Software:Dead to Rights: Retribution
| Dead to Rights: Retribution | |
|---|---|
| Developer(s) | Volatile Games |
| Publisher(s) | Namco Bandai Games[lower-alpha 1] |
| Director(s) | Imre Jele |
| Writer(s) | Ben Fisher |
| Composer(s) | Matt Black |
| Series | Dead to Rights |
| Platform(s) | PlayStation 3, Xbox 360 |
| Release | |
| Genre(s) | Action, third-person shooter |
| Mode(s) | Single-player |
Dead to Rights: Retribution is a third-person action video game. It is the reboot of the Dead to Rights franchise featuring Grant City police officer Jack Slate and his canine companion Shadow. It was developed by Volatile Games and published by Namco Bandai Games under the Namco label for PlayStation 3 and Xbox 360.[2][3]
Plot
The game begins with Jack collapsing on a dock after disembarking from a tugboat, and is confronted by members of the Grant City Triad, who intend to kill him as revenge for earlier events. Shadow, Jack's dog, brutally kills all of the Triad members who try to attack Jack on his way to a bar where he meets his friend, an EMT named Faith Sands, and goes into the story of what happened in the game. He flashes back to a terrorist takeover of Temple Tower, where he disobeys orders from Captain Inness and charges in, killing members of the Union gang, saving hostages and pursuing Riggs, the leader of the gang, to the roof where he escapes via a futuristic helicopter. Jack believes Riggs has military training after seeing how the Union were armed and organized. Jack is saved from Inness firing him by SWAT Captain Redwater, who is a friend of Jack and his father, Frank Slate, who takes Jack and Shadow to investigate a lead on Riggs. They discover plans and simulated versions of the Temple Tower studio, and are drawn into a gunfight when Redwater arrives with the SWAT.
After holding out until more SWAT teams arrive, Frank and Jack pursue Riggs and a Triad member, splitting up to do so. Jack succeeds in arresting the Triad, but finds Frank mortally wounded nearby. Faith arrives and tries to save Frank, but fails, and Jack storms off after beating up the Triad brutally and goes to find out why his father was killed. He stops an attempted Triad bombing at Grant City Central, defeats their leader, Tseng, in hand-to-hand combat, and then returns to the area where his father was killed. He discovers that Riggs is a member of the newly formed GAC (Grant City Anti Crime Unit), which was formed by Julian Temple and now approved by the city to deal with crime in ways that go against standard ethics and protocol. Jack fights his way past GAC soldiers and destroys GAC dropships, but is knocked out by Redwater, who kills Riggs after hearing a recorded conversation between Temple and Riggs, who plot to kill Redwater. Jack manages to escape the slowly rising dropship he and Redwater are on, and Redwater's fate is left unknown when the C4 Jack attached to the ship detonates while being tossed away by Redwater.
The game picks up at the bar, where Jack reveals that he detects Faith has deceived him, and she admits she was persuaded by the GAC to help locate him. Faith is wounded by a sniper, and Jack manages to evacuate her on a helicopter she called before being shot, and is dropped off at Temple Tower, where he arrests Temple, who tries to bribe him into letting him go by revealing that Redwater killed Frank, choosing to follow his father's way instead of killing Temple in cold blood. He takes Temple to the precinct he and his father work at, and discovers all regular and SWAT officers have been imprisoned for resisting GAC control. Jack imprisons Temple and frees the officers, who help to free the precinct and call patrol officers back to fight off attacking GAC troops—with help from Captain Inness, who is now glad to work Jack's way and even sends out the transmission to call for backup. Jack takes a dead GAC soldier's armor and sneaks into the GAC Alpha Base in a rundown hospital on an island. He manages to make a distraction that lets the GCPD storm the base while Jack provides sniper cover for Inness, Shadow, and a SWAT team that manages to break into the main area. Jack helps to fight off multiple GAC troops and then pursues Redwater.
Jack takes control of a GAC Tank Armor and fights his way through dozens of GAC while furiously arguing with Redwater, offering him the chance to surrender like Frank would have done. Redwater refuses, stating that he did what he did for the good of the city and that Frank never would have understood, and Jack responds by fighting his way through a group of snipers as he chases Redwater on foot to a lighthouse. Redwater tries to kill Jack with a mounted machine gun, but Shadow bites Redwater's arm only to be wounded, forcing Jack to proceed alone and unarmed against Redwater, who cuts Jack across the eye with a knife and leaves a scar. Jack and Redwater fight, stealing the knife from each other repeatedly, until Jack stabs Redwater fatally, which results in him falling to his death. The game ends with Jack and Faith attending Frank's funeral, and Jack is left to look out at Grant City with Shadow next to him, promising his father he will be with him soon.
Reception
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Retribution received "mixed" reviews on both platforms according to video game review aggregator Metacritic.[20][21] In Japan, Famitsu gave it a score of one seven, one eight, and two sevens, for a total of 29 out of 40.[7]
The Daily Telegraph gave the Xbox 360 version a score of seven out of ten and said, "We all need a Die Hard every now and then, and that's exactly the kind of spirit Retribution evokes."[18] 411Mania gave the same console version 6.9 out of 10, saying that calling it "a game that is just kind of there, and in this day and age, just being there is no longer enough."[22] The Escapist gave the same console version three stars out of five, saying, "Other than the presence of your canine sidekick, there is absolutely nothing in Dead to Rights: Retribution that hasn't been done before (and probably better) in other games."[19] However, The A.V. Club gave the PS3 version a C−, saying, "The executions are designed to provide a was-it-good-for-you catharsis. They don't. They come off as juvenile and obscene. Whatever shock value they might have wears off almost instantly, transforming the game's supposed "money-shot" into something pedestrian and tedious."[23]
References
- ↑ Robert Purchese (18 March 2010). "Dead to Rights Retribution dated". http://www.eurogamer.net/articles/dead-to-rights-retribution-dated_1.
- ↑ Brian Ekberg (28 April 2009). "Dead to Rights Retribution First Look". http://www.gamespot.com/articles/dead-to-rights-retribution-first-look/1100-6208757/.
- ↑ Brian Crecente (25 February 2009). "Dead to Rights: Retribution Coming This Year". Kotaku. http://kotaku.com/5160044/dead-to-rights-retribution-coming-this-year.
- ↑ Joseph Leray (20 May 2010). "Review: Dead to Rights: Retribution (X360)". http://www.destructoid.com/review-dead-to-rights-retribution-174078.phtml.
- ↑ 5.0 5.1 Edge staff (May 2010). "Dead to Rights: Retribution". Edge (214): 97.
- ↑ Dan Whitehead (23 April 2010). "Dead to Rights: Retribution (X360)". http://www.eurogamer.net/articles/dead-to-rights-retribution-review.
- ↑ 7.0 7.1 7.2 Brian (30 June 2010). "Famitsu review scores". Nintendo Everything. http://nintendoeverything.com/famitsu-review-scores-94/.
- ↑ 8.0 8.1 Jeff Cork (June 2010). "Dead to Rights: Retribution: Jack Is Back In A Reboot We Didn't Know We Needed". Game Informer (206): 96. https://www.gameinformer.com/games/dead_to_rights_retribution/b/ps3/archive/2010/04/27/jack-is-back-in-a-reboot-we-didn-t-know-we-needed.aspx. Retrieved 28 March 2016.
- ↑ Tae K. Kim. "Dead to Rights: Retribution (X360)". GamePro. http://www.gamepro.com/article/reviews/214982/dead-to-rights-retribution/. Retrieved 29 March 2016.
- ↑ 10.0 10.1 Josh Laddin (6 May 2010). "Dead to Rights: Retribution Review". Gamerevolution (Game Revolution). http://www.gamerevolution.com/review/dead-to-rights-retribution.
- ↑ 11.0 11.1 Chris Watters (29 April 2010). "Dead to Rights: Retribution Review". http://www.gamespot.com/reviews/dead-to-rights-retribution-review/1900-6260603/.
- ↑ "Dead to Rights: Retribution Review (PS3)". GameTrailers. 28 April 2010. http://www.gametrailers.com/gamereview.php?id=11246.
- ↑ 13.0 13.1 Dakota Grabowski (15 May 2010). "Dead to Rights: Retribution Review". GameZone. http://www.gamezone.com/reviews/dead_to_rights_retribution_review.
- ↑ 14.0 14.1 Jeff Gerstmann (27 April 2010). "Dead to Rights Review". Giant Bomb. http://www.giantbomb.com/reviews/dead-to-rights-retribution-review/1900-278/.
- ↑ 15.0 15.1 Greg Miller (27 April 2010). "Dead to Rights: Retribution Review". http://www.ign.com/articles/2010/04/27/dead-to-rights-retribution-review.
- ↑ "Dead to Rights: Retribution". Official Xbox Magazine: 83. July 2010.
- ↑ "Review: Dead to Rights: Retribution". PlayStation: The Official Magazine: 80. July 2010.
- ↑ 18.0 18.1 Tom Hoggins (5 May 2010). "Dead to Rights: Retribution video game review (X360)". The Daily Telegraph. https://www.telegraph.co.uk/technology/video-games/7682989/Dead-to-Rights-Retribution-video-game-review.html.
- ↑ 19.0 19.1 John Funk (13 May 2010). "Review: Dead to Rights: Retribution (X360)". The Escapist. http://www.escapistmagazine.com/articles/view/video-games/editorials/reviews/7548-Review-Dead-to-Rights-Retribution. Retrieved 28 March 2016.
- ↑ 20.0 20.1 "Dead to Rights: Retribution for PlayStation 3 Reviews". https://www.metacritic.com/game/dead-to-rights-retribution/critic-reviews/?platform=playstation-3.
- ↑ 21.0 21.1 "Dead to Rights: Retribution for Xbox 360 Reviews". https://www.metacritic.com/game/dead-to-rights-retribution/critic-reviews/?platform=xbox-360.
- ↑ Todd Vote (17 May 2010). "Dead To Rights: Retribution (Xbox 360) Review". 411Mania. http://411mania.com/games/dead-to-rights-retribution-xbox-360-review/.
- ↑ Scott Jones (3 May 2010). "Dead To Rights: Retribution (PS3)". The A.V. Club. http://www.avclub.com/article/dead-to-rights-retribution-40686.
Notes
External links
- MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.
Features
Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This lengthy approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]
Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.
History

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]
In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]
On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]
In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]
See also
- IGDB – game database used by Twitch for its search and discovery functions
References
- ↑ 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/.
- ↑ Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/.
- ↑ "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1.
- ↑ "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards.
- ↑ 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel.
- ↑ "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/.
- ↑ 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521.
- ↑ "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media.
- ↑ Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned.
- ↑ Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner.
- ↑ "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames.
- ↑ Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games.
- ↑ "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/.
- ↑ "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/.
- ↑ Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/.
- ↑ Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/.
- ↑ "MobyGames on Patreon". http://www.patreon.com/mobygames.
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