Software:Dead to Rights II
| Dead to Rights II | |
|---|---|
PAL cover art featuring Jack Slate (top) and his pet and K-9 Shadow (bottom). | |
| Developer(s) | Widescreen Games (PlayStation 2 & Xbox) Namco (PC) |
| Publisher(s) |
|
| Series | Dead to Rights |
| Engine | RenderWare |
| Platform(s) | PlayStation 2 Xbox Windows |
| Release | PlayStation 2 & Xbox Windows |
| Genre(s) | Action, third-person shooter |
| Mode(s) | Single-player |
Dead to Rights II is a third-person action video game developed by Widescreen Games, published by Namco Hometek, and released in 2005. It is a prequel to Dead to Rights. A prequel to Dead to Rights II for the PlayStation Portable, titled Software:Dead to Rights: Reckoning, was released in June 2005.
Gameplay
Dead to Rights II is primarily a third person action game with a focus on shooting and fist fighting.[2] Levels were designed for the player to be able to run and gun while providing the option to take cover and play more tactfully.[2] The game uses an action camera which allows the player to target the nearest enemy without having to aim and would switch targets to the next enemy upon defeating the first.[2] The targeting system is color coded to show how accurate and damaging a shot will be, red reflecting poor accuracy and damage and green indicating high accuracy and maximum damage.[2]
The player can initiate a dive maneuver, where time slows down and the player can still shoot multiple targets, while consuming energy.[2] Energy is a resource which replenishes after defeating an enemy, over time or disarming and enemy. It is used to dive, take human shields and get the players' canine companion to take enemies down and retrieve their weapons.[2] The player has a wide variety of guns to choose from. While the player can not reload their weapon, when the gun is out of ammunition the player will drop that weapon and use one of the many other ones available.[2]
There are explosives which can be shot to damage targets as well as grenades and explosive canisters the player can use to defeat enemies.[2] The player can also vault over obstacles in the environment and use them for cover.[2] The fist fighting segments take a back role to the shooting, but the player can perform melee kills and take downs and has a wide range of melee weapons to choose from.[2]
Plot
A reputable judge Alfred McGuffin uncovers a citywide crime syndicate, and is kidnapped. The judge was a friend of Jack's father, so the cop is obligated to send a few hundred men to their graves in order to make things right. Before long, all hell breaks loose, so Jack and his K-9 cohort Shadow must take on a powerful mob in the fight of their lives to break the city's spiral of betrayal and corruption. In the end, the judge is murdered and although Jack gets the killer, goons of a high-ranking Russian crime lord named Blanchov get the judge's files. Jack's girlfriend Ruby is murdered by Blanchov and although Jack never retrieves the files (they were likely Hennesey's files from the first game), he goes after Blanchov for revenge. Jack kills Blanchov, but gets no satisfaction out of it knowing that Blanchov is just a highly placed puppet that can easily be replaced. Having lost Ruby, Jack has nothing to really live for anymore. Also he claims that who has him Dead to Rights as they got the files and he ended up with nothing.
Reception
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The PlayStation 2 and Xbox versions received "mixed" reviews according to video game review aggregator Metacritic.[17][16]
References
- ↑ "Monday News Roundup". March 7, 2005. https://www.eurogamer.net/news070305roundup.
- ↑ 2.00 2.01 2.02 2.03 2.04 2.05 2.06 2.07 2.08 2.09 2.10 2.11 Kasavin, Greg (April 15, 2005). "Dead to Rights II Review". http://www.gamespot.com/reviews/dead-to-rights-ii-review/1900-6122347/. Retrieved September 10, 2024.
- ↑ Edge staff (July 2005). "Dead to Rights II (Xbox)". Edge (153): 91.
- ↑ 4.0 4.1 EGM staff (June 2005). "Dead to Rights II". Electronic Gaming Monthly (192): 99.
- ↑ Coxall, Martin (November 8, 2005). "Dead to Rights 2 (PS2)". http://www.eurogamer.net/articles/r_deadtorights2_ps2. Retrieved March 28, 2016.
- ↑ 6.0 6.1 Miller, Matt (June 2005). "Dead to Rights 2 [sic"]. Game Informer (146): 126. http://www.gameinformer.com/NR/exeres/FE7449E8-F479-48E5-A0F6-8D4803978ADB.htm. Retrieved March 28, 2016.
- ↑ 7.0 7.1 Manny LaMancha (April 13, 2005). "Dead to Rights II: Hell to Pay". GamePro. Archived from the original on April 15, 2005. https://web.archive.org/web/20050415052645/http://www.gamepro.com/sony/ps2/games/reviews/44370.shtml. Retrieved March 28, 2016.
- ↑ 8.0 8.1 Gee, Brian (May 10, 2005). "Dead to Rights 2 [sic Review"]. Game Revolution. http://www.gamerevolution.com/review/dead-to-rights-2. Retrieved March 28, 2016.
- ↑ Fischer, Russ (April 20, 2005). "GameSpy: Dead To Rights II (PS2)". GameSpy. Archived from the original on December 17, 2005. https://web.archive.org/web/20051217224032/http://ps2.gamespy.com/playstation-2/dead-to-rights-ii-hell-to-pay/606276p1.html. Retrieved March 28, 2016.
- ↑ Fischer, Russ (April 20, 2005). "GameSpy: Dead To Rights II (Xbox)". GameSpy. Archived from the original on December 27, 2005. https://web.archive.org/web/20051227020146/http://xbox.gamespy.com/xbox/dead-to-rights-ii-hell-to-pay/606286p1.html. Retrieved March 28, 2016.
- ↑ Lafferty, Michael (May 12, 2005). "Dead to Rights II: Hell to Pay - PS2 - Review". GameZone. Archived from the original on February 18, 2008. https://web.archive.org/web/20080218080851/http://ps2.gamezone.com/gzreviews/r23068.htm. Retrieved March 28, 2016.
- ↑ Hopper, Steven (April 28, 2005). "Dead to Rights II: Hell to Pay - XB - Review". GameZone. Archived from the original on February 19, 2008. https://web.archive.org/web/20080219010529/http://xbox.gamezone.com/gzreviews/r23068.htm. Retrieved March 28, 2016.
- ↑ 13.0 13.1 Clayman, David (April 12, 2005). "Dead to Rights II". http://www.ign.com/articles/2005/04/13/dead-to-rights-ii. Retrieved March 28, 2016.
- ↑ "Dead to Rights II". Official U.S. PlayStation Magazine: 76. July 2005.
- ↑ "Dead to Rights II". Official Xbox Magazine: 74. June 2005.
- ↑ 16.0 16.1 "Dead to Rights II for PlayStation 2 Reviews". https://www.metacritic.com/game/dead-to-rights-ii/critic-reviews/?platform=playstation-2. Retrieved March 28, 2016.
- ↑ 17.0 17.1 "Dead to Rights II for Xbox Reviews". https://www.metacritic.com/game/dead-to-rights-ii/critic-reviews/?platform=xbox. Retrieved March 28, 2016.
External links
- MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.
Features
Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This lengthy approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]
Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.
History

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]
In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]
On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]
In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]
See also
- IGDB – game database used by Twitch for its search and discovery functions
References
- ↑ 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/.
- ↑ Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/.
- ↑ "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1.
- ↑ "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards.
- ↑ 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel.
- ↑ "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/.
- ↑ 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521.
- ↑ "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media.
- ↑ Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned.
- ↑ Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner.
- ↑ "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames.
- ↑ Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games.
- ↑ "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/.
- ↑ "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/.
- ↑ Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/.
- ↑ Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/.
- ↑ "MobyGames on Patreon". http://www.patreon.com/mobygames.
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