Software:D4: Dark Dreams Don't Die
| D4: Dark Dreams Don't Die | |
|---|---|
| Developer(s) | Access Games |
| Publisher(s) | Xbox One Microsoft Studios Microsoft Windows Playism |
| Director(s) | Hidetaka Suehiro Isao Hiroyoshi |
| Producer(s) | Nobou Tomita |
| Designer(s) | Keisuke Mori Shintaro Imai |
| Programmer(s) | Masato Kono Masanori Okabe |
| Artist(s) | Hitoshi Okamoto |
| Writer(s) | Hidetaka Suehiro Hiroyuki Saegusa Kenji Goda |
| Composer(s) | Tomomi Teratani Yuji Takenouchi Rio Okano Atsushi Yamaji |
| Engine | Unreal Engine 3[1] |
| Platform(s) | Xbox One, Microsoft Windows |
| Release | Xbox One 19 September 2014[2] Microsoft Windows 5 June 2015 |
| Genre(s) | Adventure |
| Mode(s) | Single-player[3] |
D4: Dark Dreams Don't Die is an episodic graphical adventure video game developed by Access Games and originally published by Microsoft Studios for the Xbox One. The title represents the phrase "Dark Dreams Don't Die" and the fourth dimension (time).[4] The game is unrelated to D or D2.[4][5] The initial release contains a prologue and two episodes that make up season one of the series. A PC version was released on 5 June 2015, published by Playism in partnership with Access Games. In October 2016, Hidetaka Suehiro announced via Twitter that he had left Access Games and that there would be no more episodes of D4.[6]
Gameplay

The main character is David Young, a private investigator whose wife has been murdered.[4] The traumatic events surrounding her death left Young unable to recollect those memories, but has allowed him to travel through time.[4] Young travels through time to undo the murder.[4] The player cannot time travel arbitrarily, as the powers are activated upon finding certain objects that bring the player to specific points in time.[4]
D4 is an Xbox One title that uses Kinect controls with "simple gestures and voice" to uncover the mystery.[4] The game uses cel-shaded graphics similar to that of a graphic novel.[4] For the PC version, however, Kinect has been disabled in favor of mouse controls. Some improvements have also been implemented in the PC version, such as upgrading the frame rate to 60 fps, shortening load times, and fixing bugs that were present in the original version.[7]
Plot
This article needs an improved plot summary. (February 2015) |
Two years prior to the events in the game, David Young, a narcotics officer for the Boston police, comes home to find his wife dying. He hears her final words, "Look for D," before waking up in the ICU. Lodged in his head is a bullet that the story alludes to being received by his wife's murderer. Other than coming home to his dying wife and her final words, Young cannot recall what happened that day. This inability haunts him as he undertakes the investigation into the incident. A botched investigation by the police (and a questioning of his sanity) leads Young to resign and become a private investigator, opting to solve the case himself. Aiding him is his newfound "gift" to travel into the past: an ability he credits to a bullet lodged in his head. By touching objects, or what is referred to as "mementos," Young can travel backwards to a specific place and time and to where that object was relevant. What he gains with his gift, however, he loses with memories of his wife and the incident.
David, with his newly gained ability, uses it to uncover the unknown assailant by investigating everyone whose name starts with "D." With help from his former partner, Young gets a lead about a man whose boss's name starts with "D" and who went missing on a plane after it was struck by lightning. David uses a memento to travel back into the past to investigate.
Reception
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The Xbox One version received "generally favourable reviews", while the PC version received "average" reviews, according to the review aggregation website Metacritic.[24][25] In Japan, Famitsu gave the Xbox One version a score of two eights, one nine, and one eight for a total of 33 out of 40.[10]
Digital Spy gave the Xbox One version four stars out of five and said that it "may just be the beginning, but it is easily one of the most delightfully bizarre trips of the year. It won't always make sense, but there is a consistent earnestness to its oddity that somehow makes it all work in harmony of '80s saxophone riffs and overly-affected Boston accents."[21] The Escapist similarly gave it four stars out of five and said, "D4 is ridiculous. It's weird, and silly, and makes very little sense. It's also hilarious, and packed with some of the most engaging motion-controlled sequences I've ever played. Coming from someone who generally doesn't like the Kinect, that's a damn big achievement!"[26] 411Mania gave it a score of 7.5 out of 10 and said, "If you want a game that will leave your jaw on the floor more than once, have at it. If you want something a bit more substantial, this may not be the game for you."[27] Metro gave both console versions each a score of seven out of ten and called the game itself "A worthy follow-up to Deadly Premonition, although whether it earns the same classic status will depend largely on the subsequent episodes" or "...on whether the story is ever finished."[23][22] However, Anime News Network gave the PC version a C+, saying, "The wheels of game production turn ever on. As the pressure of expanding budgets makes games like this the exception in a world populated by Final Fantasy, Assassin's Creed and, paradoxically, the Telltale Adventure Game model itself, the Season One moniker slapped on this PC port begins to feel like the twist of a knife: the mildly laughable suggestion that there would ever be a Season Two. Despite D4's ham-fisted grabs at Twin Peaks touchstones and its persistent supposition that "eccentric" is an express shortcut to "intriguing," somehow it's still disappointing we might never see any more of it."[28]
D4: Dark Dreams Don't Die was nominated for "Destructoid's Best of E3 2014" as "Best Xbox Exclusive" at E3 in 2014.[29] It was also nominated for "TGS Awards 2014" in the category Xbox at TGS, and for "4Gamer Awards" as "Rookie Exclusive" on 1 October 2014.[30] At the 2014 National Academy of Video Game Trade Reviewers (NAVGTR) awards the game won Camera Direction in a Game Engine.[31]
References
- ↑ Darwich, Aki (1 December 2014). "D4: Dark Dreams Don't Die (Prologue, Episodes 1 & 2) AUTOMATON Review". Archived from the original on 4 December 2014. https://web.archive.org/web/20141204113028/http://automaton.am/articles/automaton-reviews/d4-dark-dreams-dont-die-prologue-episodes-1-2-review/. Retrieved 29 June 2018.
- ↑ "Deadly Premonition dev's Xbox One exclusive D4 launches tomorrow" (in en-gb). Eurogamer.net. 2014-09-18. https://www.eurogamer.net/deady-premonition-devs-d4-launches-on-xbox-one-tomorrow.
- ↑ "D4 Brings the Bizarre to Life, David Lynch-Style". Microsoft. 11 June 2014. https://news.xbox.com/en-us/2014/06/11/games-d4-e3/. Retrieved 29 June 2018.
- ↑ 4.0 4.1 4.2 4.3 4.4 4.5 4.6 4.7 Arendt, Susan (13 June 2013). "D4 Brings Stylish Murder to Xbox One". Defy Media. http://www.escapistmagazine.com/articles/view/video-games/previews/10420-D4-Brings-Stylish-Murder-to-Xbox-One. Retrieved 29 June 2018.
- ↑ Mooks, Kevin (18 September 2014). "D4 and the Evolution of the Noir Adventure Game". Microsoft. https://news.xbox.com/en-us/2014/09/18/games-d4-dark-dreams-dont-die-launch/. Retrieved 29 June 2018.
- ↑ Suehiro, Hidetaka (30 October 2016). "Day 360, Unfortunately I retired from Access Games after all.". https://twitter.com/Swery65/status/792937819064762368. Retrieved 29 June 2018.
- ↑ Jenkins, David (12 May 2015). "D4 on PC interview – SWERY talks PC gaming and Deadly Premonition". Metro (DMG Media). https://metro.co.uk/2015/05/12/d4-on-pc-interview-swery-talks-pc-gaming-and-deadly-premonition-5192650/. Retrieved 12 May 2015.
- ↑ Carter, Chris (19 September 2014). "Review: D4: Dark Dreams Don't Die (Prologue, Episode 1, Episode 2) (Xbox One)". Enthusiast Gaming. https://www.destructoid.com/review-d4-dark-dreams-don-t-die-prologue-episode-1-episode-2--281305.phtml. Retrieved 19 September 2014.
- ↑ Edge staff (December 2014). "D4: Dark Dreams Don't Die (XOne)". Edge (Future plc) (273): 123.
- ↑ 10.0 10.1 Romano, Sal (21 October 2014). "Famitsu Review Scores: Issue 1351". https://gematsu.com/2014/10/famitsu-review-scores-issue-1351. Retrieved 29 June 2018.
- ↑ Reiner, Andrew (23 September 2014). "D4 [Dark Dreams Don't Die (XOne): Murder With A Sense Of Humor"]. Game Informer (GameStop). https://www.gameinformer.com/games/d4/b/xboxone/archive/2014/09/23/murder-with-a-sense-of-humor.aspx. Retrieved 23 September 2014.
- ↑ Vazquez, Jessica (10 June 2015). "D4: Dark Dreams Don't Die (PC) Review". CraveOnline. http://www.gamerevolution.com/review/68150-d4-dark-dreams-dont-die-pc-review. Retrieved 29 June 2018.
- ↑ Vazquez, Jessica (30 September 2014). "D4 Review (XOne)". CraveOnline. http://www.gamerevolution.com/review/65546-d4-review. Retrieved 29 June 2018.
- ↑ VanOrd, Kevin (19 September 2014). "D4: Dark Dreams Don't Die Review (XOne)". CBS Interactive. https://www.gamespot.com/reviews/d4-dark-dreams-dont-die-review/1900-6415878/. Retrieved 19 September 2014.
- ↑ Navarro, Alex (30 September 2014). "D4: Dark Dreams Don't Die Review (XOne)". CBS Interactive. https://www.giantbomb.com/reviews/d4-dark-dreams-dont-die-review/1900-674/. Retrieved 30 September 2014.
- ↑ Shea, Cam (22 September 2014). "D4: Dark Dreams Don't Die Review (XOne)". Ziff Davis. http://www.ign.com/articles/2014/09/23/d4-dark-dreams-dont-die-review. Retrieved 22 September 2014.
- ↑ Conditt, Jessica (24 September 2014). "D4: Dark Dreams Don't Die review: True Kinective (XOne)". Oath Inc.. https://www.engadget.com/2014/09/24/d4-dark-dreams-dont-die-review-kinect-the-dots/. Retrieved 30 June 2018.
- ↑ Wilson, Aoife (29 September 2014). "D4: Dark Dreams Don't Die Review". Official Xbox Magazine UK (Future plc). Archived from the original on 1 October 2014. https://web.archive.org/web/20141001020729/http://www.totalxbox.com/81478/reviews/d4-dark-dreams-dont-die-review/. Retrieved 30 June 2018.
- ↑ Blyth, Jon (5 June 2015). "D4: Dark Dreams Don't Die review". Future plc. https://www.pcgamer.com/d4-dark-dreams-dont-die-review/. Retrieved 5 June 2015.
- ↑ McElroy, Justin (19 September 2014). "D4 review: fire walk with D (XOne)". Vox Media. https://www.polygon.com/2014/9/19/6558653/d4-review-xbox-one. Retrieved 19 September 2014.
- ↑ 21.0 21.1 Nichols, Scott (24 September 2014). "D4: Dark Dreams Don't Die review (Xbox One): A delightfully bizarre trip". Hearst Communications. http://www.digitalspy.com/gaming/xbox-one/review/a598578/d4-dark-dreams-dont-die-review-xbox-one-a-delightfully-bizarre-trip/. Retrieved 29 June 2018.
- ↑ 22.0 22.1 Jenkins, David (11 June 2015). "D4: Dark Dreams Don't Die PC review - second premonition". Metro (DMG Media). https://metro.co.uk/2015/06/11/d4-dark-dreams-dont-die-pc-review-second-premonition-5240065/. Retrieved 29 June 2018.
- ↑ 23.0 23.1 Jenkins, David (22 September 2014). "D4: Dark Dreams Don't Die review - crazy premonition". Metro (DMG Media). https://metro.co.uk/2014/09/22/d4-dark-dreams-dont-die-review-crazy-premonition-4877329/. Retrieved 29 June 2018.
- ↑ 24.0 24.1 "D4: Dark Dreams Don't Die for PC Reviews". CBS Interactive. https://www.metacritic.com/game/d4-dark-dreams-dont-die/critic-reviews/?platform=pc. Retrieved 5 June 2015.
- ↑ 25.0 25.1 "D4: Dark Dreams Don't Die for Xbox One Reviews". CBS Interactive. https://www.metacritic.com/game/d4-dark-dreams-dont-die/critic-reviews/?platform=xbox-one. Retrieved 19 September 2014.
- ↑ Sterling, Jim (18 September 2014). "D4: Dark Dreams Don't Die Review - Thirsty For The D (XOne)". Defy Media. http://www.escapistmagazine.com/articles/view/video-games/editorials/reviews/12277-D4-Xbox-One-Review. Retrieved 29 June 2018.
- ↑ Meekin, Paul (15 October 2014). "D4: Dark Dreams Don't Die (Xbox One) Review". Archived from the original on 18 October 2014. https://web.archive.org/web/20141018183748/http://411mania.com/games/d4-dark-dreams-dont-die-xbox-one-review/. Retrieved 29 June 2018.
- ↑ Riley, Dave (10 June 2015). "D4: Dark Dreams Don't Die (PC)". https://www.animenewsnetwork.com/review/game/pc/d4/dark-dreams-dont-die/.89051. Retrieved 29 June 2018.
- ↑ Aziz, Hamza CTZ (12 June 2014). "Destructoid's Best of E3 2014 nominees!". Enthusiast Gaming. https://www.destructoid.com/destructoid-s-best-of-e3-2014-nominees--276117.phtml. Retrieved 12 June 2014.
- ↑ Taitai (1 October 2014). "メディアアワード「4Gamer大賞&優秀賞」の結果を発表!――TGSで4Gamerが選んだタイトルは「Evolve」と「Never Alone」の2作品" (in Japanese). http://www.4gamer.net/games/245/G024546/20141001067/. Retrieved 1 October 2014.
- ↑ "NAVGTR Awards (2014)". 16 February 2015. http://navgtr.org/archives/2445.
External links
- MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.
Features
Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This lengthy approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]
Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.
History

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]
In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]
On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]
In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]
See also
- IGDB – game database used by Twitch for its search and discovery functions
References
- ↑ 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/.
- ↑ Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/.
- ↑ "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1.
- ↑ "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards.
- ↑ 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel.
- ↑ "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/.
- ↑ 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521.
- ↑ "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media.
- ↑ Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned.
- ↑ Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner.
- ↑ "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames.
- ↑ Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games.
- ↑ "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/.
- ↑ "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/.
- ↑ Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/.
- ↑ Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/.
- ↑ "MobyGames on Patreon". http://www.patreon.com/mobygames.
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