Software:Dancing Stage Fusion

From HandWiki
Dancing Stage Fusion
PlayStation 2 cover art
Developer(s)Konami, Bemani
Publisher(s)Konami
SeriesDance Dance Revolution
Engine4thMix and Extra Mix (PS1)
Extreme (USA) (PS2)
Platform(s)Arcade, PlayStation, PlayStation 2
ReleasePlayStation, PlayStation 2
  • EU: 5 November 2004
Arcade
  • EU: April 2005
Genre(s)Music, Exercise
Mode(s)Single-player, multiplayer
Arcade systemBemani Python

Dancing Stage Fusion is a music video game released by Konami for the European PlayStation and PlayStation 2 on 5 November 2004. In April of the following year, Fusion was released as an arcade game. The arcade release of the game was the first arcade machine in Europe since Dancing Stage EuroMix 2 and set a milestone as the first Dance Dance Revolution arcade machine produced by Konami since Dance Dance Revolution Extreme in 2002. The arcade release also marked a total game engine upgrade from the old PlayStation-based boards to a new system built on top of an off-the-shelf PlayStation 2. This hardware upgrade would be featured later on in the global release of Dance Dance Revolution SuperNova in 2006.

Gameplay

Dancing Stage Fusion features EyeToy support for the PlayStation 2 release as well as new music from artists like The Darkness, The Sugababes and others. There is an option to use two dance mats at the same time, or against each another in versus mode, with eight levels of difficulty.[1]

The main mode is the Game Mode, where one or two players compete for points over three songs. Each player can choose a different difficulty, with a substantial number of tweaks and settings that can be applied to make the game more or less difficult. Besides the Game Mode, a Workout mode is also included, which is targeted towards fitness or workout, as well as an Endless Mode which allows the players to dance continuously.[2]

Music

The arcade release of Dancing Stage Fusion consists of 49 songs, while the PlayStation 2 version consists of 54 songs, replacing five arcade licenses with ten console-only licenses. The soundtrack of the PlayStation release is a cut down list of the music available on the PlayStation 2 version, having only 20 songs as opposed to 54.[3][4]

The songlist for Dancing Stage Fusion was significantly improved from previous versions, containing considerably more songs, as well as having more difficult songs. Many of the licensed songs were also of a harder difficulty than before, as licenses in Dancing Stage MegaMiX (an earlier game in the series) went up to a foot rating of 4, whilst the licenses in Fusion go up to 7.

See also

References

  1. Reed, Kristan (October 25, 2004). "Dancing Stage Fusion". Eurogamer. https://www.eurogamer.net/articles/r_dancingstagefusion_ps2. Retrieved March 7, 2019. 
  2. Clark, Gareth (February 2, 2005). "Dancing Stage Fusion Review". VideoGamer. https://www.videogamer.com/reviews/dancing-stage-fusion-review. Retrieved March 7, 2019. 
  3. "AC DS Fusion" (in en). https://remywiki.com/AC_DS_Fusion. 
  4. "CS DS Fusion" (in en). https://remywiki.com/CS_DS_Fusion. 
  • Short description: Video game database
MobyGames
Logo since March 2014
Screenshot
Frontpage as of April 2012
Type of site
Gaming
Available inEnglish
OwnerAtari SA
Websitemobygames.com
CommercialYes
RegistrationOptional
LaunchedJanuary 30, 1999; 26 years ago (1999-01-30)
Current statusOnline

MobyGames is a commercial website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes nearly 300,000 games for hundreds of platforms.[1] The site is supported by banner ads and a small number of people paying to become patrons.[2] Founded in 1999, ownership of the site has changed hands several times. It is currently owned by Atari SA.

Content

The database began with games for IBM PC compatibles. After two years, consoles such as the PlayStation, were added. Older console systems were added later. Support for arcade video games was added in January 2014 and mainframe computer games in June 2017.[3]

Edits and submissions go through a leisurely verification process by volunteer "approvers". The approval process can range from immediate (minutes) to gradual (days or months).[4] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copyediting.[5]

Registered users can rate and review any video game. Users can create private or public "have" and "want" lists which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own subforum.

History

Logo used until March 11, 2014

MobyGames was founded on March 1, 1999 by Jim Leonard and Brian Hirt, then joined by David Berk 18 months later, three friends since high school.[6] Leonard had the idea of sharing information about computer games with a larger audience.

In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[7] This was announced to the community post factum and a few major contributors left, refusing to do volunteer work for a commercial website.

On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San-Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[8] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel.[9]

On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[10] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[11][12]

See also

  • IGDB – game database used by Twitch for its search and discovery functions

References

  1. "MobyGames Stats". https://www.mobygames.com/moby_stats. 
  2. "MobyGames Patrons". http://www.mobygames.com/info/patrons. 
  3. "New(ish!) on MobyGames – the Mainframe platform.". Blue Flame Labs. 18 June 2017. http://www.mobygames.com/forums/dga,2/dgb,3/dgm,237200/. 
  4. "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1. 
  5. "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards. 
  6. "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/. 
  7. "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. http://www.gamasutra.com/view/news/32856/Report_MobyGames_Acquired_By_GameFly_Media.php. 
  8. Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned. 
  9. Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. http://www.gamasutra.com/view/news/207882/Game_dev_database_MobyGames_getting_some_TLC_under_new_owner.php. 
  10. "Atari invests in Anstream, may buy MobyGames". https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames. 
  11. "Atari Completes MobyGames Acquisition, Details Plans for the Site’s Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/. 
  12. "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/.