/nintendo-ds/custom-robo-ds/774325p1.html. Retrieved April 4, 2016. 
  9. "Custom Robo Arena Review". GameTrailers. April 10, 2007. Archived from the original on January 17, 2012. https://web.archive.org/web/20120117230617/http://www.gametrailers.com/game/custom-robo-arena/3361. Retrieved April 4, 2016. 
  10. Harris, Craig (March 19, 2007). "Custom Robo Arena Review". http://www.ign.com/articles/2007/03/19/custom-robo-arena-review. Retrieved April 4, 2016. 
  11. "Custom Robo Arena". Nintendo Power 215: 88. May 2007. 
  12. Sarcuni, Damian (March 27, 2007). "Custom Robo Arena (DS) Review". 411Mania. http://411mania.com/games/custom-robo-arena-ds-review/. Retrieved April 4, 2016. 
  13. "Smash Bros. DOJO!!". https://www.smashbros.com/wii/en_us/items/assist/assist16.html. 
  14. Hernández, David (December 21, 2018). "Todos los espíritus en Super Smash Bros Ultimate". Hobby Consolas. https://www.hobbyconsolas.com/guias-trucos/super-smash-bros-ultimate/todos-espiritus-super-smash-bros-ultimate-347581. Retrieved January 26, 2024. 
  • MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.

Features

Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This lengthy approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]

Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.

History

Logo used until March 2014

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]

In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]

On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]

In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]

See also

  • IGDB – game database used by Twitch for its search and discovery functions

References

  1. 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/. 
  2. Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/. 
  3. "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1. 
  4. "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards. 
  5. 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel. 
  6. "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/. 
  7. 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521. 
  8. "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media. 
  9. Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned. 
  10. Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner. 
  11. "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames. 
  12. Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games. 
  13. "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/. 
  14. "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/. 
  15. Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/. 
  16. Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/. 
  17. "MobyGames on Patreon". http://www.patreon.com/mobygames. 
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