Software:Day of Infamy (video game)
| Day of Infamy | |
|---|---|
| Developer(s) | New World Interactive |
| Publisher(s) | New World Interactive |
| Engine | Source |
| Platform(s) | Microsoft Windows macOS Linux |
| Release | March 23, 2017 |
| Genre(s) | First-person shooter, action, strategy |
| Mode(s) | Multiplayer, single-player |
Day of Infamy is a multiplayer tactical first-person shooter video game developed and published by New World Interactive set during the events of the European Theatre of World War II.[1][2] It is a spinoff of New World Interactive's previous title Insurgency, from which it takes most of its gameplay elements. Day of Infamy uses Valve's Source Engine.[3][4]
The game was released for Microsoft Windows, macOS, and Linux on March 23, 2017.[5][6] The final update for the game was released on December 21, 2017, after which official support and community modding efforts died down. Insurgency, released in 2018 by New World Interactive as a sequel to Insurgency, contains many of the features introduced in Day of Infamy, and can be considered its spiritual successor.
Gameplay
Day of Infamy draws much of its gameplay from Insurgency. Day of Infamy lacks a crosshair, HUD map, and on certain servers, a kill feed.[7][8] Players can die very quickly from very few shots. Respawns occur in waves to simulate reinforcements (when the team has these waves available).[8] Each player gets a number of Supply Points they can spend on weapons and gear for their soldier, a class in each team to select and a weight system which affects stamina and player speed. Each team receives a certain number of reinforcement waves dependent on game mode, and gains supply points by completing map objectives and killing players from the opposing team.[1][8]
Players are divided into two teams: Allies (United States Army, British Army, Canadian Army, Second Australian Imperial Force, British Indian Army) and Axis (Wehrmacht, Schutzstaffel). Each map selects one of these default armies per team for players to use, though certain military units can be purchased using real money and used on maps where they were actually deployed in real life (for example, the map "Dog Red", set on Omaha Beach, pits the U.S. Army against the Wehrmacht and SS; for the Allies, the 1st Infantry Division can be purchased and used on this map).
There are nine classes players can choose from: Rifleman, Assault, Support, Flamethrower, Engineer, Machinegunner, Sniper, Radioman, and Officer. Each class has mostly unique armaments, equipment, and attachments to suit their roles, such as long-range scopes for Sniper, submachine guns for Assault, or deployable ammunition packs for Support. The Officer and Radioman classes are designed to work together to request fire support, a teamwork-oriented feature introduced in this game where the Officer can request special assistance such as artillery, aircraft strafes, or dive bomber strikes.
Game modes
Battles/Casual
- Frontline: Both teams must fight over and capture five objectives on the map. Each team has a Radio at their base, which can be destroyed by the enemy team. Teams gain or lose reinforcement waves by completing or losing objectives. The match ends if a team holds the most objectives by the end of the match time limit, destroys the enemy's Radio, or depletes the enemy's reinforcements.
- Invasion: The attacking team must sequentially advance through objectives that are held by the defending team, which has more reinforcement waves. The defending team's final objective has an HQ Radio; once this objective is active, they lose their reinforcement waves and must protect the Radio. The attacking team wins if they destroy the enemy's Radio or eliminate the enemy team; the defending team wins if they manage to hold the line or deplete the attacking team's reinforcements.
- Offensive: Invasion, except the defending team has infinite reinforcements. However, they must regroup at their spawn to reinforce their team, which can allow the attacking team to advance. The attacking team is not changed.
- Liberation: Similar to Frontline, there are five objectives that must be captured; however, they may be captured in any order at any time. Bonuses are given for taking objectives behind enemy lines. The match ends if a team holds the most objectives by the end of the match time limit or depletes the enemy's reinforcements.
Special Assignments
- Intel: A capture the flag-esque mode, where the attacking team must capture an intelligence folder from the defending team, who must stop them and protect the folder.
- Firefight: Similar to Liberation, there are five objectives that may be captured in any order at any time. However, dead players can only respawn if their team has captured an objective. The match ends if a team holds the most objectives by the end of the match time limit or depletes the enemy's reinforcements.
- Sabotage: The attacking team must destroy targets on the map (specifically anti-aircraft weapons and fuel depots), while the defending team must stop them and protect the targets. The attacking team wins if they destroy all of the targets; the defending team wins if they successfully protect the targets.
Co-op
- Stronghold: Similar to Invasion, except all players are placed on the attacking team; the defending team consists entirely of bots. Players must sequentially advance through objectives that are held by the defending team, then destroy their Radio.
- Raid: Similar to Sabotage, except all players are placed on the attacking team; the defending team consists entirely of bots. Players must destroy targets on the map while repelling the defending team.
- Entrenchment: Similar to Offensive, except all players are placed on the defending team; the attacking team consists entirely of bots. Players must hold certain positions on the map while keeping the attacking team at bay for as long as possible.
Development
Day of Infamy began as a free mod developed for their previous title, Insurgency.[9][10] The mod was released on the Steam Workshop on January 16, 2016, and was updated through May 26, 2016. A closed alpha was released on July 19, 2016.[11] Day of Infamy was approved for release on Steam's Early Access program on July 28, 2016.[12] The game entered the beta phase on December 22, 2016,[13] and left Early Access on March 23, 2017.[14][15] The game's final update was released on December 21, 2017.
Reception
Day of Infamy received a 77 out of 100 on Metacritic.[16]
References
- ↑ 1.0 1.1 "Day of Infamy on Steam". http://store.steampowered.com/app/447820/Day_of_Infamy/.
- ↑ "Insurgency Adds World War 2 Mod, Day of Infamy". 19 January 2016. https://gamerant.com/insurgency-world-war-2-mod/.
- ↑ "New World Interactive". https://newworldinteractive.com/#day-of-infamy.
- ↑ "DoD-y Day Of Infamy Goes Commercial With Valve's Help" (in en-US). 2016-06-20. https://www.rockpapershotgun.com/2016/06/20/day-of-infamy-standalone-valve-approved/.
- ↑ "WW2 shooter Day of Infamy officially launches today - VG247" (in en-US). VG247. 2017-03-23. https://www.vg247.com/2017/03/23/ww2-shooter-day-of-infamy-officially-launches-today/.
- ↑ "Day of Infamy launching properly this month" (in en-US). 2017-03-12. https://www.rockpapershotgun.com/2017/03/12/day-of-infamy-release-date-announced/.
- ↑ "Day of Infamy: A Fresh Take on First Person Shooters". https://thegamerholics.com/day-infamy-fresh-take-first-person-shooters/.
- ↑ 8.0 8.1 8.2 "Day of Infamy Review – A Tactical Shooter For The Second World War". http://gamingbolt.com/day-of-infamy-review.
- ↑ "Anyone can now download Insurgency WW2 mod Day of Infamy". 28 January 2016. https://www.vg247.com/2016/01/28/anyone-can-now-download-insurgency-ww2-mod-day-of-infamy/.
- ↑ O'Connor, Alice (February 2016). Insurgency Launches Free DoD-y Mod Day Of Infamy. https://www.rockpapershotgun.com/2016/02/01/day-of-infamy-insurgency/. Retrieved 2017-05-11.
- ↑ "Testing Day of Infamy Closed Alpha now!". 19 July 2016. http://steamcommunity.com/games/447820/announcements/detail/817785215471778594.
- ↑ "Day of Infamy launches on Steam early access". 28 July 2016. http://steamcommunity.com/games/447820/announcements/detail/818911970862748079.
- ↑ "Day of Infamy enters Beta phase". 22 December 2016. http://steamcommunity.com/games/447820/announcements/detail/536324417596812206.
- ↑ Caldwell, Brendan (23 March 2017). Day of Infamy shoots its way out of early access. https://www.rockpapershotgun.com/2017/03/23/day-of-infamy-shoots-its-way-out-of-early-access/. Retrieved 2017-05-11.
- ↑ Donnelly, Joe (9 March 2017). "Day of Infamy release date confirmed for this month". http://www.pcgamer.com/day-of-infamy-release-date-confirmed/.
- ↑ "Day of Infamy for PC Reviews - Metacritic". https://www.metacritic.com/game/day-of-infamy/?ftag=MCD-06-10aaa1f/critic-reviews/?platform=pc.
External links
- MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.
Features
Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This lengthy approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]
Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.
History

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]
In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]
On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]
In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]
See also
- IGDB – game database used by Twitch for its search and discovery functions
References
- ↑ 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/.
- ↑ Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/.
- ↑ "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1.
- ↑ "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards.
- ↑ 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel.
- ↑ "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/.
- ↑ 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521.
- ↑ "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media.
- ↑ Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned.
- ↑ Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner.
- ↑ "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames.
- ↑ Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games.
- ↑ "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/.
- ↑ "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/.
- ↑ Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/.
- ↑ Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/.
- ↑ "MobyGames on Patreon". http://www.patreon.com/mobygames.
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