Software:Dead Rising 2: Off the Record

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Short description: 2011 video game
Dead Rising 2: Off the Record
Developer(s)Capcom Vancouver[lower-alpha 1]
Publisher(s)Capcom
Producer(s)Yohei Uchida
Designer(s)
  • Brent Arnst
  • Hayato Tsuru
Programmer(s)Francois Chabot
Artist(s)
  • Fran Gaulin
  • Naru Omori
  • Sho Sakai
Writer(s)Annie Reid
Composer(s)Oleksa Lozowchuk
SeriesDead Rising
Platform(s)
ReleaseMicrosoft Windows, PlayStation 3, Xbox 360
  • NA: October 11, 2011
  • JP: October 13, 2011
  • AU: October 13, 2011
  • EU: October 14, 2011
PlayStation 4, Xbox One
September 13, 2016[1]
Genre(s)Action-adventure
Mode(s)Single-player, multiplayer

Dead Rising 2: Off the Record is a 2011 action-adventure game developed by Capcom Vancouver and published by Capcom. It is a reimagining of Dead Rising 2, with that game's protagonist, Chuck Greene, replaced by Frank West from the first Dead Rising.

Development and release

At Captivate 2011, Capcom's annual press show, the company announced that it was releasing Dead Rising 2: Off the Record, as a reinterpretation of the game, with Frank West from the original Dead Rising as the main character. The game was released for the same consoles on October 11 in North America, October 13 in Japan, and October 14 in Europe[2][3][4] for a discount retail price.[5]

Off the Record is intended as a complete reimagining of Dead Rising 2 featuring Frank West, the protagonist of the original Dead Rising video game, with new missions, cutscenes, environments, enemies, and weapons. The photography mechanic from the first Dead Rising is also included. There are technical and system upgrades, such as optimization of loading times and improved network performance.[6][7] Off the Record also features a new sandbox mode. This allows players to explore Fortune City without the obstacle of time as well as take on several optional challenges.[8]

On September 13, 2016, Capcom re-released the game alongside the original Dead Rising and Dead Rising 2 on Xbox One and PlayStation 4 to coincide with the tenth anniversary of the game.

Plot

As an alternate version of the same story, the plot and gameplay of Off the Record are nearly identical to Dead Rising 2, with several key differences:

  • The game now follows Frank, the protagonist of Dead Rising, who replaces Chuck. Frank has squandered his fame since the outbreak and cover-up at Willamette, and after a humiliating appearance on Terror is Reality, he sees the outbreak in Fortune City as an opportunity to resurrect his photojournalism career and "get back in the game." As in Dead Rising, Frank can take pictures of various sights and scenes around the city, acquiring points based on content.
  • Following the events of Dead Rising, Frank is still infected with the zombie parasite, and requires an injection of Zombrex every twenty-four hours; if he fails to locate the drug and inject it, he will zombify and the game will end. Unlike Chuck and Katey, Frank can apply Zombrex to himself anywhere in the city.
  • The outbreak is now set off by CURE member Brandon, who in turn is being manipulated by TK.
  • In addition to new survivors who are exclusive to Off the Record, several survivors from Dead Rising 2 can be found at different locations and times, or require different objectives before they will join Frank.
  • Uranus Zone, a science-fiction theme park closed off to the player in Dead Rising 2, is now open to explore.
  • Chuck replaces Leon as a Psychopath, driven mad by Katey's death at the beginning of the outbreak.
  • There's a new Psychopath, Evan. Evan is an ice cream-themed clown wearing stilts, and the brother of Adam, the clown Psychopath from Dead Rising.
  • After the bank robbery, TK kidnaps Rebecca and demands that Frank collect one million dollars as a ransom. Frank must deliver the money before battling Amber and Crystal.
  • Given a different character model, Stacey replaces Sullivan as the Phenotrans agent responsible for the outbreak, and the final boss of the game. After she kills Sullivan, Frank faces off against her while she pilots a giant mech in Uranus Zone.
  • Rebecca is not fatally wounded at the end of the game; in Ending S, Frank must save her from TK in a scenario similar to Ending S from Dead Rising 2.

As in Dead Rising 2, the player will achieve one of several endings based on time constraints and other factors.

Reception

Reception
Aggregate score
AggregatorScore
Metacritic66/100 (PC)[13]
72/100 (PS3)[14]
72/100 (X360)[15]
Review scores
PublicationScore
Game Informer9.5/10[10]
GameSpot7/10[9]
GameTrailers8.2/10[11]
IGN7/10[12]
VideoGamer.com7/10[16]

Off The Record received "mixed or average" reviews, with a score of 72/100 on Metacritic for the Xbox 360[15] and PlayStation 3 respectively.[14] The PC version got a 66/100 on Metacritic.[13] Gametrailers gave the game an overall rating of 8.2 out of 10.[11] IGN gave it a 7 out of 10, stating: "If you’ve never played a Dead Rising game before, Off The Record is just about worth its budget price tag. But if you’ve already spent considerable time with Dead Rising 2, however, there’s little new content on offer to justify another visit to Fortune City."[12] GameSpot gave the title a 7 out of 10 rating, praising the core game but criticizing the lack of improvements and the sandbox mode's perceived lack of depth.[9] Game Informer, by contrast, gave the game a 9.5/10 (the same score as the original) saying that "Frank's photography adds another layer to the already deep gameplay," and that "by itself, the sandbox mode is an incentive to buy Dead Rising 2."[10] Videogamer.com gave the game a 7 out of 10, Neon Kelly writes, "If you're a massive fan of the series - and of Frank West in particular - it's still worth picking this up, but even at twenty notes, there's little to make this an urgent purchase."[16]

Notes

  1. PlayStation 4 and Xbox One versions ported by Mercenary Technology

References

  1. Pereira, Chris (August 9, 2016). "1080p/60FPS Dead Rising 1 and 2 Remasters' Pricing, Release Dates Confirmed". GameSpot. CBS Interactive Inc.. http://www.gamespot.com/articles/1080p60fps-dead-rising-1-and-2-remasters-pricing-r/1100-6442476/. Retrieved August 20, 2016. 
  2. "Captivate 2011: Dead Rising 2: Off the Record". Capcom-Unity. 2011-04-12. http://www.capcom-unity.com/jgonzo/blog/2011/04/12/captivate_2011:_dead_rising_2:_off_the_record. Retrieved 2011-04-12. 
  3. Feltham, Jamie (June 30, 2011). "Dead Rising 2: Off the Record Dated". IGN. http://www.ign.com/articles/2011/06/30/dead-rising-2-off-the-record-dated. Retrieved December 21, 2012. 
  4. "Dead Rising 2: Off the Record Japanese Website" (in Japanese). Capcom.co.jp. Capcom. http://www.capcom.co.jp/deadrising/2otr/top.html. Retrieved December 21, 2012. 
  5. Hinkle, David (2011-06-13). "Dead Rising 2: Off the Record will cost $40 in North America". Joystiq. http://www.joystiq.com/2011/06/13/dead-rising-2-off-the-record-will-cost-40-in-north-america/. Retrieved 2011-06-13. 
  6. "Captivate 2011: Dead Rising 2: Off the Record". Capcom-Unity. 2011-04-12. http://www.capcom-unity.com/jgonzo/blog/2011/04/12/captivate_2011:_dead_rising_2:_off_the_record. Retrieved 2011-04-12. 
  7. "Dead Rising 2: Off the Record announced". Eurogamer. 2011-04-12. http://www.eurogamer.net/articles/2011-04-12-dead-rising-2-off-the-record-announced. Retrieved 2011-04-12. 
  8. "Sandbox Mode comes to Dead Rising 2 Off The Record!". Capcom-Unity. 2011-08-26. http://www.capcom-unity.com/megamike/blog/2011/08/26/sandbox_mode_comes_to_dead_rising_2_off_the_record!. Retrieved 2011-08-26. 
  9. 9.0 9.1 Mc Shea, Tom (October 12, 2011). "Dead Rising 2: Off the Record Review". GameSpot. http://www.gamespot.com/dead-rising-2-off-the-record/reviews/dead-rising-2-off-the-record-review-6339670/. Retrieved December 21, 2012. 
  10. 10.0 10.1 Cork, Jeff (November 2011). "Dead Rising 2: Off the Record Review". Game Informer (223). 
  11. 11.0 11.1 "Dead Rising 2: Off The Record - Review Pod". GameTrailers. http://www.gametrailers.com/reviews/o67jem/dead-rising-2--off-the-record-review. Retrieved December 21, 2012. 
  12. 12.0 12.1 Krupa, Daniel (October 11, 2011). "Dead Rising 2: Off The Record Review". IGN. http://www.ign.com/articles/2011/10/11/dead-rising-2-off-the-record-review?page=2. Retrieved December 21, 2012. 
  13. 13.0 13.1 "Dead Rising 2: Off the Record PC Reviews". https://www.videogamer.com/reviews/dead-rising-2-off-the-record-review/. 
  14. 14.0 14.1 "Dead Rising 2 Reviews". Metacritic. https://www.metacritic.com/game/dead-rising-2-off-the-record/critic-reviews/?platform=playstation-3. Retrieved December 21, 2012. 
  15. 15.0 15.1 "Dead Rising 2 Xbox 360 Reviews". Metacritic. https://www.metacritic.com/game/dead-rising-2-off-the-record/critic-reviews/?platform=xbox-360. Retrieved December 21, 2012. 
  16. 16.0 16.1 Neon Kelly (October 11, 2011). "Dead Rising 2: Off the Record Review". https://www.videogamer.com/reviews/dead-rising-2-off-the-record-review/. 
  • MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.

Features

Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This lengthy approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]

Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.

History

Logo used until March 2014

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]

In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]

On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]

In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]

See also

  • IGDB – game database used by Twitch for its search and discovery functions

References

  1. 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/. 
  2. Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/. 
  3. "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1. 
  4. "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards. 
  5. 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel. 
  6. "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/. 
  7. 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521. 
  8. "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media. 
  9. Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned. 
  10. Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner. 
  11. "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames. 
  12. Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games. 
  13. "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/. 
  14. "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/. 
  15. Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/. 
  16. Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/. 
  17. "MobyGames on Patreon". http://www.patreon.com/mobygames. 
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